A frightful rager is a terribly frightening being to behold. His roars of anger and his hateful words can seep into his opponent’s mind, making them make often stupid decisions.
The frightful rager is an archetype of the berserker class.
At 1st level, a frightful rager may use his Strength modifier instead of his Charisma modifier for Intimidate skill checks.
At 1st level, whenever a frightful rager deals damage to a shaken, frightened, or panicked opponent, he adds his berserker level to the amount of damage dealt by his first successful attack that he makes against that opponent each round.
This ability replaces fast movement.
At 2nd level, after a successful melee attack, a frightful rager can attempt to demoralize or antagonize his target as a swift action (rather than the typical standard action), gaining a morale bonus on his Intimidate check equal to his Strength modifier. The frightful rager can use this ability a number of times per day equal to 3 + his Strength modifier, but no more than once per round. At 8th level, the target cowers, taking a –2 penalty to Armor Class and loses his Dexterity bonus (if any).
This ability replaces uncanny dodge.
At 2nd level, the first time in a round a creature fails a saving throw against a fear effect created by a frightful rager’s skill or class feature (including any ability that causes a creature to be shaken, frightened, or panicked), the frightful rager is healed of 1 point of damage per two berserker levels. If he is at full hit points when this ability is activated, he instead gains an equal number of temporary hit points. These temporary hit points last for 1 minute. Temporary hit points gained through multiple successful uses of this ability do not stack; the duration increases instead. The frightful rager can use this ability a number of times per day equal to half his berserker level plus his Strength modifier.
This ability replaces a rage power gained at 2nd level.
At 3rd level, when a frightful rager demoralizes a creature more than once using Intimidate, he can create stronger fear conditions rather than increasing the duration of the shaken condition. A successful Will save (DC 10 + half of the berserker’s level + his Charisma modifier) means that the shaken condition’s duration only increases as normal.
This ability replaces danger sense.
At 3rd level, a frightful rager becomes skilled at sensing deception and intimidating his foes. The frightful rager receives a morale bonus on all Intimidate and Sense Motive checks equal to half his berserker level. When the frightful rager uses Intimidate to influence an opponent’s attitude, the duration of the attitude shift is 1d6x10 minutes per berserker level (rather than the normal 1d6x10 minutes). Additionally, the frightful rager is an expert in blending coercion and fear. The first time the frightful rager attempts to use Intimidate to influence an opponent’s attitude and fails, she can retry it against that same opponent with no increase to the DC. Subsequent attempts to influence the same opponent are subject to increased DCs as normal.
This ability replaces confuse immunity.
A frightful rager can choose one of the following rage powers in addition to his normal list:
Boasting Taunt (Ex): While raging, the frightful rager can incite a creature to attack her by making an Intimidate check to demoralize. If the check succeeds, the target is also shaken as long as the berserker is visible and raging or until it makes a melee attack against the berserker. The berserker receives a +2 circumstance bonus on this check for every alcoholic drink she has consumed during this rage. This is a language-dependent mind-affecting effect, and it relies on audible components. At 10th level and every four berserker levels thereafter, the penalties his target takes for being demoralized increase by 1. Prerequisite: A frightful rager must be at least 6th level to select this rage power.
Frightful Roar (Su): While raging, the frightful rager can roar at a creature within 30 feet and it becomes shaken for a number of rounds equal to 3 + his Strength modifier. As long as the frightful rager remains within 30 feet of his target, he gains a +1 morale bonus on attack rolls and a +1 morale bonus on saving throws as long as this effect persists. A successful Will save (DC 10 + half of the berserker’s level + his Strength modifier) reduces the duration to 1 round. This is a mind-affecting fear effect.
Mass Demoralize (Ex): While raging, the frightfuk rager can roar and grunt loudly, affecting all enemies within 30 feet. When using the Intimidate skill to demoralize, the frightful rager uses the same check against all enemies within a 30-ft.-radius of him.
Mien of Despair (Su): While raging, when the frightful rager successfully demoralizes an opponent using the Intimidate skill, the opponent loses any morale bonuses and cannot benefit from any morale bonuses for 1d4+1 rounds.
Roaring Drunk (Ex): While raging, the frightful rager gains a +1 morale bonus on Intimidate checks and to the save DC of any fear effects he creates for each alcoholic drink he has consumed during his rage, to a maximum of +1 per four berserker levels.
At 4th level, a frightful rager can intimidate creatures with less than 3 Intelligence. Creatures with a total Hit Dice equal to or less than his Hit Dice + his Strength modifier are vulnerable to his class abilities and skills that cause the frightened, panicked, and shaken conditions.
This ability replaces destructive.
At 5th level, a frightful rager radiates a palpably daunting aura that causes all enemies within 10 feet to take a –4 penalty on saving throws against fear effects. Creatures that are normally immune to fear lose that immunity while within 10 feet of him. This ability functions only while he remains conscious, not if he is unconscious or dead.
This ability replaces improved uncanny dodge.
At 6th level, a frightful rager’s ability to instill fear in his adversaries becomes legendary. He gains the skill unlock powers for the Intimidate skill as appropriate for her number of ranks in Intimidate. In addition, if a frightful rager manages to make a creature shaken for 4 or more rounds using the Intimidate skill, he can choose instead to make it frightened for 1 round for every 4 rounds it would have been shaken, a successful Will save (DC 10 + half of the berserker’s level + his Charisma modifier) negates the frighten condition, reverting to the shaken condition.
This ability replaces a rage power gained at 6th level.
At 7th level, a frightful rager can attempt an Intimidate check to demoralize his target as a swift action after he succeeds at a disarm, reposition, or sunder combat maneuver. If his target is already shaken, the frightful rager can attempt an Intimidate check to demoralize the target as a swift action after any successful melee attack or combat maneuver. If he succeeds at this check, any morale bonuses the target has are suppressed for a number of rounds equal to his berserker level. Suppressed effects are not dispelled, and they resume after this time elapses if their duration has not expired. Suppressed morale bonuses include those gained from a berserker’s rage ability; however, this ability doesn’t end rage, nor does it suppress other effects of rage or rage powers that do not provide morale bonuses (thus, it doesn’t cause a berserker to become fatigued unless the berserker chooses to end the rage during the suppressed duration, in which case fatigue from rage affects the berserker normally).
At 15th level, a frightful rager who successfully uses shatter confidence also suppresses the target’s competence and insight bonuses.
This ability replaces damage reduction.
At 8th level, whenever a frightful rager deals damage with a melee weapon, he can make an Intimidate check to demoralize his target as a free action. If he is successful, the target is shaken for a number of rounds equal to the damage dealt. If his attack was a critical hit, his target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.
This ability replaces bloodlust.
At 8th level, when a frightful rager confirms a critical hit against a creature, he can attempt an Intimidate check to demoralize or antagonize that creature with a +4 bonus as an immediate action.
This ability replaces a rage power gained at 8th level.
At 10th level, when a frightful rager makes an Intimidate check, he can roll twice and take the higher result. Using this ability is a free action. He can use this ability once per day at 10th level, plus one additional time per day for every two berserker levels beyond 10th.
This ability replaces a rage power gained at 10th level.
At 13th level, a frightful rager becomes immune to fear effects, and gains a +2 bonus on saving throws against spells and effects with the pain or emotion descriptor. As long as there is at least one enemy within 50 feet of him that is suffering from a fear effect, he gains a +1 morale bonus on saving throws. This bonus increases to +2 at 18th level.
This ability replaces fearless killer.
At 15th level, a frightful rager gains a gaze attack with a range of 30 feet that incites pure terror in those that see it. A creature that is subjected to his gaze attack must make a Will save (DC 10 + half his berserker level + his Strength modifier) or be staggered for 1 round, overwhelmed with fear. A creature with hit dice less than half his berserker level is paralyzed for 1d4 rounds instead. Starting or ending this gaze attack is a standard action. He can use his gaze attack for a number of rounds per day equal to half his berserker level. These rounds do not need to be consecutive. This is a mind-affecting fear effect.
This ability replaces rage strike.
At 19th level, a frightful rager becomes terror incarnate. He is immune to bleed effects and to spells and effects with the pain or emotion descriptor (unless he allows them to affect him). For each creature within 50 feet that is suffering from a fear effect, he gains fast healing 1; this fast healing stacks, up to fast healing 10.
This ability replaces unstoppable.