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Pom Disciples worship the god of all moogles, Good King Moggle Mog XII. These clerics encourage peace over war and will choose to assist others in battle rather than raise a weapon to their foe. As is the way of peace among all moogles and moogle friends, kupo.

The pom disciple is a deific order of the cleric class.

Limit Breaks (Su)

At 1st level, the pom disciple receives the Limit Breaks (Everlasting Hope and United We Stand).

Everlasting Hope (Su): For a duration of 1 round + 1 round per four cleric levels after 1st, the cleric may grant every ally within 30 feet the ability to reroll a single failed dice roll per round.

United We Stand (Su): For a duration of 1 round + 1 round per four cleric levels after 1st, the cleric can select 1 teamwork feat + 1 additional teamwork feat per four cleric levels after 1st and grant all allies within 30 feet the effects of these feats. This limit break requires only a swift action.

Songs

A pom disciple performs songs from her songbook, in which are drawn from the bard song list.

To learn or perform a song, a pom disciple must have a Wisdom score equal to at least 10 + the song level (Wis 11 for 1st-level songs, Wis 12 for 2nd-level songs, and so forth). The Difficulty Class for a saving throw against a pom disciple’s song is 10 + the song’s level + her Wisdom modifier. In addition, a pom disciple gains additional MP for having a high attribute (Wisdom—see Table: Bonus MP per Day (by Spell Level) on the MP System page).

All songs have a duration of one round + the pom disciple’s Wisdom modifier and are dismissible with a standard action that does not provoke attacks of opportunity. The pom disciple may do other things while the song duration is in effect, including other songs. Most songs have a radius of 30 feet, centered on the pom disciple, unless otherwise stated. Whenever a song would require Charisma for an effect, a pom disciple uses Wisdom instead.

Class Skills

A pom disciple adds Perform (sing) or Perform (dance) of her choice to her list of class skills. In addition, she gains a bonus on Spellcraft skill checks equal to half her cleric level (minimum of 1).

Favored Weapon

A pom disciple adds planson to her list of weapon proficiencies.

Domains

A pom disciple gains access to two of the following domains: Good, Law, Liberation, Nobility.

Deity Abilities

A pom disciple gains the following abilities from her deity as she increases in level.

Better Aid (Su)

At 1st level, a pom disciple increases the bonus granted by aid another by 1. This bonus increases by 1 for every 4 cleric levels after 1st. A pom disciple may also choose to aid with Fortitude, Reflex and Will saves, plus the normal attack rolls, AC and skill checks.

Quick Aid (Su)

At 3rd level, a pom disciple can choose to perform aid another as a move action instead of a standard action. A pom disciple may choose to spend 1 use of channel energy to aid another as a swift action, granting half the normal bonus.

Lingering Aid (Su)

At 6th level, when a pom disciple uses aid another, the effects last until the beginning of her next turn.

Guarded Aid (Su)

At 9th level, when a pom disciple uses aid another, they gain a circumstance bonus to AC equal to half the aid another bonus until the beginning of their next turn.

Burst Aid (Su)

At 12th level, as a full-round action, a pom disciple may choose to spend 1 use of channel energy to apply her aid another bonus to all allies within 30 feet (excluding herself) until the beginning of her next turn. She may choose which bonuses each ally gains.

Reaching Aid (Su)

At 15th level, a pom disciple may use aid another 5 feet further than her normal reach.

Instant Aid (Su)

At 18th level, the pom disciple may use aid another as an immediate action once per encounter.

Ultimate Aid (Su)

At 20th level, when the pom disciple uses aid another, she may provide 2 bonuses (attack rolls, AC, skills, Fortitude, Reflex or Will) instead of 1.

Pom Disciple