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Rings

Note: Crafting the following magical rings requires the Forge Ring feat (d20pfsrd link) and knowledge of the associated spells as listed in the “Spell(s) Needed” column of the table.

Magical Rings (Finger Slot)

Item NameDescriptionCostAuraCLSpell(s) Needed
Dark RingThis ring adds +1d6 points of shadow damage to melee/ranged weapon attacks, including unarmed and natural. Firearms, gunblades, bows, crossbows, and slings bestow the elemental energy upon their ammunition.4,000 gilmoderate dark4thDark
Earth RingThis ring adds +1d6 points of earth elemental damage to melee/ranged weapon attacks, including unarmed and natural. Firearms, gunblades, bows, crossbows, and slings bestow the elemental energy upon their ammunition.4,000 gilmoderate elemental (earth)4thStone
Faerie RingThis ring prevents the wearer from being inflicted with Poison and Blind status.32,000 gilmoderate enhancing4thBar-Status
Fire RingThis ring adds +1d6 points of fire elemental damage to melee/ranged weapon attacks, including unarmed and natural. Firearms, gunblades, bows, crossbows, and slings bestow the elemental energy upon their ammunition.4,000 gilmoderate elemental (fire)4thFire
Fury RingThis ring (if worn by a beastmaster) gains the Extra Rage feat. A non-beastmaster gains nothing.32,000 gilmoderate enhancing12thBerserk
Holy RingThis ring adds +1d6 points of holy damage to melee/ranged weapon attacks, including unarmed and natural. Firearms, gunblades, bows, crossbows, and slings bestow the elemental energy upon their ammunition.4,000 gilmoderate light4thLight
Ice RingThis ring adds +1d6 points of ice elemental damage to melee/ranged weapon attacks, including unarmed and natural. Firearms, gunblades, bows, crossbows, and slings bestow the elemental energy upon their ammunition.4,000 gilmoderate elemental (ice)4thBlizzard
Lightning RingThis ring adds +1d6 points of lightning elemental damage to melee/ranged weapon attacks, including unarmed and natural. Firearms, gunblades, bows, crossbows, and slings bestow the elemental energy upon their ammunition.4,000 gilmoderate elemental (lightning)4thThunder
Personality RingThis ring grants a +6 enhancement bonus to Charisma and Constitution, and prevents the wearer from being inflicted with Silence and Curse status.122,000 gilstrong enhancing18thElvaan's Splendor, Dwarf's Endurance, Bar-Status
Phoenix RingThis ring grants the wearer the Auto-Raise ability. The wearer has the Reraise status constantly. Dispel will only turn it off for 1 round. This effect only works once per day.102,000 gilstrong enhancing16thAuto-Raise
Protect RingThis ring grants the wearer the Auto-Protect ability. The wearer has the Protect status constantly. Dispel will only turn it off for 1 round.8,000 gilmoderate enhancing1stProtect
Reflect RingUp to three times per day on command, this simple platinum band automatically reflects the next nine levels of spells cast at the wearer, exactly as if reflect had been cast upon him.100,000 gilstrong enhancing13thReflect
Regen RingThis ring grants the wearer the Fast Healing 2 ability while at 25% health or less. The wearer has the Regen status constantly while at 25% health or less. Dispel will only turn it off for 1 round.4,000 gilmoderate healing4thRegen
Ring of RenewalThis ring grants the wearer the Fast Healing 2, Auto-Protect III, and Auto-Shell III abilities. The wearer has the Regen, Protect, and Shell status constantly. Dispel will only turn it off for 1 round.200,000 gilstrong enhancing/healing14thProtect III, Regen, Shell III
Ring of the AttunedThis ring grants an enhancement bonus to 1 ability score chosen by the wearer.7,000 / 28,000 / 63,000 gilmoderate enhancing10thDwarf’s Endurance, Lesser, Galka’s Strength, Lesser, Elvaan’s Splendor, Lesser, Mithra’s Grace, Lesser, Moogle’s Wisdom, Lesser, Tarutaru’s Cunning, Lesser.
Tough RingThis ring grants a +2 enhancement bonus to Constitution.4,000 gilfaint enhancing4thLesser Dwarf's Endurance
Wall RingThis ring grants the wearer the Auto-Protect III and Auto-Shell III abilities while at 25% health. The wearer has the Protect and Shell status constantly while at 25% health. Dispel will only turn them off for 1 round.50,000 gilmoderate enhancing11thProtect III, Shell III
Water RingThis ring adds +1d6 points of water elemental damage to melee/ranged weapon attacks, including unarmed and natural. Firearms, gunblades, bows, crossbows, and slings bestow the elemental energy upon their ammunition.4,000 gilmoderate elemental (water)4thWater
Wind RingThis ring adds +1d6 points of wind elemental damage to melee/ranged weapon attacks, including unarmed and natural. Firearms, gunblades, bows, crossbows, and slings bestow the elemental energy upon their ammunition.4,000 gilmoderate elemental (wind)4thAero