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ClassDescriptionHDSkill PointsBABFort SaveRef SaveWill Save
AstrologianPredictors of future events, Astrologians know the secrets to changing the fates of those around them.d64 + Int modifier1/2BadBadGood
BerserkerBerserkers are brutal ragers from beyond the edge of civilized lands.d124 + Int modifierFullGoodBadBad
Blue MageBlue Mages fight fire with fire, learning the attacks of the monsters they fight to throw right back.d86 + Int modifier3/4BadBadGood
ChemistCreators of alchemical items, Chemists are masters at the use of potions and explosives.d84 + Int modifier3/4GoodGoodBad
Chocobo KnightChocobo Knights ride their steed into battle, challenging the enemy into attacking them instead of their allies.d104 + Int modifierFullGoodBadBad
ClericObtaining power from their deity, Clerics are capable of powerful miracles.d84 + Int modifier3/4GoodBadGood
Dark KnightSacrificing their health to gain darkness’s favor, Dark Knights’ aggressive actions on the battlefield protects their allies and inspires them to greater aggression themselves.d104 + Int modifierFullGoodBadGood
EngineerEngineers experiment with gears and wires until something beautiful (and probably deadly) is made.d84 + Int modifier3/4GoodGoodBad
GamblerGamblers are a lucky sort, able to rely on chance and charm in any situation.d86 + Int modifier3/4BadGoodBad
GeomancerThe land has mighty power, and Geomancers are the wielders of it.d84 + Int modifier3/4GoodBadGood
GunnerGunners use grit and gunpowder to punch holes in their enemies.d84 + Int modifier3/4BadGoodBad
IllusionistNever trust your eyes around Illusionists, their deceptive skill goes far beyond mere words.d64 + Int modifier1/2BadBadGood
MedicEven non-magical people can heal their allies, as the Medic can attest.d84 + Int modifier3/4GoodGoodBad
NecromancerNecromancers turn death into an art, and they often need more paint.d64 + Int modifier1/2BadBadGood
PaladinPaladins guide their party by divine light, healing those who have been harmed and shielding those in harms way.d104 + Int modifierFullGoodBadGood
PsychicWithin the mind of any sentient being lies power to rival that of the greatest magical artifact or holy site. By accessing these staggering vaults of mental energy, the psychics can shape the world around them, the minds of others, and pathways across the planes. They are capable of manipulating invisible force to wield a weapon at a distance as if they were right up next to their enemies, staying safe from danger while still inflicting damage both martial and mental.d84 + Int modifier3/4BadGoodGood
SummonerSummoners are masters of conjuring monsters to assist them in their time of need.d64 + Int modifier1/2BadBadGood
Time MageMany people believe that time is immutable. Time Mages are extremely capable of disproving that.d64 + Int modifier1/2BadBadGood