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Table: 0-Level Red Mage Spells

Spell NameDescription
Alter FoodAlter the properties of food to be delicious or disgusting.
Alter ObjectMake slight alterations to a single object, or create objects, as a party trick.
AlleviateEnds a sickened condition for a target.
Burst of LightDazzles one creature (-1 on attack rolls).
Dancing LightsCreates torches or other lights.
DazeA single humanoid creature with 4 HD or less loses its next action.
Detect MagicDetects all spells and magic items within 60 ft.
Elemental OrbOrb deals 1d3 elemental damage of chosen type.
Gather CoinCommand all nearby coins into your possession.
GrabAble to grab an unattended object up to 5 pounds from close range.
Guidance+1 on one attack roll, saving throw, or skill check.
IgniteIgnites flammable objects.
Magical CleaningClean a single object of all dirt.
Magical HygieneClean a creature's body of filth, making them fit for a social gathering.
MendingMakes minor repairs on an object.
MessageWhisper conversation at distance.
Read MagicRead magical scrolls.
StabilizeCause a dying creature to stabilize.
TorchlightObject shines like a torch.

Table: 1st-Level Red Mage Spells

Spell NameDescription
AeroRanged touch that deals 1d6 points of wind damage + casting modifier + 1 per level (max of +5) and inflicts Squalled status effect.
Air BubbleProvides breathable air for one creature.
BlizzardRanged touch that deals 1d6 points of ice damage + casting modifier + 1 per level (max of +5) and inflicts Frozen status effect.
Blurred MovementAs blur, but only while you are moving.
Bow of the VieraArrows and bolts do damage as though one size category bigger.
Call WeaponCaster makes a weapon fly out of the hands of his ally to himself.
Choco FeatherQuick reaction to slow a creature’s fall.
CureHeals 1d6 damage + Casting modifier + 1 per level (max of +5).
DeflectGain a +4 deflection bonus to AC plus an additional +1 per 3 levels against one attack.
DeodorizeSubject cannot be tracked by scent.
DisappearAs vanish for 1 round/level (5 max).
Disguise WeaponChanges one weapon's appearance.
Dragon JumpSubject gains a +10 enhancement bonus on all Acrobatics checks to jump.
EnlargeHumanoid caster doubles in size.
EnspellInfuses weapon with elemental damage of +1 per level (max of +5) + your Charisma modifier on next attack.
FireRanged touch that deals 1d6 points of fire damage + casting modifier + 1 per level (max of +5) and inflicts Burning status effect.
Flame BreathCaster breathes a cone of fire in 15-ft.-cone burst, dealing 1d4 points of fire damage per level.
Lead BladesMelee weapons damage as if one size bigger.
LongshotCaster gains a +10-ft.-bonus to the range increment of any weapon.
Magic WeaponWeapon gains +1 bonus.
MountSummons a yellow chocobo to serve the caster as a mount.
OhspellConverts weapon into elemental damage on next attack.
ProtectSubject gains a +2 deflect bonus to AC.
Quick StepCaster may make two 5-foot steps each round until he attacks or moves more than 5 feet.
RegenSubject gains Fast Healing 2.
Ruin1d4+1 damage; +1 missile per two levels above 1st (max 5).
SaberFor the duration of the spell, you gain a +1 bonus to attack rolls and +2 to damage rolls with any weapon, unarmed strike, or natural attacks.
ShellSubject gains a +2 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities.
ShieldInvisible disc gives +4 to AC, negates an amount of ruin damage.
Shocking GraspSubject gains a melee touch attack that deals 1d6 points of lightning damage per level.
ShrinkHumanoid caster decreases in size.
StoneRanged touch that deals 1d6 points of earth damage + casting modifier + 1 per level (max of +5) and inflicts Weighted status effect.
Stone FistCaster transforms his hands into living stone and able to deal lethal unarmed strikes.
StretchMelee weapon gains 5 ft. of reach for one attack.
SwimSubject gains a swim speed of 30 feet.
ThunderRanged touch that deals 1d6 points of lightning damage + casting modifier + 1 per level (max of +5) and inflicts Static status effect.
WaterRanged touch that deals 1d6 points of water damage + casting modifier + 1 per level (max of +5) and inflicts Drenched status effect.
Wind RunnerCaster increases his base land speed by 30 feet.
Wind ShieldCaster creates a field of ever-flowing gust of wind around him to deflect ranged attacks.

Table: 2nd-Level Red Mage Spells

Spell NameDescription
Aero IIRanged touch that deals 3d6 points of wind damage + casting modifier + 1 per level (max of +10) and inflicts Squalled status effect.
BlindnaTarget is cured of Blind status.
Blizzard IIRanged touch that deals 3d6 points of ice damage + casting modifier + 1 per level (max of +10) and inflicts Frozen status effect.
BlurAttacks miss subject 20% of the time.
Cure IIHeals for 3d6 + Casting modifier + 1 per level (max of +10).
Defensive ShockCreatures attacking the caster take 1d6 points of lightning damage per two levels.
Deflect IIGain a +6 deflection bonus to AC plus an additional +1 per 2 levels against one attack.
Elemental ResistanceSubject gains elemental resistance of a chosen type.
Elemental TouchCaster infuses his hands with elemental energy of a chosen type.
Fiery ShurikenCreates floating shuriken made out of fire to launch as a ranged touch attack.
Fire IIRanged touch that deals 3d6 points of fire damage + casting modifier + 1 per level (max of +10) and inflicts Burning status effect.
FloatSubject floats a couple of feet off the ground.
Frigid TouchMelee touch, the target takes 4d6 ice damage and is staggered.
Frost FallCreates an area of chilling frost, dealing 2d6 points of ice damage to all within a 5-ft.-radius burst.
GlideCaster can fall slowly like choco feather and able to glide.
GraceCaster’s movements do not provoke attacks of opportunity.
ImperilTarget takes 3 points of damage from 1d6 random elements and is inflicted with Imperil status.
LevitateSubject is able to move up or down up to 20 feet each round.
MightCaster gains +4 strength, discharge to gain +10 strength for 1 round.
Mount, CommunalAs mount, but summons up to 6 yellow chocobos and may divide the duration among chocobos summoned.
ParalynaTarget is cured of Paralyzed status.
PhalanxGrants caster a damage reduction of 5/magic.
PoisonaTarget is cured of the Poison status effect.
RageGives +2 to Str and Con, +1 on Will saves, –2 to AC.
RestoreSubject is healed of 1d4 temporary ability damages and fatigue.
Ricochet ShotImbues a projectile weapon to give its ammunition the ability to ricochet.
See InvisibilityCaster is granted the ability to see invisible beings and objects.
SilenceTarget is inflicted with Silence status.
SlipstreamSubject rides a low-cresting wave of water to travel along the surface of water or ground.
Stone IIRanged touch that deals 3d6 points of earth damage + casting modifier + 1 per level (max of +10) and inflicts Weighted status effect.
Sure StrikeGain +1 bonus/3 levels on next attack.
TemperAffected weapon deals an additional +2 damage.
Thunder IIRanged touch that deals 3d6 points of lightning damage + casting modifier + 1 per level (max of +10) and inflicts Static status effect.
VoxTarget is cured of Silence status.
Wall ClimbSubject gains a climb speed of 20 feet.
Water IIRanged touch that deals 3d6 points of water damage + casting modifier + 1 per level (max of +10) and inflicts Drenched status effect.
Whispering WindCaster is able to send a message or sound on the wind to a designated spot.
Wind BarrierSubject gains damage reduction 10/- against projectiles.

Table: 3rd-Level Red Mage Spells

Spell NameDescription
Aera1d6 wind damage per level, 20-ft. radius.
Aero IIIRanged touch that deals 5d6 points of wind damage + casting modifier + 1 per level (max of +15) and inflicts Squalled status effect.
Aetherial ManipulationPull yourself towards an adjacent square to an ally within close range.
AquaveilCreates a magical barrier to allow you to automatically make concentration checks after being damaged while casting a spell.
BarrierSubject gains Damage Reduction 5/-.
Blizzara1d6 ice damage per level, 20-ft. radius.
Blizzard IIIRanged touch that deals 5d6 points of ice damage + casting modifier + 1 per level (max of +15) and inflicts Frozen status effect.
CleanseTarget is cured of Diseased status.
Cloak of WindsSurrounds a creature with a shroud of wind to deflect ranged attacks.
CuraAllies heal for 1d6 per level.
Cure IIIHeals 5d6 damage + Casting modifier + 1 per level (max of +15).
DispelCancels one magical spell or effect.
DisplacementAttacks miss subject 50% of the time.
Dragon Jump IISubject gains a +20 enhancement bonus on all Acrobatics checks to jump.
Elemental Resistance, CommunalAs elemental resistance, but may divide the duration among creatures touched.
Energy AegisCaster gains elemental resistance 20 against one elemental type for one attack.
Enspell IIInfuses weapon with elemental damage of +1 per level (max of +10) + double your Charisma modifier on next attack.
Fira1d6 fire damage per level, 20-ft. radius.
Fire IIIRanged touch that deals 5d6 points of fire damage + casting modifier + 1 per level (max of +15) and inflicts Burning status effect.
FlySubject gains a flying speed of 20 feet.
HasteSubject becomes hasted.
HopTeleports caster short distance.
KeenDoubles normal weapon’s threat range.
Magic VestmentArmor or shield gains +1 enhancement bonus per four levels.
Magic Weapon, GreaterWeapon gains +1 bonus/four levels (max +5).
Null ElementSubject gains immunity to a single element for 1 attack.
Protect IISubject gains a +4 deflect bonus to AC.
Regen IISubject gains Fast Healing 4.
RescueYou pull an ally adjacent to you.
Shell IISubject gains a +4 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities.
SlowTarget is inflicted with Slow status.
Stone IIIRanged touch that deals 5d6 points of earth damage + casting modifier + 1 per level (max of +15) and inflicts Weighted status effect.
Stonera1d6 earth damage per level, 20-ft. radius.
Thundara1d6 lightning damage per level, 20-ft. radius.
Thunder IIIRanged touch that deals 5d6 points of lightning damage + casting modifier + 1 per level (max of +15) and inflicts Static status effect.
Vampiric TouchTouch deals 1d6 points of shadow damage per two levels and caster gains that much in temporary hit points.
Wall Climb, CommunalAs wall climb, but may divide the duration among creatures touched.
Water IIIRanged touch that deals 5d6 points of water damage + casting modifier + 1 per level (max of +15) and inflicts Drenched status effect.
Watera1d6 water damage per level, 20-ft. radius.
Water BreathingSubjects gain the ability to breathe underwater.
Water WalkSubjects gain the ability to walk upon water.
Wind Barrier, CommunalAs wind barrier, but may divide the duration among creatures touched.

Table: 4th-Level Red Mage Spells

Spell NameDescription
Blaze SpikesCreatures attacking the subject of this spell take 1d6 points of fire damage.
Dancing WeaponWeapon touched animates and fights for the caster.
Dwarf’s EnduranceSubject gains a +6 enhancement bonus to Constitution.
Elvaan’s SplendorSubject gains a +6 enhancement bonus to Charisma.
Enlarge, MassAs enlarge, but affects multiple humanoids instead.
EnspellraAs enspell, but affects multiple creatures instead.
EsunaSubject is cured of a negative status effect of 3rd level or lower.
FloatgaAs float, but multiple creatures.
Gale SpikesCreatures attacking the subject of this spell take 1d6 points of wind damage.
Gale WindsCaster gains +4 deflection bonus to AC; 1d8 wind damage and push back creatures that hit the caster in melee.
Galka’s StrengthSubject gains a +6 enhancement bonus to Strength.
GuardCaster gains a +4 deflection bonus to AC, +4 resistance bonus on saves; discharge to gain +10 for 1 round.
Ice SpikesCreatures attacking the subject of this spell take 1d6 points of ice damage.
ImperilraAs imperil, but affects multiple creatures instead and damage increases to 7 from 1d6 random elements.
MetallasisIncreases a target's metallic equipment's weight by 3x, increases to 4x at CL10, 5x at CL 14, and 6x at CL 19.
Mithra’s GraceSubject gains a +6 enhancement bonus to Dexterity.
Moogle’s WisdomSubject gains a +6 enhancement bonus to Wisdom.
OhspellraAs ohspell, but affects multiple creatures instead.
PanaceaTarget is cured of any currently ongoing Poison statuses and effects.
Phalanx IIAs phalanx, but grants a damage reduction 10/cold iron instead.
Protection from ElementsSubject gains temporary immunity to a chosen element.
RaiseSubject is raised from the dead.
RestoraAs restore, except it also dispels temporarily negative levels or one permanent negative level.
Rock SpikesCreatures attacking the subject of this spell take 1d6 points of earth damage.
ShieldraAs shield except it affects up to 5 creatures that grants an invisible disc that gives +4 to AC, negates an amount of ruin, ruinra, and ruinga damage.
Shock SpikesCreatures attacking the subject of this spell take 1d6 points of lightning damage.
Shrink, MassAs shrink, but affects multiple humanoids instead.
StoneskinSubject gains damage reduction 10/adamantine.
Tarutaru’s CunningSubject gains a +6 enhancement bonus to Intelligence.
TonguesSubject gains the ability to speak and understand the language of any intelligent creature.
Torrent SpikesCreatures attacking the subject of this spell take 1d6 points of water damage.
VanishSubject becomes invisible.
Water Walk, CommunalAs water walk, but may divide the duration among creatures touched.

Table: 5th-Level Red Mage Spells

Spell NameDescription
Aeroga1d8 wind damage per level, 30-ft. radius.
AvoidAllows the caster to avoid any attacks that require attack rolls at the cost of MP.
Aura BreakAllows a creature to use limit breaks without needing to be below 50% hp.
BlessAllies heal for 1d6 per level and receive Fast Healing 2.
Blizzaga1d8 ice damage per level, 30-ft. radius.
BurnTarget takes 1d6 points of fire damage per level per round.
CrushTarget takes 1d6 points of earth damage per level per round.
CuragaAllies heal for 1d8 per level.
Dragon Jump IIISubject gains a +30 enhancement bonus on all Acrobatics checks to jump.
DrownTarget takes 1d6 points of water damage per level per round.
Enlarge, GreaterYour size increases, and you gain bonuses in combat.
Enspell IIIInfuses weapon with elemental damage of +1 per level (max of +15) + triple your Charisma modifier on next attack.
Firaga1d8 fire damage per level, 30-ft. radius.
FlightCaster gains a flying speed of 40 feet.
FreezeTarget takes 1d6 points of ice damage per level per round.
Protect IIISubject gains a +6 deflect bonus to AC.
Protection from Elements, CommunalAs protection from elements, but may divide the duration among creatures touched.
Regen IIISubject gains Fast Healing 6.
Shell IIISubject gains a +6 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities.
ShockTarget takes 1d6 points of lightning damage per level per round.
Shrink, GreaterYour size decreases, and you become harder to hit in combat.
SliceTarget takes 1d6 points of wind damage per level per round.
StonaTarget is relieved of the Petrification and Statue status effects.
Stonega1d8 earth damage per level, 30-ft. radius.
Stoneskin, CommunalAs stoneskin, but may divide the duration among creatures touched.
Thundaga1d8 lightning damage per level, 30-ft. radius.
Tongues, CommunalAs tongues, but may divide the duration among creatures touched.
Waterga1d8 water damage per level, 30-ft. radius.

Table: 6th-Level Red Mage Spells

Spell NameDescription
Blaze Spikes IICreatures attacking the subject of this spell take 3d6 points of fire damage.
Chain LightningInflicts 1d6 points of lightning damage per level to primary target and arcs to secondary targets.
Dispel, GreaterAs dispel, but with multiple targets.
Distracting HazeReduce the Evasion, and Evasion-similar features, of a single target.
Dwarf’s Endurance, MassAs dwarf’s endurance, but all allies within 30 feet.
Elvaan’s Splendor, MassAs elvaan’s splendor, but all allies within 30 feet.
EnspellgaAs enspell II, but affects multiple creatures instead.
EsunagaAllies are cured of a negative status effect of 3rd level or lower.
Gale Spikes IICreatures attacking the subject of this spell take 3d6 points of wind damage.
Galka’s Strength, MassAs galka’s strength, but all allies within 30 feet.
HastegaAs haste, but all allies within 30 feet.
Ice Spikes IICreatures attacking the subject of this spell take 3d6 points of ice damage.
ImperilgaAs imperil, but affects multiple creatures instead and damage increases to 11 from 1d6 random elements.
MisleadTurns you invisible and creates illusory double.
Mithra’s Grace, MassAs mithra’s grace, but all allies within 30 feet.
Moogle’s Wisdom, MassAs moogle’s wisdom, but all allies within 30 feet.
Phalanx IIIAs phalanx, but grants a damage reduction 15/adamantine instead.
ResurrectionOne dead creature is revived as if by a Raise spell and may be teleported adjacently to the caster.
Rock Spikes IICreatures attacking the subject of this spell take 3d6 points of earth damage.
Shock Spikes IICreatures attacking the subject of this spell take 3d6 points of lightning damage.
SlowgaAs slow, except all enemies within 30 feet.
Tarutaru’s Cunning, MassAs tarutaru’s cunning, but all allies within 30 feet.
Torrent Spikes IICreatures attacking the subject of this spell take 3d6 points of water damage.
Vanish, GreaterAs vanish, except that it doesn’t end if the subject attacks.

Spell List
Red Mage SpellsSpell Descriptions
Red Mage Spells