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In battle, Rikku is quick on her feet, using her bombs to strike hard from a range, and her claw gauntlets when forced into melee.

Rikku (CR 5)

XP 1,600
Female Al Bhed Chemist 5
CG Medium Humanoid
Init +3; Senses Perception +8

DEFENSE

AC 18, touch 13, flat-footed 15 (+5 Armor, +3 Dex)
HP 43 (5d8+15)
Fort +6, Reflex +7, Will +1
Defensive Abilities Desert Nomad, Trap Knowledge

OFFENSE

Speed 30 ft.
Melee 2 Claws +5 (1d4+2)
Special Attacks Bomb +7 (3d6+6 fire, DC 17)
Special Abilities Discovery [Precise Bombs, Explosive Bomb], Alchemical Mixture (8/day)
Limit Breaks Mega-Item, Perfect Bomb

TACTICS

During Combat Rikku tends to stay back a bit, using her bombs as her main offense. When threatened at melee range, she uses her claw gauntlets. If the situation calls for it, Rikku will use her Alchemical Mixture ability to craft an item in a pinch to fit the situation.

STATISTICS

Str 12, Dex 16, Con 14, Int 20, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 17
Feats Craft Alchemical Item, Martial Weapon Proficiency (Feral Claw Gauntlets), Point-Blank Shot, Precise Shot, Skill Focus (Heal), Throw Anything
Skills Appraise +13, Craft (Alchemy) +16, Disable Device +11, Knowledge (Arcana) +13, Knowledge (Technology) +13, Perception +8, Sleight of Hand +11, Survival +8, Use Magic Device +9
Languages Common, Al Bhed, plus 4 more
SQ Fixer-Upper, Mechanical Genius [Craft (Alchemy)], Technologist, Weapon Familiarity, Craft Alchemical Item, Throw Anything, Throw Alchemical Item, Swift Alchemy, Anesthetic
Combat Gear +1 Chain Shirt, +1 Feral Claw Gauntlets, Headband of Vast Intelligence +2, Hi-Potion x3, Phoenix Down x1, Fish Scale x1; Other Gear Backpack, Bedroll, Trail Rations x3, 1-Pint Flask, Portable Alchemist’s Lab