Vivi has a completely black face and large yellow eyes. He wears a large tan pointy hat, a blue jacket, green and white stripy trousers, red and white gloves, and brown boots.
Vivi Ornitier (CR 1)
Male Genome Black Mage 1
NG Medium Humanoid (Genome)
Init +3; Senses Perception +1
AC 17, touch 13, flat-footed 14 (+4 armor [-4 without mage armor], +3 Dex)
HP 8 (1d6+2); MP 5
Fort +1, Reflex +4, Will +2; (+2 vs Death spells and effects)
Defensive Abilities Resilient Soul (Reflex)
Speed 30 ft.
Ranged Power Staff: Fire +3 (1d6+5)
Limit Breaks Mana Wall, Ultima Beam (60-ft.-line, 20-ft.-radius burst at end of line; 1d6 non-elemental; Reflex DC 16 Half)
Black Mage Spells Known (Black Mage CL 1st, Concentration +6)
- 1st – Blind (DC 17), Blizzard (DC 17), Detonate (DC 17), Fire (DC 17), Mage Armor, Ruin, Slick (DC 17), Thunder (DC 17)
- 0th – Detect Magic, Elemental Orb, Grab, Read Magic
During Combat Vivi begins combat by casting mage armor, unless he has it active beforehand. Vivi prefers to avoid melee combat, positioning himself far enough away to safely cast his damaging and debilitating spells.
Str 8, Dex 16, Con 13, Int 20, Wis 10, Cha 10
Base Atk +0; CMB -1; CMD 12
Feats Extra MP
Skills Appraise +9, Knowledge (Arcana) +9, Knowledge (Geography) +9, Knowledge (Local) +9, Knowledge (Planes) +9, Perception +1, Spellcraft +9
Languages Common, Qu, 4 More
SQ Mystic Vessel, Spell Proficiency , Black Magery (Spell Mastery +1)
Combat Gear Power Staff: Fire, Scroll of Mage Armor, Scroll of Sleep x2; Other Gear Backpack, Bedroll, Trail Rations x3, 1-Pint Flask, Scroll Tube, 13 gil.
*Vivi puts his favored class bonus into extra Hit Points.
**If playing in a game where traits are allowed, Vivi gains the “Reactionary”, and “Resilient Caster” traits.
***Vivi uses the “Mystic Vessel” alternate racial trait.