Kain is incredible strong, as well as agile. In combat, he deals leaping blows, staying close to foes, but still maintaining some space for his lance.
Kain Highwind (CR 5)
Male Hume Dragoon 5
LN Medium Humanoid
Init +3; Senses Perception +9
AC 21, touch 14, flat-footed 17 (+7 armor, +3 Dex, +1 deflect)
HP 49 (5d10+15)
Fort +6, Reflex +7, Will +2
Speed 30 ft.
Melee +1 Lance +13 (1d8+9/x3, reach)
Special Attacks Deadly Lancer
Special Abilities Pole Fighting, Hardy Landing (20 ft.), Dragoon Training +1
Limit Breaks Falling Meteor (20-ft.-radius within 60 ft., 4d6 damage, DC 17 Reflex halves), Lancet (+2d6)
During Combat Kain likes to fight in semi-close quarters, usually keeping 5 feet between himself and his target. Kain will make jumping attacks as often as possible, as long as it won’t endanger him.
Str 20, Dex 16, Con 14, Int 12, Wis 12, Cha 10
Base Atk +5; CMB +10; CMD 24
Feats Acrobatic, Power Attack, Skill Focus (Acrobatics), Weapon Focus (Lance)
Skills Acrobatics +15, Knowledge (Dungeoneering) +9, Knowledge (Local) +9, Perception +9, Survival +9
Languages Common, one more
SQ Jump, Armor Training +1, Steadfast Pike +1, Acrobatic Talent (Flexible Flanker, Step Aside), Shaft Trip, Balanced Stride, Vault, Pike Charge
Combat Gear +1 Lance, +1 Breastplate, Belt of Incredible Dexterity +2, Cure Potion x4; Other Gear Backpack, Bedroll, 1-Pint Flask, Trail Rations x3, Ring of Protection +1.