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Not all animal companions are products of nature. Some, cultivated and augmented by technological factors, loyally serve their masters with their impressive intellect and resilience just as an organic being would utilize its instinct.

The synthetic companion is an archetype for animal companion or chocobo knight’s mount.

Artificial Bond (Ex)

At 1st level, a synthetic companion and its master both gain Technologist as a bonus feat.

This ability replaces share spells.

Cyborg Durability (Ex)

Starting at 3rd level, for the purposes of effects targeting creatures by type (such as a blue mage’s favored enemy and bane weapons), the synthetic companion counts as both an animal and a construct. The synthetic companion gains a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, is not subject to fatigue or exhaustion, and becomes immune to disease and sleep effects, but has a weakness to lightning.

This ability replaces evasion.

Augmented Intelligence (Ex)

Starting at 9th level, the synthetic companion’s Intelligence score increases to 10. It gains the ability to speak one language that its master knows and treats all Intelligence-based skills as class skills.

This ability replaces multiattack.

Mechanical Perfection (Ex)

At 15th level, a synthetic companion becomes immune to all mind-affecting effects, bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.

This ability replaces improved evasion.