Edward is a youthful, blonde man in his mid-twenties, wearing red garments, a cloak and a hat with a feather in it.
Edward Chris von Muir (CR 10)
Male Hume Bard 10
NG Medium Humanoid
Init +7; Senses Perception +14
AC 21, touch 15, flat-footed 18 (+6 armor, +3 Dex, +2 deflect)
HP 80 (10d8+30); MP 44
Fort +6, Reflex +10, Will +8
Defensive Abilities Well-Versed
Speed 30 ft.
Melee +2 Benevolent Rapier +12/+7 (1d6+2/18-20 x2)
Ranged Dagger +10/+5 (1d4/19-20 x2)
Special Attacks Dissonance (10/day, Base DC 20), Resonance (8/day)
Special Abilities Bardic Performance (33 rounds/day), Countersong, Distraction, Fascinate (DC 20), Inspire Courage +2, Inspire Competence +3, Inspire Greatness, Tonberry’s Grudge (DC 20), Inspiration (5d6), Troubadour (5/day), Grant Move Action (2/day)
Limit Breaks Soul Voice, Destructive Shout (60-ft.-cone, 6d6 Non-elemental, Will DC 20 Negates 1 round stun)
Bard Spells Known (Bard CL 10th, Concentration +15)
- 4th – Blinding Melody (DC 19), Valor Minuet II
- 3rd – Advancing March, Army’s Anthem, Foe Discord (DC 18), Quick Ballad, Reviving Finale, Romeo’s Ballad (DC 18)
- 2nd – Blurring Melody (DC 17), Foe Lullaby (DC 17), Harmonic Chorus, Learned Etude, Sinewy Etude, Valor Minuet
- 1st – Army’s Paeon, Distort Speech (DC 16), Elemental Carol, Foe Requiem (DC 16), Insidious Rhythm (DC 16), Inspirational Boost, Knight’s Minne, Quick Etude, Saving Finale, Sheepfoe Mambo
- 0th – Boom (DC 15), Ghost Sound (DC 15), Songbird, Song of Serenity
During Combat Edward prefers to stay out of melee combat when possible, supporting his allies from a distance with his songs and bardic performances. If engaged in melee, he will fight back with his rapier. Edward will heal the party if needed but prefers to save his songs to buff the party.
Str 10, Dex 16, Con 16, Int 12, Wis 13, Cha 20
Base Atk +7/+2; CMB +7; CMD 21
Feats Extra MP, Extra Performance, Improved Initiative, Skill Focus (Perform), Tonberry’s Grudge, Weapon Finesse
Skills Acrobatics +8, Bluff +17, Diplomacy +17, Disguise +17, Escape Artist +10, Intimidate +11, Knowledge (nobility) +14, Perception +14, Perform (Harp) +25, Perform (Sing) +13, Use Magic Device +17
Languages Common, one more
SQ Minor Aura (Accurate Strike, Determined Caster, Force of Will, Over the Top, Watchful Eye), Versatile Performance (Dance, Oratory, Wind), Major Aura +2 (Motivate Ardor, Motivate Urgency), Additional Song (+2), Skilled Performer (Sing +5), Clear Mind
Combat Gear +3 Hide Shirt, +2 Benevolent Rapier, Ring of Protection +2, Charm Bracelet, Wand of Cure II (50 Charges, CL3), Hi-Ether x2, X-Potion x2, Phoenix Down x2, Prism Powder; Other Gear Dagger x5, Masterwork Harp, Bedroll, Trail Rations x3, 1-Pint Flask, Hemp Rope (50 ft), 250 gil.