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The elemental fist disciple is a monk that uses fistskills to utilize his elemental attacks to cripple his foes with status ailments. Elemental fist disciples often use martial arts to back up their variety of elemental-based ranged attacks.

The elemental fist disciple is an archetype of the monk class.

Archetype Main Ability Scores:
The elemental fist disciple fist mainly focuses on STR/DEX for martial combat and WIS for their class features.

Archetype Feature Replacements:
1stFlying Kick, Limit Breaks, Martial Wisdom. 2ndAscetic, Ki Pool, Monk Talent. 3rdBlitz Technique. 4thMonk Talent. 5thCounterstance. 6thBlitz Technique, Monk Talent. 8thMonk Talent. 9thBlitz Technique. 10thFormless Strikes, Monk Talent. 12thMonk Talent, Blitz Technique. 14thMonk Talent. 15thBlitz Technique. 16thMonk Talent. 18thBlitz Technique. 20thMonk Talent.

Limit Break (Su)

At 1st level, the elemental fist disciple receives the Limit Break (Elemental Fists).

Elemental Fists (Su): This Limit Break imbues the elemental fist disciple’s fists with elemental energy. As a free action, the elemental fist disciple can choose an element to imbue his fists with (earth, fire, ice, lightning, water, or wind) and change it at the start of his next turn every round for a duration of 1 round + 1 round per four monk levels after 1st. For the duration of the limit break, the elemental fist disciple deals normal unarmed damage plus 1d6 points of elemental damage of the element chosen + an additional 1d6 per four monk levels after 1st. This limit break requires only a swift action.

This ability replaces the Limit Break (Flawless Fists).

Fistskills (Su)

This ability functions the same as the sword saint’s swordplay ability, except an elemental fist disciple gains less fistskills (see below) and may only choose swordskills from Elemental Fist (see below), Destroy Sword, and Universal forms. In addition, he may use any fistskill he knows without needing to ready them. Each fistskill can still only be used once per encounter but can be regained through his Ki Pool ability. In addition, all swordskills that reference sword focus now uses unarmed strikes instead and uses his Wisdom modifier instead of Charisma. The elemental fist disciple may take Extra Swordskills feat to gain additional Fistskills.

LevelSwordskills Known
1st1
2nd2
3rd2
4th2
5th3
6th3
7th3
8th4
9th4
10th4
11th5
12th5
13th5
14th6
15th6
16th6
17th7
18th7
19th7
20th8

These abilities replace flying kick, martial wisdom, and blitz techniques.

Superior Ki Pool (Su)

At 1st level, an elemental fist disciple gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in an elemental fist disciple’s ki pool is equal to double his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike. At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

By spending 1 point from his ki pool as a swift action, an elemental fist disciple can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. An elemental fist disciple gains additional powers that consume points from his ki pool as he gains levels.

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.

In addition, an elemental fist disciple can spend ki points to increase the damage dice or DC save by 1 per point spent (to a maximum of 5). Also, he can spend 1 point of his ki pool, as a swift action, to use a fistskill he has already used for the encounter or use a fistskill without expending its use for the encounter. When he spends points from ki pool during an encounter, he regains a single fistskill use for the encounter.

This ability replaces ascetic and ki pool.

Fist Talents

As he gains levels, an elemental fist disciple learns special talents tailored to his specific way of blending martial puissance and ki power. Starting at 2nd level, an elemental fist disciple gains one sword saint talent that modifies his swordskills or a martial arts talent. He gains an additional talent for every two levels of monk attained after 2nd level. Unless specifically noted in a talent’s description, an elemental fist disciple cannot select a particular talent more than once.  An elemental fist disciple counts his monk levels as sword saint levels for talent prerequisites.

These abilities replace monk talents.

Practiced Skill (Ex)

When an elemental fist disciple reaches 5th level, he has become so proficient in the basic skills that he can further his skill with that particular skill unlocking its true power, truly mastering his skills. He may select one basic fist skill he has learned and choose to gain its Practiced effect. The elemental fist disciple may choose an additional fistskill at 10th level and every five monk levels thereafter. The elemental fist disciple may, at the start of each day, after spending an hour to train, changed which fist skill to gain the Practiced effect.

This ability replaces counterstance.

Perfected Skill (Ex)

When an elemental fist disciple reaches 10th level, he has become so extraordinarily adept in the basic skills and has perfected his power. He may choose a single fist skill that he has chosen to have practiced and now gain its Perfected effect. The elemental fist disciple may choose an additional fistskill at 15th level and another at 20th level. The elemental fist disciple may, at the start of each day, after spending an hour to train, changed which fist skill to gain the Perfected effect.

This ability replaces formless strikes.

Elemental Fist Forms

Earth Slash

Fist Skill: Elemental Fist (Basic)
Element: Earth
Range: 30 feet
Target: Enemies in a 5-ft.-wide, 30-ft.-line.
Saving Throw: Reflex half

The elemental fist disciple can use the power of the earth to slash forward in a line in front of him. The 5-ft.-wide line extends up to 30 feet. Enemies within the area of effect take focus unarmed strike damage + 1d6 points of earth damage per two monk levels, a Reflex save (DC 10 + half of the monk’s level + his Wisdom modifier) reduces the damage by half.

Practiced: This fistskill with practice, inflicts Weighted status on targets for a number of rounds equal to the elemental fist disciple’s Wisdom modifier on a failed save.

Perfected: This fistskill when perfected, inflicts Blind on targets for a number of rounds equal to the elemental fist disciple’s Wisdom modifier on a failed save.

Wind Burst

Fist Skill: Elemental Fist (Basic)
Element: Wind
Range: Centered on the elemental fist disciple.
Target: Enemies in a 15-ft.-radius burst.
Saving Throw: Reflex half

The elemental fist disciple can use the power of wind to create a powerful wind to burst all around the elemental fist disciple. This ability is centered on the elemental fist disciple and explodes out to 15-ft.-radius burst. Enemies within the area of effect take focus unarmed strike damage + 1d6 points of wind damage per two monk levels, a Reflex save (DC 10 + half of the monk’s level + his Wisdom modifier) reduces the damage by half.

Practiced: This fistskill with practice, inflicts Squalled status on targets for a number of rounds equal to the elemental fist disciple’s Wisdom modifier on a failed save.

Perfected: This fistskill when perfected, inflicts Silenced status on targets for a number of rounds equal to the elemental fist disciple’s Wisdom modifier on a failed save.

Fire Cross

Fist Skill: Elemental Fist (Basic)
Element: Fire
Range: 30 feet.
Target: Enemies within two lines, 15-ft.-long and 5-ft.-wide, perpendicular to each other, intersecting at the center.
Saving Throw: Reflex half

The elemental fist disciple can use the power of fire to create a cross of burning flames within 30 feet of him. The cross is two lines, 15-ft.-long and 5-ft.-wide, perpendicular to each other, intersecting at the center. Enemies within the area of effect take focus unarmed strike damage + 1d6 points of fire damage per two monk levels, a Reflex save (DC 10 + half of the monk’s level + his Wisdom modifier) reduces the damage by half.

Practiced: This fistskill with practice, inflicts Burning status on targets for a number of rounds equal to the elemental fist disciple’s Wisdom modifier on a failed save.

Perfected: This fistskill when perfected, Diseases the target for a number of rounds equal to the elemental fist disciple’s Wisdom modifier on a failed save.

Icy Breath

Fist Skill: Elemental Fist (Basic)
Element: Ice
Range: 15 feet.
Target: Enemies in a 15-ft.-cone.
Saving Throw: Reflex half

The elemental fist disciple can use the power of ice to breathe out a blast of cold air. It extends out to 15 feet in a cone. Enemies within the area of effect take 1d6 points of ice damage per monk level, a Reflex save (DC 10 + half of the monk’s level + his Wisdom modifier) reduces the damage by half.

Practiced: This fistskill with practice, inflicts Frozen status on targets for a number of rounds equal to the elemental fist disciple’s Wisdom modifier on a failed save.

Perfected: This fistskill when perfected, also knocks the target prone on a failed save.

Watery Explosion

Fist Skill: Elemental Fist (Basic)
Element: Water
Range: 30 feet.
Target: Enemies in a 15-ft.-radius spread.
Saving Throw: Reflex half

The elemental fist disciple can use the power of water to launch a ball of water that explodes on impact. The elemental fist disciple can use this ability on anyone within 30 feet and when it hits something, it explodes in a 15-ft.-radius spread. Enemies within the area of effect take focus unarmed strike damage + 1d6 points of water damage per two monk levels , a Reflex save (DC 10 + half of the monk’s level + his Wisdom modifier) reduces the damage by half.

Practiced: This fistskill with practice, inflicts Drenched status on targets for a number of rounds equal to the elemental fist disciple’s Wisdom modifier on a failed save.

Perfected: This fistskill when perfected, also inflicts Slow for a number of rounds equal to the elemental fist disciple’s Wisdom modifier on a failed save.

Lightning Strike

Fist Skill: Elemental Fist (Basic)
Element: Lightning
Range: 30 feet.
Target: Enemies in a 15-ft.-radius.
Saving Throw: Reflex half

The elemental fist disciple can use the power of lightning to strike an area with an electric blast. The elemental fist disciple can use this ability on anyone within 30 feet and it hits a 15-ft. square. Enemies within the area of effect take focus unarmed strike damage + 1d6 points of lightning damage per two monk levels, a Reflex save (DC 10 + half of the monk’s level + his Wisdom modifier) reduces the damage by half.

Practiced: This fistskill with practice, inflicts Static status on targets for a number of rounds equal to the elemental fist disciple’s Wisdom modifier on a failed save.

Perfected: This fistskill when perfected, deafens the targets in the area of effect for a number of rounds equal to the elemental fist disciple’s Wisdom modifier on a failed save.

Magma Ball

Fist Skill: Elemental Fist (Master); Prerequisites: 2 Elemental Fist (Basic) fistskills known
Element: Earth/Fire
Range: 60 ft.
Target: Enemies in a 30-ft.-radius spread.
Saving Throw: Reflex half (see text)

The elemental fist disciple can harness the power of earth and fire to launch a ball of molten lava that explodes on impact. The elemental fist disciple can use this ability on anyone within 60 feet and when it hits something, it explodes in a 30-ft.-radius spread. Enemies within the area of effect take focus unarmed strike damage + 1d8 points of earth/fire (split equally) damage per two monk levels and are inflicted with the Curse status for 1 round per monk level, a Reflex save (DC 10 + half of the monk’s level + his Wisdom modifier) reduces the damage by half and negates the Curse status effect.

Electric Hailstorm

Fist Skill: Elemental Fist (Master); Prerequisites: 2 Elemental Fist (Basic) fistskills known
Element: Lightning/Ice
Range: 60 ft.
Target: Enemies in a 30-ft.-radius.
Saving Throw: Reflex half (see text)

The elemental fist disciple can harness the power of ice and lightning to produce a small storm that rains electrified hailstones. The elemental fist disciple can center the hailstorm within 60 feet of him and it rains on a 30-ft.-square area. Enemies within the area of effect take focus unarmed strike damage + 1d8 points of ice/lightning (split equally) damage per two monk levels and are inflicted with the Disable status for 1 round per monk level, a Reflex save (DC 10 + half of the monk’s level + his Wisdom modifier) reduces the damage by half and negates the Disable status effect.

Pressure Cannon

Fist Skill: Elemental Fist (Master); Prerequisites: 2 Elemental Fist (Basic) fistskills known
Element: Water/Wind
Range: 60 ft.
Target: Enemies in a 10-ft.-wide, 60-ft.-line.
Saving Throw: Reflex half (see text)

The elemental fist disciple can harness the power of water and wind to create a blast of concentrated water and wind in a line. The 10-ft.-wide line extends up to 60 feet. Enemies within the area of effect take focus unarmed strike damage + 1d6 points of water/wind (split equally) damage per two monk levels and are inflicted with the Slow status for 1 round per monk level, a Reflex save (DC 10 + half of the monk’s level + his Wisdom modifier) reduces the damage by half and negates the Slow status effect.

Elemental Maelstorm

Fist Skill: Elemental Fist (Master); Prerequisites: 2 Elemental Fist (Master), 4 Elemental Fist (Basic) fistskills known
Element: All
Range: 120 ft.
Target: Enemies in a 30-ft.-radius.
Saving Throw: Reflex half (see text)

The elemental fist disciple can harness the power of the elements to create a large storm of confusing elements. The elemental fist disciple can center the hailstorm within 120 feet of him and it rains on a 30-ft.-square area. Enemies within the area of effect take focus unarmed strike damage + 2d6 points damage of each element (earth, fire, ice, lightning, water, and wind) and are inflicted with the Confuse status for 1 round per monk level, a Reflex save (DC 10 + half of the monk’s level + his Wisdom modifier) reduces the damage by half and negates the Confuse status effect.