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Keyblade Master

Adept at infiltration, trap removal, and lock picking, keyblade masters prey on the homes of the wealthy and forgotten tombs alike. Such riches are guarded with vicious traps and hazards, but the devious mind of the keyblade master allows her to find such dangers and avoid them.

The keyblade master is an archetype of the thief class.

Archetype Main Ability Scores:
The keyblade master mainly focuses on DEX for martial combat and INT for his class features.

Archetype Feature Replacements:
1stTrapfinding. 2ndThief Talent. 3rdMeasure the Mark. 4thThief Talent.

Bond Breaker (Ex)

At 1st level, a keyblade master adds half her thief level to Escape Artist checks and Disable Device checks made to open locks, and never takes a penalty on Disable Device checks when using improvised tools to open locks.

This ability replaces trapfinding.

Keyblade (Ex)

At 2nd level, a keyblade master can use improvised tools such as any weapon from the light blades weapon group to use as a Disable Device to open locks. Any enhancement bonuses of the weapon add a +2 bonus to Disable Device per plus.

This ability replaces a thief talent gained at 2nd level.

Open the Cage (Ex)

At 3rd level, a keyblade master can open a lock with astounding speed. This functions as the fast picks thief talent, except the keyblade master can use the Disable Device check to attempt to open a lock as a move action at 10th level, and as a free action at 17th level. If the keyblade master selects the fast picks thief talent, she may instead open locks as a move action at 3rd level, and as a free action at 10th level. In addition, the keyblade master can also sense the presence of traps on locking mechanisms. This functions as the trap spotter thief talent, but applies only when the keyblade master comes within 10 feet of a trapped lock. If the keyblade master selects the trap spotter thief talent, she makes two Perception checks when she comes within 10 feet of a trapped lock and uses the better result.

This ability replaces measure the mark.

Bypass Ward (Ex)

At 4th level, ancient ruins often contain locked and sometimes warded doors; as such, a keyblade master can pick the lock of even a magically locked door. The Disable Device DC for the door is considered 10 higher than normal due to the effect of the warding spell. A keyblade master also gains a +2 competence bonus to Disable Device checks. As a full-round action, a keyblade master can make a Disable Device check to disable a magical trap for 1 minute.

This ability replaces a thief talent gained at 4th level.