Table: 0-Level Ninja Jutsus
Spell Name | Description |
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Detect Magic | Detects all spells and magic items within 60 ft. |
Distract | Target gets -4 penalty on Perception and Sense Motive checks. |
False Blink | Illusion causes attacker to suffer a -1 penalty to hit. |
Fuma Toss | Thrown item’s range increment increases. |
Kunai Hurl | You summon a kunai and hurl it at a creature for 1d3 piercing damage. |
Message | Whisper conversation at distance. |
Phantasmal Tripwire | Illusion causes subject to fall prone and suffer 1d3 nonlethal damage. |
Read Makimono | You instantly learn a new ninjutsu through a makimono. |
Utsusemi-Rei | Caster gains a single copied image that negates a physical attack when struck. |
Table: 1st-Level Ninja Ninjutsus
Ninjutsu Name | Description |
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Doton-Ichi | Ranged touch that deals 1d6 points of earth damage + casting modifier + 1 per level (max of +5) and inflicts Imperil (wind). |
Fuma Throw | Thrown item’s range increment increases and deals additional die of damage. |
Huton-Ichi | Ranged touch that deals 1d6 points of wind damage + casting modifier + 1 per level (max of +5) and inflicts Imperil (ice). |
Hyoton-Ichi | Ranged touch that deals 1d6 points of ice damage + casting modifier + 1 per level (max of +5) and inflicts Imperil (fire). |
Katon-Ichi | Ranged touch that deals 1d6 points of fire damage + casting modifier + 1 per level (max of +5) and inflicts Imperil (water). |
Kunai's Bane | 15-ft.-cone, dealing 1d4 points of non-elemental damage per level (max of 5d4) and lowering DR/Hardness by your Wisdom modifier. |
Kurayami-Ichi | Target is inflicted with Blind status. |
Meisui-Ichi | Target is healed for 1d4 + your Wisdom modifier + 1 per caster level (max of 5) and target gains Fast Healing 1 for 3 rounds. |
Monomi-Ichi | Suppresses sound made from caster. |
Ninja Run | Subject can walk on walls and ceilings effortlessly. |
Raiton-Ichi | Ranged touch that deals 1d6 points of lightning damage + casting modifier + 1 per level (max of +5) and inflicts Imperil (earth). |
Suiton-Ichi | Ranged touch that deals 1d6 points of water damage + casting modifier + 1 per level (max of +5) and inflicts Imperil (lightning). |
Tonko-Ichi | As vanish for 1 round/level (5 max). |
Water Run | Subject can walk across any liquids effortlessly. |
Table: 2nd-Level Ninja Ninjutsus
Ninjutsu Name | Description |
---|---|
Dokumori-Ichi | Target is inflicted with Poison status. |
Doton-Ni | Ranged touch that deals 3d6 points of earth damage + casting modifier + 1 per level (max of +10) and inflicts Imperil (wind). |
Envenom | A weapon is coated with poison. |
Huton-Ni | Ranged touch that deals 3d6 points of wind damage + casting modifier + 1 per level (max of +10) and inflicts Imperil (ice). |
Hyoton-Ni | Ranged touch that deals 3d6 points of ice damage + casting modifier + 1 per level (max of +10) and inflicts Imperil (fire). |
Katon-Ni | Ranged touch that deals 3d6 points of fire damage + casting modifier + 1 per level (max of +10) and inflicts Imperil (water). |
Kazematoi | As Fuma Throw, except it affects all thrown weapons for the round. |
Kunai Hurl II | You summon three kunais and hurl then at one, two, or three creatures that deal 1d3 piercing damage each. |
Kurayami-Ni | As Kurayami-Ichi, except it affects one creature per two levels (maximum of 5) within range. |
Meisui-Ni | Target is healed for 3d4 + your Wisdom modifier + 1 per caster level (max of 10) and target gains Fast Healing 2 for 3 rounds. |
Monomi-Ni | Suppresses sound made from caster and allies within 10 feet of the caster. |
Raiton-Ni | Ranged touch that deals 3d6 points of lightning damage + casting modifier + 1 per level (max of +10) and inflicts Imperil (earth). |
Suiton-Ni | Ranged touch that deals 3d6 points of water damage + casting modifier + 1 per level (max of +10) and inflicts Imperil (lightning). |
Utsusemi-Ichi | As Mirror Image. |
Table: 3rd-Level Ninja Ninjutsus
Ninjutsu Name | Description |
---|---|
Dokumori-Ni | As Dokumori-Ichi but all creatures within 20 feet. |
Doton-San | Ranged touch that deals 5d6 points of earth damage + casting modifier + 1 per level (max of +15) and inflicts Imperil (wind). |
Gekka | Target becomes Antagonized by another target. |
Hojo | Target is inflicted with Slow status. |
Hollow Nozuchi | Caster causes the earth to rise up snakes that create difficult terrain and causes earth damage in the area of effect. |
Huton-San | Ranged touch that deals 5d6 points of wind damage + casting modifier + 1 per level (max of +15) and inflicts Imperil (ice). |
Hyoton-San | Ranged touch that deals 5d6 points of ice damage + casting modifier + 1 per level (max of +15) and inflicts Imperil (fire). |
Katon-San | Ranged touch that deals 5d6 points of fire damage + casting modifier + 1 per level (max of +15) and inflicts Imperil (water). |
Kunai's Bane II | 15-ft.-cone, dealing 1d4 points of non-elemental damage per level (max of 10d4) and lowering DR/Hardness by your Wisdom modifier. |
Kurayami-San | As Kurayami-Ichi except it affects one creature per two levels (maximum of 10) within range. |
Meisui-San | Target is healed for 5d4 + your Wisdom modifier + 1 per caster level (max of 15) and target gains Fast Healing 3 for 3 rounds. |
Monomi-San | As Monomi-Ichi, but all allies within 30 feet. |
Ninja Run II | As ninja run, but has climb speed of 40 and can run. |
Nokizaru Throw | As Fuma Throw but deals three additional damage die. |
Phantom Kamatachi | 20-ft.-radius, dealing 1d6 points of wind damage per caster level (max of 10d6) and caster becomes invisible for a short time. |
Raiton-San | Ranged touch that deals 5d6 points of lightning damage + casting modifier + 1 per level (max of +15) and inflicts Imperil (earth). |
Shukuchi | Teleport to a different position leaving behind a trail of smoke. |
Suiton-San | Ranged touch that deals 5d6 points of water damage + casting modifier + 1 per level (max of +15) and inflicts Imperil (lightning). |
Tonko-Ni | As Vanish. |
Unspell | As dispel, but affects beneficial status effects better while being worse at dispelling magical effects. |
Yain | Target avoids attacking another target. |
Table: 4th-Level Ninja Ninjutsus
Ninjutsu Name | Description |
---|---|
Aisha-Ichi | Target suffers a -4 penalty to attack and damage rolls. |
Black Veil | Target takes 1d6 points of shadow damage per caster level (max of 10d6) and is afflicted with the Shaken status for 1d6 rounds. |
Death Blossom | Scatter magical shuriken around you, dealing 1d6 half non-elemental half piercing damage to all creatures within 20 feet of you. |
Earth Veil | Target takes 1d6 points of earth damage per caster level (max of 10d6) and is afflicted with the Slow status for 1d6 rounds. |
Envenom II | A weapon is coated with two poisons. |
Fire Veil | Target takes 1d6 points of fire damage per caster level (max of 10d6) and is afflicted with the Confused status for 1d6 rounds. |
Gold Veil | Target takes 1d6 points of lightning damage per caster level (max of 10d6) and is afflicted with the Blind status for 1d6 rounds. |
Ice Veil | Target takes 1d6 points of ice damage per caster level (max of 10d6) and is afflicted with the Disabled status for 1d6 rounds. |
Jubaku | Target is inflicted with Paralyze status effect. |
Migwari-Ichi | Protects subject from critical hits. |
Mijin Gakure | Sacrifice self to deal fire damage to all within 30 feet. |
Suiyaku | Target is healed for 1d4 damage per level (max of 15d4) and is cured of one harmful status effect. |
Tonko-San | As greater vanish. |
Utsusemi-Ni | As Utsusemi-Ichi, but creates 2 copied images. |
Water Veil | Target takes 1d6 points of water damage per caster level (max of 10d6) and is afflicted with the Silence status for 1d6 rounds. |
Wood Veil | Target takes 1d6 points of wind damage per caster level (max of 10d6) and is afflicted with the Immobilized status for 1d6 rounds. |
Yurn | Target is inflicted with Curse status effect. |
Table: 5th-Level Ninja Ninjutsus
Ninjutsu Name | Description |
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Bhavacakra | Melee touch deals 1d6 non elemental damage per level to target. |
Blaze | 1d8 fire damage per level in a 15-ft.-wide, 30-ft.-long line. |
Blitz | 1d8 lightning damage per level in a 15-ft.-wide, 30-ft.-long line. |
Clear Tranquil | Allies are cured of harmful status effects and receive a morale bonus to saves versus status effects. |
Dokumori-San | As Dokumori-Ichi but all creatures within 50 feet. |
Frost | 1d8 ice damage per level in a 15-ft.-wide, 30-ft.-long line. |
Gale | 1d8 wind damage per level in a 15-ft.-wide, 30-ft.-long line. |
Hakke Mujinsatsu | 1d8 shadow damage per level, 20-ft.-radius burst. |
Kakka | As Aura Break but only effects the caster. |
Kassatsu | As Faith, but only affects ninjutsus. |
Midareyuki | As Fuma Throw, except it deals 5 additional dice, and always applies sneak attack damage even if the target is not subject to sneak attack damage by any means such as immunity to precision damage or uncanny dodge. |
Rush | 1d8 water damage per level in a 15-ft.-wide, 30-ft.-long line. |
Shade Shift | Caster surrounds himself with mirages, gaining 1d6 temporary hit points per level (max of 10d6) and can sacrifice temporary hit points to gain a bonus on Reflex saves. |
Tremor | 1d8 earth damage per level in a 15-ft.-wide, 30-ft.-long line. |
Table: 6th-Level Ninja Ninjutsus
Ninjutsu Name | Description |
---|---|
Aisha-Ni | As Aisha-Ichi, but inflicts -8 penalty to attack and damage rolls. |
Bunshin | Summon a copy of oneself to fight alongside the caster. |
Goka Mekkyaku | 1d6 fire/earth damage per level. Inflicts Confuse. |
Hyosho Ranryu | 1d6 ice/water damage per level. Inflicts Silence. |
Migwari-Ni | As Migawari-Ichi but the effect increases to 50% chance to negate critical hits. |
Oblivion | Target takes 1d6 points of shadow damage per level (max of 15d6) and is inflicted with Sapped and Slow status effects. |
Raijin | 1d6 lightning/wind damage per level. Inflicts Slow. |
Suiyaku II | Target is healed for 1d4 damage per level (max of 20d4) and is cured of all harmful status effects. |
Tenri Jindo | The caster erupts in non-elemental energy, dealing 1d4 points of non-elemental damage per level (max of 15d4) to all creatures within 30 feet of the caster. |
Tonko-Shi | As Superior Vanish but only affects caster. |
Utsusemi-San | As Utsusemi-Ichi, but creates 3 copied images. |
Zesho Meppo | You rush across the battlefield up to 60 feet away and make 4 successive attacks on 1 target creature. |