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Through the teachings of Yevon, the Yevonites will atone for their sins and one day Sin will go away, as long as they follow Yevon’s teachings. Yevonites gain power not from gods, but from the Fayth. Otherwise known as summoners, these yevonites journey to defeat sin and bring about the calm. Though not all stay on this pilgrimage, and simply learn the power to use the Fayth to summon forth Aeons.

 The yevonite is an archetype of the cleric class.

Devout of His Teachings

The yevonite spends more time learning to harness the power of the fayth and magic rather than combat. Her base attack bonus is lowered to 1/2 and her HD is lowered to d6, however she can cast up to 9th level spells and has a higher base MP.

Reference Table: Full MP Progression

LevelMPSpell Level
1st31st
2nd41st
3rd52nd
4th62nd
5th83rd
6th113rd
7th154th
8th204th
9th265th
10th325th
11th396th
12th476th
13th567th
14th657th
15th758th
16th868th
17th989th
18th1109th
19th1229th
20th1359th

Weapon and Armor Proficiencies

The yevonite is proficient with all simple weapons, power rod, and power staff, but no armor.

This ability replaces the cleric’s standard weapon and armor proficiencies and the deific order’s favored weapon.

Limit Breaks (Su)

At 1st level, the yevonite receives the Limit Breaks (Avatar Overdrive and Grand Summon).

Avatar Overdrive (Su): This Limit Break allows the yevonite to increase her avatar’s power, healing it 1d6 damage per cleric level and granting it a +1 bonus to attack and damage rolls. This bonus increases by +1 every four cleric levels after 1st.  This limit break is a swift action to activate and lasts for a duration of 1 round plus 1 round per four cleric levels after 1st.

Grand Summon (Su): This Limit Break allows the yevonite to summon an avatar she has access to, in a moment’s notice and perform its Limit Break or allows an avatar currently summoned to perform its Limit Break.

These abilities replace the deific order’s limit breaks.

Spells

A yevonite casts either white magic or black magic spells which are drawn from the white mage spell list or black mage spell list, chosen at creation. Once chosen, this cannot be changed.  A yevonite begins play with 3 1st level white mage or black mage spells of her choice. The yevonite also selects a number of additional 1st-level spells equal to her Wisdom modifier to add to her list of spells. Each time a character attains a new cleric level, she gains two spells of her choice to add to her list of spells. The two free spells must be of spell levels she can cast. Like most mages, a yevonite can find or purchase scrolls with spells to add to her repertoire.

To learn or cast a white magic or black mage spell, the yevonite must have a Wisdom score equal to at least 10 + the spell level (Wis 11 for 1st-level spells, Wis 12 for 2nd-level spells, and so forth). The Difficulty Class for a saving throw against a yevonite’s spell is 10 + the spell level + her Wisdom modifier. In addition, a yevonite gains additional MP for having a high attribute (Wisdom). All spells learned by the yevonite uses his Wisdom modifier for all spell effects.

This ability replaces the deific order’s spellcasting.

Summoner Spells

When the yevonite gains a new avatar, she adds any summoner spell with the avatar’s name in question to her list of spells known as part of her spell list even if she isn’t high enough level to cast it yet. For example, when she gains Ixion, she adds Aerospark to her list of spells known. She also adds Summon Avatar to her spell list.

This ability replaces deific order’s domains and extra domain.

Skilled in Religious Matters (Ex)

Starting at 1st level, the yevonite gains a bonus to Knowledge (Religion) checks equal to half her cleric level (minimum 1).

This ability replaces deific order’s class skills.

Power of the Fayth (Su)

At 1st level, the yevonite begins play with the summoner’s Avatar ability of the same name, using her cleric level in place of her summoner level. However, she gains a different set of avatars at certain levels as she gains levels.

At 1st level, she can summon the avatar, Valefor.

At 4th level, she can summon the avatar, Ifrit.

At 7th level, she can summon the avatar, Ixion.

At 10th level, she can summon the avatar, Shiva.

At 13th level, she can summon the avatar, Bahamut.

She can only ever have one avatar summoned at a time as normal. The yevonite may change out which avatar she wants to summon at any time as a standard action but the new avatar retains the damage from the other avatar as well as any limit breaks used. Summoning a new avatar dismisses the currently summoned one, if any.

This ability replaces all deific order class features except the capstone.

Call (Su)

At 1st level, as a standard action, a yevonite can call forth any avatar she has (using the same effective level of her current avatar, summoned or not) who appears within 30 feet of the yevonite. The avatar can take a full-round worth of actions and disappears at the end of the round. The yevonite can use this ability a number of times per day equal to 3 + her Charisma modifier.

This ability replaces sense alignment and divine combat.

Mage Talents (Su)

At 2nd level, the yevonite can choose a mage talent to apply to her spells. If she chose black mage spell list, she can choose a black mage talent, if she chose white mage spells, she can choose a white mage talent. She may also choose a summon talent instead. At 6th level and every four cleric levels thereafter, she chooses another talent. The yevonite uses her Charisma modifier for any talents she picks up.

This ability replaces a faith talent gained at 2nd, 6th, 10th, 14th, and 18th level.

Shield Ally (Ex)

At 4th level, whenever a yevonite is within her avatar’s reach, the summoner receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the avatar is grappled, helpless, paralyzed, stunned, or unconscious.

This ability replaces blessing of the faithful.

Greater Shield Ally (Su)

At 11th level, whenever an ally is within an avatar’s reach, the ally receives a +2 shield bonus to its Armor Class and a +2 circumstance bonus on its saving throws. If this ally is the yevonite, these bonuses increase to +4. This bonus does not apply if the avatar is grappled, helpless, paralyzed, stunned, or unconscious.

This ability replaces deity’s intuition.

Secret Aeon (Su)

At 17th level, the yevonite can choose the ability to summon one of the following avatars: Anima or Yojimbo. Once chosen, this cannot be changed. In addition, either of these two aeons are affected by the Augment Avatar summon talent when summoned. If the yevonite already has this talent, then the aeon gains an additional +4 bonus to Strength and Constitution.

This ability replaces true channeler.

Final Summoning (Su)

At 20th level, the yevonite can summon an avatar with impressive power. Once per day, the yevonite can either summon any avatar or imbue a current avatar with extreme power. For a duration of 1 minute, the avatar gains a +10 competence bonus to all stats, all saves, all skill checks, and all attack/damage rolls. Afterwards, if the avatar dies or the duration is up, it explodes, dealing 20d6 points of non-elemental damage to everything within a 15-ft.-radius. The yevonvite cannot summon a new avatar for 24 hours.

This ability replaces the deific capstone.

Yevonite