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Sword Saint

Deadly, focused, and relentless, the sword saint is a knight that believes in the strength of his blade and his arm, pouring his soul into his technique. Focused on improving his skill with a blade, he has awakened the essence of the sword he wields, striking forth with devastating effect. Mastering this unique understanding and power is an avenue of strength that greatly enhances their prowess in battle. Sword saints have developed their own magical force, focused through their blades, a highly offensive outpouring of skill and soul. Magically resistant creatures have no protection against such techniques, and even in areas void of magic the sword saint is a dangerous opponent not to be underestimated.

Role: Close and melee combat is the name of the game. Sword saints often have a sense of honor when it comes to combat, but that doesn’t mean they’ll hold anything back when they meet an opponent on the field. If a sword saint draws his weapon, he is expecting to kill someone, and nearly always does. You should usually focus your skills on weaker or more cumbersome enemies, relying on their inability to dodge your attacks to bring them low. However, a sword saint can easily transition into a more traditional fighting style and deal large amounts of damage to creatures with extraordinary reflexes.

Alignment: Any

Hit Die: d10

Parent Classes: Fighter and Knight

Starting Wealth: 5d6 × 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less.

Class Skills
The sword saint’s class skills (and the key ability for each skill) are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (nobility) (Int), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Ride (Dex), and Sense Motive (Wis).

Skill Points Per Level: 4 + Int modifier

Table: Sword Saint

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSwordskills KnownSwordskills Readied
TypeFullGoodBadGood
1st+1+2+0+2Swordplay (Basic), Defensive Focus, Martial Training, Stamina Pool, Sword Saint Talent, Limit Breaks22
2nd+2+3+0+3Force of Personality32
3rd+3+3+1+3Sword Saint Talent, Warleader42
4th+4+4+1+4Tactical Flanker53
5th+5+4+1+4Sword Saint Talent, Practiced Skill53
6th+6/+1+5+2+5Armor Training63
7th+7/+2+5+2+5Sword Saint Talent, 63
8th+8/+3+6+2+6First Blood74
9th+9/+4+6+3+6Sword Saint Talent74
10th+10/+5+7+3+7Swordplay (Master), Perfected Skill84
11th+11/+6/+1+7+3+7Sword Saint Talent84
12th+12/+7/+2+8+4+8Stalwart95
13th+13/+8/+3+8+4+8Sword Saint Talent95
14th+14/+9/+4+9+4+9Improved Warleader105
15th+15/+10/+5+9+5+9Sword Saint Talent105
16th+16/+11/+6/+1+10+5+10Steel Defense116
17th+17/+12/+7/+2+10+5+10Sword Saint Talent116
18th+18/+13/+8/+3+11+6+11Master Warleader126
19th+19/+14/+9/+4+11+6+11Sword Saint Talent, Born of Steel126
20th+20/+15/+10/+5+12+6+12Last Blood137

Class Features

All of the following are class features of the sword saint.

Weapon and Armor Proficiency

A sword saint is proficient with all simple, martial weapons, and knight swords and with all armor (light, medium, and heavy) and shields (excluding tower shields).

Limit Breaks (Su)

At 1st level, the sword saint receives the Limit Breaks (Master Swordsman and Perfect Parry).

Master Swordsman (Su): This Limit Break allows the sword saint to use any swordskill he knows (readied or not) without needing to expend or ready them. It also grants her a +2 insight bonus on attack and damage rolls + an additional +2 per four sword saint levels after 1st. In addition, while this limit break is active, the sword saint doesn’t spend any stamina on his talents. This lasts for a duration of 1 round + 1 round per four sword saint levels after 1st. This limit break requires only a swift action.

Perfect Parry (Su): This Limit Break makes the sword saint a master of defense. Any melee or range attacks automatically misses unless a natural roll of 20 is rolled, and even then, the critical threat is unconfirmed unless another natural roll of 20 is rolled. This lasts for a duration of 1 round + 1 round per four sword saint levels after 1st. This limit break requires only a swift action.

Swordplay (Su)

The hallmark ability of sword saints, they pour a bit of their very soul into their weapons, unlocking powerful sword techniques. These abilities, known as swordskills, can only be used while the sword saint is wielding a sword (a weapon from light blades or heavy blades weapon group from fighter). This sword is a material focus for all swordskills, though it doesn’t need to be a sword crafted by the sword saint. A sword saint can use any swordskill he knows at will, provided he is wielding a sword. As long as he is wielding a sword he forged himself, he increases the DCs of all his swordskills by 1.

Each sword skill is known by its type of form it goes under: Dark Sword, Holy Sword and Destroy Sword. Each has their own style of use. Universal forms have no designation and represents neutrality in the main forms. At 10th level, a sword saint can begin learning master sword skills, but these swordskills cannot be chosen to be practiced or perfected, only basic swordskills can be practiced and perfected.

A sword saint’s swordskills are supernatural abilities; using a swordskill is a standard action that does not provoke an attack of opportunity. The save DC for all swordskills is 10 + half of the sword saint’s level + his Charisma modifier. In later levels, he can focus on certain sword skills to increase his prowess with him. At first becoming Practiced, and then Perfected (see below). All sword skills deal focus sword damage, which is equal to the damage equal to the sword’s weapon damage plus the sword saint’s Charisma modifier instead of Strength.

A sword saint can ready his starting swordskill, but as he advances in level and learns more swordskills, he must choose which swordskills to ready. He readies his swordskills by going over battle tactics, through weapon drills, or spending time meditating in prayer for 10 minutes. The swordskills he chooses remain readied until he decides to repeat this again and change them. Any given swordskill may only be readied once. Sword saints do not need to sleep or be well rested to ready their swordskills; any time they spend 10 minutes in practice or meditation, they can change their readied swordskills. He begins an encounter with all readied swordskills unspent, regardless of how many times he may have already used them since he chose them. When the sword saint initiates a swordskill, he expends it for the current encounter, so each of his readied swordskill can be used once per encounter (until they are recovered, see below).

For a sword saint to recover expended swordskills, he must take stock of his situation to plan for his next movement. By focusing entirely on a defensive position to prepare his next move, he is able to regain swordskills expended to assist him to victory. By taking a full round action to plan his next move (activating his defensive focus class feature, see below), he recovers a number of expended swordskills equal to his Charisma modifier (minimum of 2). Alternately, he may take a brief pause in battle and recover a single swordskill of his choosing by spending a standard action on his turn.

At 6th level, the sword saint is able to produce an additional swordskill at a -5 penalty to attack rolls as a full-round action (if a swordskill doesn’t have an attack roll, it instead suffers a -1 to DCs and dice damage). At 12th level, he can produce a third swordskill at a -10 penalty to attack rolls (-2 to DCs and dice damage). At 18th level, he can produce a fourth swordskill at a -15 penalty to attack rolls (-3 to DCs and dice damage).

  • A complete list of swordskills can be found here: Swordskills

Defensive Focus (Ex)

At 1st level, the defensive prowess of the sword saint is second to none, allowing him to focus his actions purely on defending himself and his allies in ways that cannot be replicated. The sword saint gains the Combat Reflexes feat as a bonus feat, using his Charisma modifier in place of his Dexterity modifier to determine the number of additional attacks of opportunity he may make each round. When recovering swordskills as a full round action, the sword saint sets up a defensive perimeter around himself to defend his allies, increasing his threatened area by 5 ft. for every 5 sword saint levels he possesses. Until the beginning of his next turn, he may make attacks of opportunity against any opponent in this threatened area that provokes attacks of opportunity. He may move as part of these attacks of opportunity, provided his total movement before his next turn does not exceed his speed (his movement provokes attacks of opportunity as normal). Additionally, while using defensive focus, the sword saint adds his Charisma modifier plus his sword saint level to his CMD for the purposes of defending against enemies trying to use the Acrobatics skill to prevent him from getting attacks of opportunity against them.

At 10th level, his defensive focus improves further, causing the ground within his melee reach to be treated as if it were difficult terrain, hampering his foes’ movement around him. If a foe tries to move through a space within his reach, the movement through those squares costs double (x2). Additionally, while using his defensive focus to make an attack of opportunity, his movement does not provoke attacks of opportunity.

Martial Training (Ex)

At 1st level, a sword saint counts his total sword saint levels as fighter levels for the purpose of qualifying for feats.

Stamina Pool (Ex)

At 1st level, the sword saint gains a reservoir of stamina that he can draw upon to fuel his talents that he gains below. This stamina pool has a number of points equal to 5 x his Constitution modifier (minimum 1) and this pool increases by 5 + his Constitution modifier per level. The pool refreshes once per day when the sword saint rests for a full 8 hours. Sustained modes take up a static amount of stamina points from the sword saint’s current and maximum stamina pool and most sustained modes stack. If the character has a stamina pool from another class, he then only increases his stamina pool by 5 + his Constitution modifier per level instead.

By spending 5 stamina points, the sword saint can do one of the following:

  • Increase his speed by 10 feet for 1 round, or
  • Delay and suppress his fatigue or exhaustion for 1 round, or
  • Increase one saving throw by +1 for 1 round.

Each of these powers is activated as a swift action.

Sword Saint Talents (Su)

As a sword saint gains experience, he learns a number of talents that aid him and his allies. Starting at 1st level, a sword saint gains one sword saint talent chosen from any talent tree. He gains an additional sword saint talent for every 2 levels of sword saint attained after 1st level. A sword saint cannot select an individual talent more than once.

Some talents are activated as a sustained mode. When activated, these talents both consume stamina and reduce the user’s maximum stamina by the listed amount. While active, they provide their listed bonuses until the sword saint deactivates them as a free action, falls unconscious, or dies, at which point the reduction to the user’s maximum stamina is removed. Multiple sustained mode talents may be used at the same time as long as the sword saint has enough stamina, though some talents may specify others that they cannot be used with.

Force of Personality (Ex)

At 2nd level, the sword saint’s forceful personality and bold, headstrong nature assist him in resisting the influence of others. Where others use personal serenity, awareness of the world around them, or plain old sensibility, the sword saint gets by with endless nerve. The sword saint may add his Charisma modifier in addition to his Wisdom modifier to determine his Will save bonus. If the character is ever able to add his Charisma modifier to his Will save through use of another ability (for example, the holy knight’s holy grace) he may only add his Charisma modifier once to his Will save.

Warleader (Ex)

The sword saint excels in the theater of war because he knows how best to work with his allies. At 3rd level, the sword saint becomes an ever more capable commander and may share tactics with his allies. As a standard action that the sword saint performs, the sword saint chooses a teamwork feat, (The sword saint must qualify for this feat) then, the sword saint and all allies within 30- ft. of him gain the benefits of the chosen teamwork feat. The sword saint and allies retain the use of this feat for 3 + the sword saint’s Charisma modifier in rounds. The character may use this ability 1 + Charisma modifier times per day at 3rd level (minimum of 1), and one additional time per day for every four sword saint levels the character possesses.

At 9th and 15th levels, the sword saint can use this ability to grant the benefits of an additional teamwork feat at the same time. He may choose one as a standard action, or multiple as a full-round action. He may use these feats to meet a prerequisite of another feat. Each individual feat selected counts toward his daily uses of this ability.

Tactical Flanker (Ex)

At 4th level, the sword saint is exceptionally gifted at working with his allies to bring down opponents and his skills assist any who ally with him. When flanking a target with an allied creature, both the sword saint and the ally may use the sword saint’s Charisma modifier (minimum of +2) for the bonus they receive on flanking their opponent.

Practiced Skill (Ex)

When a sword saint reaches 5th level, he has become so proficient in the basic skills that he can further his skill with that particular skill unlocking its true power, truly mastering his skills. He may select one basic sword skill he has learned and choose to gain its Practiced effect. The sword saint may choose an additional swordskill at 10th level and every five sword saint levels thereafter. The sword saint may, at the start of each day, after spending an hour to train, changed which sword skill to gain the Practiced effect.

Armor Training (Ex)

Having improved his skill with his armor, the sword saint is a more capable combatant in it when protecting his allies or cause. At 6th level, whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (10th, 14th, and 18th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed. In addition, a sword saint can also move at his normal speed while wearing medium armor. At 10th level, a sword saint can move at his normal speed while wearing heavy armor.

First Blood (Ex)

At 8th level, when a sword saint charges a flat-footed opponent, he gains a +3 competence bonus to his attack roll and his attack ignores damage reduction equal to his Charisma modifier. If a sword saint can make more than one attack during a charge this ability applies only to the first attack.

Perfected Skill (Ex)

When a sword saint reaches 10th level, he has become so extraordinarily adept in the basic skills and has perfected his power. He may choose a single sword skill that he has chosen to have practiced and now gain its Perfected effect. The sword saint may choose an additional swordskill at 15th level and another at 20th level. The sword saint may, at the start of each day, after spending an hour to train, changed which sword skill to gain the Perfected effect.

Stalwart (Ex)

At 12th level, a sword saint can use mental and physical resiliency to avoid certain attacks. If he makes a successful Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, he instead avoids the effect entirely. A helpless sword saint does not gain the benefit of the stalwart ability.

Improved Warleader (Ex)

At 14th level, the sword saint’s excellence in battle has enabled him to utilize the tactical skills of his allies as well as his own with greater speed. The sword saint may now use his warleader class feature as a move action.

Steel Defense (Ex)

At 16th level, the sword saint is capable of turning an otherwise lethal blow and continue the fight. When an attack that inflicts hit point damage from a natural attack, melee weapon, or ranged weapon would reduce the sword saint to 0 or fewer hit points, he can make a Fortitude save (DC the attacker’s attack roll) to deflect the attack to his armor or shield (light, heavy, or tower shields only), causing it to suffer the damage in his place (apply item hardness as normal). If this would break the character’s armor, it gains the broken condition until it is repaired. The sword saint cannot use this ability with broken armor or a broken shield. The sword saint must be wearing armor or a shield to use this ability.

Master Warleader (Ex)

At 18th level, the sword saint’s peerless ability in the theater of war has enabled him to utilize the tactical skills of his allies as well as his own with the greatest of speed. The sword saint may now use his warleader class feature as a swift action.

Born of Steel (Ex)

At 19th level, the sword saint is so at home in his armor that it is like a second skin, protecting him with its familiar embrace. When wearing medium or heavy armor, the sword saint is more resistant to critical hits. When a critical threat is rolled against him, the sword saint may add his Charisma modifier to his AC against the critical confirmation roll.

Last Blood (Ex)

At 20th level, a sword saint is a fearsome foe, and becomes only more aggressive and dangerous when he is backed into a corner or he sees victory in sight. If the sword saint is below half his HP, he gains a +5 competence bonus to attack rolls and the DC of all his swordskills are increased by 2. Whenever a sword saint drops an enemy to -1 hit points or less, he gains a morale bonus to all damage rolls equal to twice his Charisma modifier for 1 round.

Favored Class Bonuses

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to the listed race who have sword saint as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.

  • Dwarf: Add a +1/4 of an additional use of the warleader ability.
  • Elvaan: The sword saint gains 1/6 of a new swordskill.
  • Galka: Add a +2 bonus on rolls to stabilize when dying.
  • Gnath: Add a +1/4 of an additional use of the warleader ability.
  • Half-Breed: Add +1 to the sword saint’s CMD when resisting two combat maneuvers of the character’s choice.
  • Hume: Add +1 to the sword saint’s CMD when resisting two combat maneuvers of the character’s choice.
  • Lamia: The sword saint gains 1/6 of a new swordskill.
  • Mithra: Add +1 to the sword saint’s CMD when resisting a disarm or overrun combat maneuver.
  • Moogle: Add +1 to the sword saint’s CMD when resisting a trip or grapple attempt.
  • Roegadyn: Add a +2 bonus on rolls to stabilize when dying.
  • Tarutaru: Add +1 to the sword saint’s CMD when resisting a dirty trick or steal attempt.

Archetypes