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Locke – Iconic Thief 5

Locke is of average height with a wiry build. He has light brown hair and wears a bandanna that is rolled into a headband. He wields a shortsword and a dagger in combat.

Locke Cole (CR 5)

XP 1,600
Male Hume Thief 5
CG Medium Humanoid
Init +9; Senses Perception +8


AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex)
HP 35 (5d8+10)
Fort +3, Reflex +9, Will +1
Defensive Abilities Danger Sense


Speed 30 ft.
Melee +1 Shortsword +7 (1d6+6/19-20 x2), Dagger +6 (1d4/19-20 x2) or Shortsword +9 (1d6+6/19-20 x2)
Ranged Dagger +8 (1d4/19-20 x2)
Special Attacks Sneak Attack (+3d6), Debilitating Injury
Special Abilities Mark, Measure the Mark
Limit Breaks Perfect Dodge, Vanish


During Combat Although he jokes around lot and is often less than serious, Locke still understands the value of hiding to get the drop on his foes.

During Combat Locke makes Sneak Attacks on his foes to maximize the damage of his shortsword and daggers.


Str 10, Dex 20, Con 14, Int 13, Wis 11, Cha 15
Base Atk +3; CMB +3; CMD 18
Feats Combat Expertise, Improved Initiative, Two Weapon Feint, Two-Weapon Fighting
Skills Acrobatics +12, Appraise +9, Bluff +10, Disable Device +12, Escape Artist +12, Knowledge (Dungeoneering) +9, Knowledge (Local) +9, Perception +8, Sleight of Hand +14, Stealth +12
Languages Common and 1 more
SQ Trapfinding, Finesse Training (Shortsword), Evasion, Thief Talent (Befuddling Strike, Certainty [Disable Device]), Uncanny Dodge, Improved Theft (+2), Thief’s Edge (Disable Device)
Combat Gear +1 Shortsword, Dagger x5, +1 Studded Leather, Belt of Incredible Dexterity +2, Prism Powder, Hi-Potion, Cure Potion x2; Other Gear Bedroll, Backpack, 1-Pint Flask, Trail Rations x3, 100 gil.