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Feat Descriptions

Weapon Skill feats are feats that can be selected after a PC accomplishes certain acts. Weapon Skill Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, another feat or feats, a minimum BAB, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

Feat NamePrerequisitesBenefits
Fast BladeWeapon Focus, BAB +3You gain a TP Pool, which begins at 0 and maximizes at 30. For each successful heavy blade attack you make or get struck by a melee or ranged attack, you gain 1 TP. At 10 TP or more, you may spend all TP to deliver a special heavy blade attack that takes a place of an attack of a full-attack or just a single attack. This attack deals damage as normal + 2d6 points of damage. At 20 TP or more, you may spend all TP to deal + 4d6 points of damage. At 30 TP, you may spend all TP to deal + 6d6 damage. This TP Pool lasts until you sleep for the night, in the morning, it empties out. In addition, your heavy blade attacks deal an additional point of damage for each achievement feat in this line that you have.
└-Burning BladeFast Blade feat, BAB +5At 10 TP or more, you may spend all TP to deliver a special heavy blade attack that takes a place of an attack of a full-attack or just a single attack. This attack deals damage as normal + 1d6 points of fire damage and causes the target to make a Reflex save (DC 10 + half of your character level + your Strength modifier) or be inflicted with Burning status for 1d6 rounds. At 20 TP or more, you may spend all TP to deal + 3d6 points of fire damage and causes the target to make a Reflex save (DC 12 + half of your character level + your Strength modifier) or be inflicted with Burning status for 2d6 rounds. At 30 TP, you may spend all TP to deal + 5d6 points of fire damage and causes the target to make a Reflex save (DC 14 + half of your character level + your Strength modifier) or be inflicted with Burning status for 3d6 rounds.
└-Red Lotus BladeFast Blade and Burning Blade feats, BAB +7At 10 TP or more, you may spend all TP to deliver a special heavy blade attack that takes a place of an attack of a full-attack or just a single attack. This attack deals damage as normal and causes your heavy blade to light up with flames like a flaming weapon for 1 minute. At 20 TP or more, you may spend all TP to causes your heavy blade to light up with flames like a flaming burst weapon for 2 minutes. At 30 TP, you may spend all TP to cause your heavy blade attacks to inflict Burning status (DC 10 + half of your character level + your Strength modifier) for 1 minute.
└-Flat BladeFast Blade, Burning Blade, and Red Lotus Blade feats, BAB +9At 10 TP or more, you may spend all TP to deliver a special heavy blade attack that takes a place of an attack of a full-attack or just a single attack. This attack deals damage as normal and the target must make a Fortitude save (DC 10 + half of your character level + your Strength modifier) or be stunned for 1 round. At 20 TP or more, you may spend all TP to cause the target must make a Fortitude save (DC 12 + half of your character level + your Strength modifier) or be stunned for 2 rounds. At 30 TP, you may spend all TP to cause the target must make a Fortitude save (DC 14 + half of your character level + your Strength modifier) or be stunned for 3 rounds.
Shoulder TackleWeapon Focus, BAB +3You gain a TP Pool, which begins at 0 and maximizes at 30. For each successful unarmed strike you make or get struck by a melee or ranged attack, you gain 1 TP. At 10 TP or more, you may spend all TP to deliver a special unarmed strike that takes a place of an attack of a full-attack or just a single attack. This attack deals damage as normal and the target must make a Fortitude save (DC 10 + half of your character level + your Wisdom modifier) or be stunned for 1 round. At 20 TP or more, you may spend all TP to cause the target must make a Fortitude save (DC 12 + half of your character level + your Wisdom modifier) or be stunned for 2 rounds. At 30 TP, you may spend all TP to cause the target must make a Fortitude save (DC 14 + half of your character level + your Wisdom modifier) or be stunned for 3 rounds. This TP Pool lasts until you sleep for the night, in the morning, it empties out. In addition, your unarmed strikes deal an additional point of damage for each achievement feat in this line that you have.
└-One Ilm PunchShoulder Tackle feat, BAB +5At 10 TP or more, you may spend all TP to deliver a special unarmed strike that takes a place of an attack of a full-attack or just a single attack. This attack deals damage as normal and ignores 3 points of armor bonus or natural armor bonus to AC and 2 points of damage reduction or hardness. At 20 TP or more, you may spend all TP to ignore 6 points of armor bonus or natural armor bonus to AC and 4 points of damage reduction or hardness. At 30 TP, you may spend all TP to ignore 9 points of armor bonus or natural armor bonus to AC and 6 points of damage reduction or hardness.
└-Backhand BlowShoulder Tackle and One Ilm Punch feats, BAB +7At 10 TP or more, you may spend all TP to deliver a special unarmed strike that takes a place of an attack of a full-attack or just a single attack. This attack deals damage as normal and your critical hit range and multiplier increases by 1 (apply after all other features that modify critical hit range and multiplier, to a maximum of 4x). At 20 TP or more, you may spend all TP to increase your critical hit range and multiplier by 2 (apply after all other features that modify critical hit range and multiplier, to a maximum of 4x). At 30 TP, you may spend all TP to increase your critical hit range and multiplier by 3 (apply after all other features that modify critical hit range and multiplier, to a maximum of 5x).
└-Raging FistsShoulder Tackle, One Ilm Punch, and Backhand Blow feats, BAB +9At 10 TP or more, you may spend all TP to deliver a special unarmed strike that takes a place of an attack of a full-attack or just a single attack. This attack deals damage as normal + 2d6 points of damage. At 20 TP or more, you may spend all TP to deal + 4d6 points of damage. At 30 TP, you may spend all TP to deal + 6d6 damage.
Wasp StingWeapon Focus, BAB +3You gain a TP Pool, which begins at 0 and maximizes at 30. For each successful light blade attack you make or get struck by a melee or ranged attack, you gain 1 TP. At 10 TP or more, you may spend all TP to deliver a special light blade attack that takes a place of an attack of a full-attack or just a single attack. This attack deals damage as normal and the target must make a Fortitude save (DC 10 + half of your character level + your Dexterity modifier) or be poisoned for 1d6 rounds that deals 1d6 points of non-elemental damage per round. At 20 TP or more, you may spend all TP to cause the target must make a Fortitude save (DC 12 + half of your character level + your Dexterity modifier) or be poisoned for 2d6 rounds that deals 2d6 points of non-elemental damage per round. At 30 TP, you may spend all TP to cause the target must make a Fortitude save (DC 14 + half of your character level + your Dexterity modifier) or be poisoned for 3d6 rounds that deals 3d6 points of non-elemental damage per round. This TP Pool lasts until you sleep for the night, in the morning, it empties out. In addition, your light blade attacks deal an additional point of damage for each achievement feat in this line that you have.
└-Gust SlashWasp Sting feat, BAB +5At 10 TP or more, you may spend all TP to deliver a special light blade attack that takes a place of an attack of a full-attack or just a single attack. This attack deals damage as normal + 2d6 points of wind damage. At 20 TP or more, you may spend all TP to deal + 4d6 points of wind damage. At 30 TP, you may spend all TP to deal + 6d6 points of wind damage.
└-ShadowstitchWasp Sting and Gust Slash feats, BAB +7At 10 TP or more, you may spend all TP to deliver a special light blade attack that takes a place of an attack of a full-attack or just a single attack. This attack deals damage as normal and causes the target to make a Fortitude save (DC 10 + half of your character level + your Dexterity modifier) or be immobilized for 1d6 rounds. At 20 TP or more, you may spend all TP to cause the target to make a Fortitude save (DC 12 + half of your character level + your Dexterity modifier) or be immobilized for 2d6 rounds. At 30 TP, you may spend all TP to cause the target to make a Fortitude save (DC 14 + half of your character level + your Dexterity modifier) or be immobilized for 3d6 rounds.
└-Viper BiteWasp Sting, Gust Slash, and Shadowstitch feats, BAB +9At 10 TP or more, you may spend all TP to deliver two special light blade attacks (at half your STR or DEX modifier if you use DEX for damage) that takes a place of an attack of a full-attack or just a single attack. These attacks deal damage as normal and cause the target to make a Fortitude save (DC 10 + half of your character level + your Dexterity modifier) or be sapped for 1d4 rounds that deals 2d4 points of non-elemental damage. At 20 TP or more, you may spend all TP to cause the target to make a Fortitude save (DC 12 + half of your character level + your Dexterity modifier) or be sapped for 2d4 rounds that deals 4d4 points of non-elemental damage+ half of your character level + your Dexterity modifier) or be sapped for 3d4 rounds that deals 6d4 points of non-elemental damage.