The bodyguard worships the astral, Yojimbo. Offering her gil into the aether to channel favor from Yojimbo himself, she gains the strength and precision of a god as she swings her weapon.
The bodyguard is a deific order of the cleric class.
Limit Breaks (Su)
At 1st level, the bodyguard receives the Limit Breaks (Good Daigoro and Zanmato).
Good Daigoro (Su): This Limit Break allows the bodyguard to encourage Daigoro. For the duration of 1 round + 1 round per four cleric levels after 1st, Daigoro gains a damage reduction 2/- and a +2 enhancement bonus to Strength and Dexterity. These bonuses increase by said amount per four cleric levels after 1st. This limit break requires only a swift action.
Zanmato (Su): This Limit Break allows the bodyguard to make a melee attack against a single target within 30 feet. If she hits, the target’s current HP is reduced to 1. A Fortitude save (DC 10 + half of the cleric’s level + Charisma modifier) can negate this effect. This ability costs 100 gil per cleric level.
A bodyguard casts red magic spells which are drawn from the red mage spell list. A bodyguard begins play with 3 1st level red mage spells of her choice. The bodyguard also selects a number of additional 1st-level spells equal to her Wisdom modifier to add to her list of spells. Each time a character attains a new cleric level, she gains two spells of her choice to add to her list of spells. The two free spells must be of spell levels she can cast. Like most mages, a bodyguard can find or purchase scrolls with spells to add to her repertoire.
To learn or cast a red mage spell, the bodyguard must have a Wisdom score equal to at least 10 + the spell level (Wis 11 for 1st-level spells, Wis 12 for 2nd-level spells, and so forth). The Difficulty Class for a saving throw against a bodyguard’s spell is 10 + the spell level + the bodyguard’s Wisdom modifier. In addition, a bodyguard gains additional MP for having a high attribute (Wisdom). All spells learned by the bodyguard uses her Wisdom modifier instead of the casting modifier used for all spells’ effects.
A bodyguard adds Handle Animal to her list of class skills. In addition, she gains a bonus on Appraise skill checks equal to half her cleric level (minimum of 1).
A bodyguard adds either katana, wakizashi, or nodachi to her list of weapon proficiencies.
A bodyguard gains access to two of the following domains: Law, Strength, Travel, Trickery.
A bodyguard gains the following abilities from her deity as she increases in level.
At 1st level, a bodyguard may begin play with a Wolf animal companion called Daigoro. The bodyguard uses her cleric level for her beastmaster level for her animal companion.
Size: Medium; Speed: 50 ft.; AC: +2 natural armor; Attack: bite (1d6 plus trip); Ability Scores: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special Qualities: low-light vision, scent.
Size: Large; AC: +2 natural armor; Attack: bite (1d8 plus trip); Ability Scores: Str +8, Dex –2, Con +4.
Wakizashi Stab (Su)
At 3rd level, as a standard action, the bodyguard can make a melee attack against a single target that deals damage as if she had hit with her katana, wakizashi, or nodachi plus an additional 1d6 damage for every two cleric levels after 3rd. This ability costs 20 gil per cleric level to use.
Pay the Price (Su)
At 6th level, the bodyguard, as a free action, can spend a use of channel energy to pay for class abilities. The bodyguard rolls her channel energy dice as normal and multiplies the result by 5, reducing the gil cost of the next ability used this turn by that amount. Any remaining gil not spent is lost and is not carried over. The bodyguard can only use Pay the Price once per round. At 12th level, this result multiplies by 10 instead. This reduction in gil cost can’t go below 10%.
Steel Skin Training (Ex)
At 9th level, the bodyguard gains proficiency with heavy armor and may move at her full speed in both medium and heavy armor. While wearing armor, she reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by her armor by 1. At 13th and 17th level, both of these bonuses increase by 1. This ability counts as and does not stack with the armor training class feature.
Wakizashi Swipe (Su)
At 12th level, as a standard action, the bodyguard can make a swipe that deals damage as if she had hit with her katana, wakizashi, or nodachi plus an additional 1d8 damage for every two cleric levels in a 30-foot cone. A successful Reflex save (DC 10 + half of the cleric’s level + her Charisma modifier) reduces this damage by half. This ability costs 40 gil per cleric level to use.
Efficient Boosting (Su)
At 15th level, the bodyguard can decrease the cost of any spell she casts with a range of personal by 1 MP (to a minimum of 1).
Bodyguard’s Vengeance (Ex)
At 18th level, whenever an opponent attacks one of the bodyguard’s allies other than herself, that enemy provokes an attack of opportunity from the bodyguard. Enemies are aware that attacking an ally will provoke. Daigoro may also make attacks of opportunity in the same way. Daigoro or the bodyguard must be adjacent to the enemies attacking her allies.
Embodiment of Yojimbo (Su)
At 20th level, the bodyguard gains Damage Reduction 10/-, increases the damage dealt by katanas, wakizashis, or nodachis she wields by 1 size, and becomes immune to fire. In addition, all attacks with a katana, wakizashi, or nodachi are made against touch AC (but are not considered touch attacks), bypasses all types of DR (including DR/-, but not DR/Epic), and can critically strike opponents that would be otherwise immune, but such attacks only deal x2 damage on a successful critical hit, regardless of the weapon’s critical modifier.