The empress of ice, wreathed in frost. She is known for her signature move, “Diamond Dust”, which freezes everything in an instant.
Size: Medium; Speed: 30 ft.; AC: +1 natural armor; Attack: slam (1d6), kick (1d4); Ability Scores: Str 15, Dex 17, Con 15, Int 11, Wis 14, Cha 15; Special Qualities: Ice immunity.
7TH LEVEL ADVANCEMENT
Size: Large; Reach: 10 ft; AC: +2 natural armor; Attack: slam (1d8), kick (1d6); Ability Scores: Str +2, Dex –
Limit Break (Su)
At 1st level, Shiva receives the Limit Break (Diamond Dust).
Diamond Dust (Su): Shiva conjures a massive blizzard, freezing nearby foes. Enemies within 30 feet of the avatar take 1d6 points of ice damage per summoner level, with a Reflex save (DC 10 + half of the summoner’s level + Shiva’s Constitution modifier) for half damage.
Icy Kick (Ex)
At 2nd level, as a standard action, Shiva’s kick freezes over on her enemy. Shiva makes a kick attack, if she hits, she adds 1d6 points of ice damage.
Blizzard II (Sp)
At 4th level, Shiva is able to cast Blizzard II like the spell. This is a spell-like ability and consumes 2 MP from the summoner.
Axe Kick (Ex)
At 6th level, as a standard action, Shiva scissors-kicks the enemy. She attacks twice with her kick.
Frost Armor (Su)
At 8th level, Shiva grants allies an icy barrier. All allies gain the effect of Ice Spikes, as the black magic spell. The allies must be within 30 feet of Shiva, when she uses this ability, to receive these bonuses. This consumes 4 MP from the summoner. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).
At 10th level, Shiva is able to cast Blizzaga like the spell. This is a spell-like ability and consumes 5 MP from the summoner.
At 12th level, as a standard action, Shiva may make a single attack against a target that is frozen. If the attack hits, it is considered an automatic critical hit and ends the frozen effect.
At 14th level, as a standard action, with a range of 100 feet and a 20-ft.-radius spread, Shiva summons a hailstorm for 1 round per summoner level, dealing 3d6 bludgeoning damage and 2d6 ice damage every turn. A successful Reflex save (DC 10 + half of the summoner’s level + Shiva’s Constitution modifier) halves the damage on each instance of damage. This consumes 5 MP from the summoner. Blue mages may learn this ability as a 5th level spell (Knowledge: Planes DC 25).
Icicle Rush (Ex)
At 16th level, as a full-round action, Shiva attacks five times with her slam attack, adding 1d4 points of ice damage per slam, with a -5 penalty.
Absolute Zero (Su)
At 18th level, Shiva may choose to freeze the very air in a 120-ft.-radius, dealing 4d6 points of ice damage and inflicting the frozen status for 1d4 rounds. A successful Fortitude save (DC 10 + half of the summoner’s level + Shiva’s Constitution modifier) negates the frozen status effect. Enemies that do not pass the Fortitude save or receive a dispel take an additional 2d6 points of ice damage at the end of the duration.
Heavenly Strike (Su)
At 20th level, as a full-round action, Shiva summons a massive glacier above her enemies which has a 50-ft.-radius and deals 15d8 points of ice damage. Creatures in the area of effect must make a Reflex save (DC 10 + half of the summoner’s level + Shiva’s Constitution modifier) to receive half damage.