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Table: 0-Level Ninja Jutsus

Spell NameDescription
Detect MagicDetects all spells and magic items within 60 ft.
DistractTarget gets -4 penalty on Perception and Sense Motive checks.
False BlinkIllusion causes attacker to suffer a -1 penalty to hit.
Fuma TossThrown item’s range increment increases.
Kunai HurlYou summon a kunai and hurl it at a creature for 1d3 piercing damage.
MessageWhisper conversation at distance.
Phantasmal TripwireIllusion causes subject to fall prone and suffer 1d3 nonlethal damage.
Read MakimonoYou instantly learn a new ninjutsu through a makimono.
Utsusemi-ReiCaster gains a single copied image that negates a physical attack when struck.

Table: 1st-Level Ninja Ninjutsus

Ninjutsu NameDescription
Doton-IchiRanged touch that deals 1d6 points of earth damage + casting modifier + 1 per level (max of +5) and inflicts Imperil (wind).
Fuma ThrowThrown item’s range increment increases and deals additional die of damage.
Huton-IchiRanged touch that deals 1d6 points of wind damage + casting modifier + 1 per level (max of +5) and inflicts Imperil (ice).
Hyoton-IchiRanged touch that deals 1d6 points of ice damage + casting modifier + 1 per level (max of +5) and inflicts Imperil (fire).
Katon-IchiRanged touch that deals 1d6 points of fire damage + casting modifier + 1 per level (max of +5) and inflicts Imperil (water).
Kunai's Bane15-ft.-cone, dealing 1d4 points of non-elemental damage per level (max of 5d4) and lowering DR/Hardness by your Wisdom modifier.
Kurayami-IchiTarget is inflicted with Blind status.
Meisui-IchiTarget is healed for 1d4 + your Wisdom modifier + 1 per caster level (max of 5) and target gains Fast Healing 1 for 3 rounds.
Monomi-IchiSuppresses sound made from caster.
Ninja RunSubject can walk on walls and ceilings effortlessly.
Raiton-IchiRanged touch that deals 1d6 points of lightning damage + casting modifier + 1 per level (max of +5) and inflicts Imperil (earth).
Suiton-IchiRanged touch that deals 1d6 points of water damage + casting modifier + 1 per level (max of +5) and inflicts Imperil (lightning).
Tonko-IchiAs vanish for 1 round/level (5 max).
Water RunSubject can walk across any liquids effortlessly.

Table: 2nd-Level Ninja Ninjutsus

Ninjutsu NameDescription
Dokumori-IchiTarget is inflicted with Poison status.
Doton-NiRanged touch that deals 3d6 points of earth damage + casting modifier + 1 per level (max of +10) and inflicts Imperil (wind).
EnvenomA weapon is coated with poison.
Huton-NiRanged touch that deals 3d6 points of wind damage + casting modifier + 1 per level (max of +10) and inflicts Imperil (ice).
Hyoton-NiRanged touch that deals 3d6 points of ice damage + casting modifier + 1 per level (max of +10) and inflicts Imperil (fire).
Katon-NiRanged touch that deals 3d6 points of fire damage + casting modifier + 1 per level (max of +10) and inflicts Imperil (water).
KazematoiAs Fuma Throw, except it affects all thrown weapons for the round.
Kunai Hurl IIYou summon three kunais and hurl then at one, two, or three creatures that deal 1d3 piercing damage each.
Kurayami-NiAs Kurayami-Ichi, except it affects one creature per two levels (maximum of 5) within range.
Meisui-NiTarget is healed for 3d4 + your Wisdom modifier + 1 per caster level (max of 10) and target gains Fast Healing 2 for 3 rounds.
Monomi-NiSuppresses sound made from caster and allies within 10 feet of the caster.
Raiton-NiRanged touch that deals 3d6 points of lightning damage + casting modifier + 1 per level (max of +10) and inflicts Imperil (earth).
Suiton-NiRanged touch that deals 3d6 points of water damage + casting modifier + 1 per level (max of +10) and inflicts Imperil (lightning).
Utsusemi-IchiAs Mirror Image.

Table: 3rd-Level Ninja Ninjutsus

Ninjutsu NameDescription
Dokumori-NiAs Dokumori-Ichi but all creatures within 20 feet.
Doton-SanRanged touch that deals 5d6 points of earth damage + casting modifier + 1 per level (max of +15) and inflicts Imperil (wind).
GekkaTarget becomes Antagonized by another target.
HojoTarget is inflicted with Slow status.
Hollow NozuchiCaster causes the earth to rise up snakes that create difficult terrain and causes earth damage in the area of effect.
Huton-SanRanged touch that deals 5d6 points of wind damage + casting modifier + 1 per level (max of +15) and inflicts Imperil (ice).
Hyoton-SanRanged touch that deals 5d6 points of ice damage + casting modifier + 1 per level (max of +15) and inflicts Imperil (fire).
Katon-SanRanged touch that deals 5d6 points of fire damage + casting modifier + 1 per level (max of +15) and inflicts Imperil (water).
Kunai's Bane II15-ft.-cone, dealing 1d4 points of non-elemental damage per level (max of 10d4) and lowering DR/Hardness by your Wisdom modifier.
Kurayami-SanAs Kurayami-Ichi except it affects one creature per two levels (maximum of 10) within range.
Meisui-SanTarget is healed for 5d4 + your Wisdom modifier + 1 per caster level (max of 15) and target gains Fast Healing 3 for 3 rounds.
Monomi-SanAs Monomi-Ichi, but all allies within 30 feet.
Ninja Run IIAs ninja run, but has climb speed of 40 and can run.
Nokizaru ThrowAs Fuma Throw but deals three additional damage die.
Phantom Kamatachi20-ft.-radius, dealing 1d6 points of wind damage per caster level (max of 10d6) and caster becomes invisible for a short time.
Raiton-SanRanged touch that deals 5d6 points of lightning damage + casting modifier + 1 per level (max of +15) and inflicts Imperil (earth).
ShukuchiTeleport to a different position leaving behind a trail of smoke.
Suiton-SanRanged touch that deals 5d6 points of water damage + casting modifier + 1 per level (max of +15) and inflicts Imperil (lightning).
Tonko-NiAs Vanish.
UnspellAs dispel, but affects beneficial status effects better while being worse at dispelling magical effects.
YainTarget avoids attacking another target.

Table: 4th-Level Ninja Ninjutsus

Ninjutsu NameDescription
Aisha-IchiTarget suffers a -4 penalty to attack and damage rolls.
Black VeilTarget takes 1d6 points of shadow damage per caster level (max of 10d6) and is afflicted with the Shaken status for 1d6 rounds.
Death BlossomScatter magical shuriken around you, dealing 1d6 half non-elemental half piercing damage to all creatures within 20 feet of you.
Earth VeilTarget takes 1d6 points of earth damage per caster level (max of 10d6) and is afflicted with the Slow status for 1d6 rounds.
Envenom IIA weapon is coated with two poisons.
Fire VeilTarget takes 1d6 points of fire damage per caster level (max of 10d6) and is afflicted with the Confused status for 1d6 rounds.
Gold VeilTarget takes 1d6 points of lightning damage per caster level (max of 10d6) and is afflicted with the Blind status for 1d6 rounds.
Ice VeilTarget takes 1d6 points of ice damage per caster level (max of 10d6) and is afflicted with the Disabled status for 1d6 rounds.
JubakuTarget is inflicted with Paralyze status effect.
Migwari-IchiProtects subject from critical hits.
Mijin GakureSacrifice self to deal fire damage to all within 30 feet.
SuiyakuTarget is healed for 1d4 damage per level (max of 15d4) and is cured of one harmful status effect.
Tonko-SanAs greater vanish.
Utsusemi-NiAs Utsusemi-Ichi, but creates 2 copied images.
Water VeilTarget takes 1d6 points of water damage per caster level (max of 10d6) and is afflicted with the Silence status for 1d6 rounds.
Wood VeilTarget takes 1d6 points of wind damage per caster level (max of 10d6) and is afflicted with the Immobilized status for 1d6 rounds.
YurnTarget is inflicted with Curse status effect.

Table: 5th-Level Ninja Ninjutsus

Ninjutsu NameDescription
BhavacakraMelee touch deals 1d6 non elemental damage per level to target.
Blaze1d8 fire damage per level in a 15-ft.-wide, 30-ft.-long line.
Blitz1d8 lightning damage per level in a 15-ft.-wide, 30-ft.-long line.
Clear TranquilAllies are cured of harmful status effects and receive a morale bonus to saves versus status effects.
Dokumori-SanAs Dokumori-Ichi but all creatures within 50 feet.
Frost1d8 ice damage per level in a 15-ft.-wide, 30-ft.-long line.
Gale1d8 wind damage per level in a 15-ft.-wide, 30-ft.-long line.
Hakke Mujinsatsu1d8 shadow damage per level, 20-ft.-radius burst.
KakkaAs Aura Break but only effects the caster.
KassatsuAs Faith, but only affects ninjutsus.
MidareyukiAs Fuma Throw, except it deals 5 additional dice, and always applies sneak attack damage even if the target is not subject to sneak attack damage by any means such as immunity to precision damage or uncanny dodge.
Rush1d8 water damage per level in a 15-ft.-wide, 30-ft.-long line.
Shade ShiftCaster surrounds himself with mirages, gaining 1d6 temporary hit points per level (max of 10d6) and can sacrifice temporary hit points to gain a bonus on Reflex saves.
Tremor1d8 earth damage per level in a 15-ft.-wide, 30-ft.-long line.

Table: 6th-Level Ninja Ninjutsus

Ninjutsu NameDescription
Aisha-NiAs Aisha-Ichi, but inflicts -8 penalty to attack and damage rolls.
BunshinSummon a copy of oneself to fight alongside the caster.
Goka Mekkyaku1d6 fire/earth damage per level. Inflicts Confuse.
Hyosho Ranryu1d6 ice/water damage per level. Inflicts Silence.
Migwari-NiAs Migawari-Ichi but the effect increases to 50% chance to negate critical hits.
OblivionTarget takes 1d6 points of shadow damage per level (max of 15d6) and is inflicted with Sapped and Slow status effects.
Raijin1d6 lightning/wind damage per level. Inflicts Slow.
Suiyaku IITarget is healed for 1d4 damage per level (max of 20d4) and is cured of all harmful status effects.
Tenri JindoThe caster erupts in non-elemental energy, dealing 1d4 points of non-elemental damage per level (max of 15d4) to all creatures within 30 feet of the caster.
Tonko-ShiAs Superior Vanish but only affects caster.
Utsusemi-SanAs Utsusemi-Ichi, but creates 3 copied images.
Zesho MeppoYou rush across the battlefield up to 60 feet away and make 4 successive attacks on 1 target creature.