Vivi has a completely black face and large yellow eyes. He wears a large tan pointy hat, a blue jacket, green and white stripy trousers, red and white gloves, and brown boots.
Vivi Ornitier (CR 10)
Male Genome Black Mage 10
NG Medium Humanoid (Genome)
Init +7; Senses Perception +10
AC 20, touch 16, flat-footed 17 (+4 armor [-4 without mage armor], +3 Dex, +3 deflect)
HP 80 (10d6+40); MP 75
Fort +6, Reflex +7, Will +7; (+2 vs Death spells and effects)
Defensive Abilities Resilient Soul (Reflex)
Speed 30 ft.
Ranged +3 Power Staff: Fire +12 (1d6+11)
Special Abilities Elemental Shield 10 (10/day), Elemental Seal (2/day), Metamagic Enhancement (7/day), Innate Spells (1/day each) [Mage Armor, Communal Endure Elements], Doublecast (1/day)
Limit Breaks Mana Wall, Ultima Beam (60-ft.-line, 20-ft.-radius burst at end of line; 10d6 non-elemental; Reflex DC 22 Half)
Black Mage Spells Known (Black Mage CL 10th, Concentration +17)
- 5th – Biora (DC 24), Blindja (DC 24), Drain (DC 24), Sleepja (DC 24)
- 4th – Blizzard IV (DC 23), Fire IV (DC 23), Statue (DC 23), Thunder IV (DC 23)
- 3rd – Blizzara (DC 22), Detonate III (DC 22), Fira (DC 22), Haste, Spark III (DC 22), Thundara (DC 22)
- 2nd – Blizzard II (DC 21), Communal Endure Elements, Fire II (DC 21), Poison (DC 21), Silence (DC 21), Thunder II (DC 21)
- 1st – Blind (DC 20), Blizzard (DC 20), Detonate (DC 20), Fire (DC 20), Mage Armor, Ruin, Sleep (DC 20), Slick (DC 20), Spark, (DC 20), Thunder (DC 20)
- 0th – Daze (DC 19), Detect Magic, Elemental Orb, Grab, Mending, Read Magic, Torchlight
During Combat Vivi begins the day by casting mage armor. Vivi prefers to avoid melee combat, positioning himself far enough away to safely cast his damaging and debilitating spells, while also supporting his allies with haste and his elemental shield.
Str 8, Dex 16, Con 16, Int 25, Wis 10, Cha 10
Base Atk +5; CMB +11; CMD 24
Feats Bouncing Spell, Empower Spell, Extra MP, Improved Initiative, Point-Blank Shot
Skills Appraise +20, Knowledge (Arcana) +25, Knowledge (Dungeoneering) +25, Knowledge (Geography) +16, Knowledge (History) +16 Knowledge (Local) +25, Knowledge (Planes) +25, Knowledge (Technology) +27 Perception +10, Spellcraft +20, Use Magic Device +8
Languages Common, Qu, 4 More
SQ Mystic Vessel, Spell Proficiency , Black Magery (Spell Mastery +2, Increased Damage +1), Mage Talent (Empowered Magic [1/day], Creative Destruction, Knowledge is Power, Concentrate, Mage Accuracy [10/day]), Dark Affliction, Focused Caster, Arcane Knowledge, Clear Mind
Combat Gear +3 Power Staff: Fire, Headband of Vast Intelligence +4, Ring of Protection +3, Tough Ring, X-Ether, Hi-Potion x3; Other Gear Backpack, Bedroll, Trail Rations x3, 1-Pint Flask, Scroll Tube.