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This page contains a long list of potential Masterwork Tools for GMs to refer to when players ask for tools for their relevant skills. If an appropriate alternative item is suggested, or the GM thinks of a different one, feel free to use those instead.

Acrobatics

Acrobatics covers a wide array of skill use, from avoiding attacks of opportunity to leaping across chasms. As such the skill contains several different tools for different uses of the skill.

Vaulting Pole

Price 50 gil; Slot -; Weight 10 lbs.

A long flexible bamboo or aluminium pole that allows the user to plant it in the floor when jumping to aid in their distance or height. Using this tool, the user gains a +2 circumstance bonus on any acrobatics checks for jumping, though requires 2 hands to use.

Balancing Pole

Price 50 gil; Slot -; Weight 5 lbs.

A long evenly-weighted pole that allows the user to more easily cross narrow passages. Using this tool, the user gains a +2 circumstance bonus on any acrobatics checks for crossing Narrow Surfaces/Uneven Ground, though requires 2 hands to use.

Performer’s Cape

Price 50 gil; Slot Shoulders; Weight 1 lbs.

A flowing red cape that can dazzle opponents in battle. Using this tool, the user gains a +2 circumstance bonus on any acrobatics checks for moving through threatened squares.

Leg Braces

Price 50 gil; Slot -; Weight 2 lbs (1 for each leg).

A pair of metallic exoskeleton-like braces that can be worn on the legs. Using this tool, the user gains a +2 circumstance bonus on any acrobatics checks for falling. Creatures with more than 2 legs require more braces but do not gain any extra benefit.

Appraise

This skill is covered by the Tinker’s Cap and Merchant’s Scale.

Bluff

This skill is covered by the Perfume Kit.

Climb

This skill is covered by the Climber’s Kit.

Craft (Including Craft (Electronic), Craft (Explosive), Craft (Mechanical), Craft (Structural))

This skill is covered by Artisan’s Tools.

Diplomacy

This skill is covered by the Perfume Kit.

Disable Device

This skill is covered by the Thieves’ Tools.

Disguise

This skill is covered by the Disguise Kit.

Drive

Driver’s Gloves

Price 50 gil; Slot Hands; Weight 2 lbs.

A high-quality set of leather driving gloves that fit the user snugly and aid in the control of any dashboard mechanics, the main wheel, and stick shift. Using this tool, the user gains a +2 circumstance bonus on any drive skill checks.

Escape Artist

Seeq Grease

Price 50 gil (10 uses); Slot -; Weight 5 lbs.

This large tub of grease gathered from the skin and glands of Seeq is both pungent and slippery. Easily cleaned off with a soap mixture, this grease is a great tool for thieves and runaways who don’t mind the smell. Spending 10 minutes to apply fully, the user gains a +2 circumstance bonus on any escape artist skill checks, the grease slowly loses its effects over 1 hour. A tub contains 10 uses

Fly

Wing Braces

Price 50 gil; Slot Shoulders; Weight 8 lbs (4 for each wing).

A pair of large metallic braces that fit snuggly onto a creature’s wings, all the way to their shoulders. Following the motions of the user, the braces help to absorb impact as well as aid in speed. When worn, the user gains a +2 circumstance bonus on any fly skill checks. Creatures with more than 2 wings require more braces but do not gain any extra benefit.

Handle Animal

This skill is covered by the Perfume Kit.

Heal

This skill is covered by the Antidote Kit, Healer’s Kit, Leeching Kit, Midwife’s Kit, Veterinarian’s Kit, and Surgeon’s Tools.

Intimidate

This skill is covered by the Perfume Kit.

Knowledge (All plus Knowledge (Technology))

All of these skills are covered by the Adventurer’s Chronicle.

Linguistics

For using this skill to make forgeries, the Forger’s Kit covers that.

Phrasebook

Price 50 gil; Slot -; Weight 2 lbs.

This book contains plenty of common and useful phrases for the chosen language. When purchasing a Phrasebook you must decide what language it correlates to, a phrasebook translates 1 language into Common but may be bought for any other common language. When studied for 1 hour, the user gains a +2 circumstance bonus for the rest of the day on the understanding or deciphering of the phrasebooks’ chosen language, the user may also make these checks untrained.

Price 50 gil; Slot -; Weight 3 lbs.

A selection of charts and maps of the world, detailing all the seas or all the skyways. When purchasing these, select sea or air, when studied for 1 hour, the user gains a +2 circumstance bonus for the rest of the day for any navigation check made for crossing water or crossing air.

Perception

Sunglasses

Price 50 gil; Slot Eyes; Weight 0.25 lbs.

A cool set of sunglasses that protect the users’ eyes from harmful light rays from the sun. When worn outside during the day, the user gains a +2 circumstance bonus on sight-based Perception checks, except for spotting hidden creatures.

For long-distance viewing, a Telescope is more appropriate.

Perform

This skill is covered by Musical Instruments, Juggler’s Kit and Perfume Kit.

Pilot

Pilot’s Goggles

Price 50 gil; Slot Eyes; Weight 0.5 lbs.

A set of goggles that help to keep wind and debris out of the eyes, using slightly magnifying lenses to aid sight. When worn, the user gains a +2 circumstance bonus on Pilot checks.

Profession

This skill is covered by Gambler’s Kit. Due to the wide-reaching and personally-created professions this skill can have a plethora of tools.

Repair

Repairer’s Kit

Price 50 gil; Slot -; Weight 5 lbs.

A culmination of wrenches, screwdrivers, and other miscellaneous tools for all forms of repair work, contained within a fold-out toolbox. When used, the user gains a +2 circumstance bonus on Repair checks.

Ride

This skill is covered by the Military Saddle for Ride checks related to staying in the saddle.

Sense Motive

This skill doesn’t have any real viable masterwork tool.

Sleight of Hand

Tools and items normally have bonuses for this skill on them, a universal tool is not needed, nor would be balanced. Search for magical means of improvement here.

Spellcraft

Magister’s Grimoire

Price 300 gil; Slot -; Weight 3 lbs.

This grimoire is a must-have item for any spellcaster, detailing notes, theories, and works by many high-ranking members of the magical community. When used as a reference (an action that typically takes 1d4 full rounds of searching the text), a Magister’s Grimoire grants a +2 circumstance bonus on a single Spellcraft check. This bonus increases to +4 if 1d4 hours are spent referencing the book.

Stealth

Sneaking Boots

Price 50 gil; Slot Feet; Weight 4 lbs.

A pair of boots that minimize the sound made from footsteps on almost any surface, providing ample grip at times where a slip-up can mean death. When worn, the user gains a +2 circumstance bonus on Stealth checks made to avoid making sound.

Personal Camouflage

Price 50 gil; Slot Body; Weight 10 lbs.

A full set of camouflage leaves, fatigues, or clothing that helps one to blend in with the surrounding environment. Coming in a bag, the camouflage requires 2 minutes to don and doff. When buying a personal camouflage, select one environment from below, when worn in the selected environment the user gains a +2 circumstance bonus on Stealth checks made to hide within the terrain.

  • Cold (ice, glaciers, snow, and tundra)
  • Desert (sand and wastelands)
  • Forest (coniferous and deciduous)
  • Jungle
  • Mountain (including hills)
  • Plains
  • Swamp
  • Underground (caves and dungeons)
  • Urban (buildings, streets, and sewers)
  • Water (above and below the surface)

Survival

This skill is covered by the Survival Kit.

Swim

Hypello Flippers

Price 50 gil; Slot Feet; Weight 1 lbs.

A pair of extremely hydrodynamic flippers developed by Hypello swimmers to aid other races in aquatic environments. When worn, the user gains a +2 circumstance bonus on Swim checks. These flippers are not suited for creatures without feet and incur a -10 penalty to base land speed if worn outside of water.

Use Magic Device

Gloves of Magical Deception

Price 50 gil; Slot Hands; Weight 2 lbs.

A pair of gloves that have runic symbols and scents of particular races, commonly found on those who craft wondrous items. When buying a pair of these gloves specify if they are for wands, scrolls, materia, or wondrous items. When worn, the user gains a +2 circumstance bonus on Use Magic Device checks with the selected option, if the wrong gloves are worn the user takes a -2 penalty on UMD checks.