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As a ninja continues her training, she learns ki powers that allow her to confuse her foes and grant her supernatural abilities. Starting at 3rd level and every other level thereafter, a ninja learns a new ki power from the list below. Some ki powers have prerequisites. Unless otherwise noted, a ninja cannot select an individual ki power more than once.

Table: Ki Powers

Ki PowersPrerequisitesBenefits
Acceleration of Form (Su)Ninja 11A ninja with this ki power can spend 1 ki point as a standard action to gain the benefits of Displacement and Haste for 1 round per two ninja levels.
Acrobatic Master (Su)As a swift action, a ninja with this ki power can focus her ki to grant her a +20 bonus on one Acrobatics check of her choice made before the start of her next turn. Using this ability expends 1 ki point from her ki pool.
Blood Debt (Su)Bodyguard featA ninja with this ability gains In Harm’s Way as a bonus feat, even if she doesn’t meet the prerequisites. When the ninja intercepts an attack using this feat, she can spend 1 ki point to impose a blood debt on the aided ally. The ninja’s ki pool is reduced by 1 until she ends this effect, which she may do as an immediate action. If the ninja ends the blood debt in response to a successful attack against her by a creature the indebted ally threatens, the ally (who must be willing) takes full damage from that attack and any associated effects instead of the ninja.
Concealment (Su)A ninja can harness her ki to cause an attack against her to miss when it might otherwise hit. When a ninja spends 1 ki point to activate this ability, her outline shifts and wavers, granting her concealment (20% miss chance), against all attacks for 1 round per ninja level.
Darkvision (Su)This ki power allows the ninja to use her ki to enhance her sight, granting darkvision out to a range of 60 feet. Using this ki power is a standard action that costs 1 ki point. The enhanced senses last for 1 hour.
Faceless Shroud (Su)As a swift action, this allows the ninja to disappear for 1 round per ninja level (max of 5). This ability functions as Disappear. Using this ki power uses up 1 ki point.
└- Invisible Blade (Su)Ninja 11, Faceless Shroud ki powerWhenever a ninja uses the faceless shroud ki power, she is treated as if she were under the effects of greater vanish.
Feather Fall (Su)As an immediate action, the ninja can slow her descent as if using Choco Feather. This ability uses her ninja level as the caster level. Each use of this ability uses up 1 ki point.
Feign Death (Ex)Slow Metabolism ninja trickThe ninja can slow her metabolic rate by such a vast degree she enters a deathlike state. The ninja is treated as being asleep while in this trance, though she may decide to automatically awaken after a set period of time. If the ninja is examined while in this trace, the examiner must make a Heal check (DC 15 + ninja’s level) to realize the ninja is not dead. While in this trance, the ninja can hold her breath for twenty times as long as normal before needing to make Constitution checks. A ninja must have at least 1 ki point to use this ki power.
Flurry of Stars (Ex)A ninja with this ability can expend 1 ki point from her ki pool as a swift action before she makes a full-attack attack with shurikens. During that attack, she can throw two additional shurikens at her highest attack bonus, but all of her shuriken attacks are made at a –2 penalty, including the two extra attacks.
Ghost Step (Su)As a free action, a ninja with this ki power can pass through walls as if she were a ghost. Until the end of her turn, she can pass through a wall or other surface that is up to 5 feet thick per level as if she were incorporeal. She must exit the solid material by the end of her turn. Each use of this ability uses up 1 ki point.
└- Ghost Strike (Su)Ghost Step ki powerAs a swift action, a ninja with this ki power can strike incorporeal and ethereal creatures as if they were corporeal. She also can use this ability to strike foes on the Material Plane normally while ethereal. It affects the next attack made by the ninja, as long as that attack is made before the end of her next turn. Each use of this ability uses up 1 ki point.
Healing Technique (Ex)The ninja has turned her study of vital areas and pressure points to potentially beneficial use. The ninja gains Heal as a class skill. The ninja may spend one ki point to gain a +4 insight bonus to a single Heal check.
└- Advanced Healing Technique (Su)Healing Technique ki power
The ninja has learned to focus her ki into a subject’s pressure points, allowing for rapid stimulation of a target’s own healing abilities. The ninja may make a Heal check to provide first aid, treat a wound, or treat poison as a swift action or move action. A ninja may make a Heal check to treat a disease, tend to a creature wounded by a spike growth or spike stones spell, treat deadly wounds, or provide long-term care as a standard action. A ninja must have at least 1 ki point to use this ki power.
Improved Ki (Su)The ninja has improved the ki powers possessed by all ninja. As long as she has at least 1 point in her ki pool, she gains a bonus to all Acrobatics skill checks made to jump equal to half her level. By spending 2 points from her ki pool, a ninja can make two additional attacks at her highest attack bonus with a -2 penalty to all attacks, but she can do so only when making a full attack. In addition, she can spend 2 points to increase her speed by 40 feet for 1 round. Finally, a ninja can spend 2 points from her ki pool to give herself a +8 insight bonus on Stealth checks for 1 round/level. Each of these powers is activated as a swift action.
Kamikaze (Su)A ninja with this ki power strikes without concern for her own well-being. As a swift action, the ninja can spend 1 point from her ki pool to give her unarmed strikes and any weapons she wields the vicious weapon special ability for 1 round per level. The ninja can spend 1 ki point to dismiss this effect.
Ki Blade (Su)A ninja can expend 1 ki point as a swift action to grant any weapon she is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 3rd, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 19th level. These bonuses can be added to the weapon, stacking with existing weapon enhancements to a maximum of +5. Multiple uses of this ability do not stack with themselves. These bonuses do not function if the weapon is wielded by anyone other than the ninja. A ninja can only enhance one weapon in this way at one time. If she uses this ability again, the first use immediately ends.
└- Greater Ki Blade (Su)Ki Blade ki powerWhen a ninja spends a ki point to grant an enhancement bonus to a weapon she is holding using the ki blade ki power, these bonuses can be used to add any of the following weapon properties: abyssal, abyssal burst, dancing, earthen, earthen burst, flaming, flaming burst, frost, icy burst, jetstream, jetstream burst, keen, roaring, roaring burst, shock, shocking burst, speed, or vorpal. Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the ki point is spent and cannot be changed until the next time the ninja uses this ability.
Ki Block (Su)A ninja with this ki power can prevent a creature from using its ki pool. Whenever the ninja deals sneak attack damage, the target must make a Will save or be unable to spend any points from its ki pool for a number of rounds equal to the ninja’s Wisdom modifier. The DC of this save is 10 + half of the ninja’s level + her Wisdom modifier. The number of points in the target’s ki pool is unaffected, and abilities that do not require the subject to spend ki still function.
Ki Charge (Su)A ninja can invest a portion of his ki into a single thrown weapon and throw it as a standard action. The thrown weapon explodes on impact in a 5-foot burst, dealing 1d6 points of fire damage plus 1d6 points of fire damage for every four levels of the ninja above 1st, to a maximum 5d6 at 17th level. Creatures caught in the blast receive a Reflex save to halve the damage. The DC of this save is 10 + half of the ninja’s level + her Wisdom modifier. If the thrown weapon hits a creature, that creature takes a –2 penalty on the saving throw. If the thrown weapon misses, treat it as a thrown splash weapon. Using this ability expends 1 ki point from her ki pool.
Ki Dodge (Su)As an immediate action, a ninja with this ki power can spend 1 point from her ki pool to increase her ability to dodge. When a ninja activates this ki power, her outline shifts and wavers, granting her +1 dodge bonus to AC against all attacks for 1 round. This dodge bonus increases by 1 per four ninja levels. This can be activated after the result of an attack is revealed.
Replacement (Su)Once per day when a successful attack is made against a ninja with this ability, as an immediate action she can spend 1 ki point to attempt a Stealth check opposed by the attacker’s Perception check. The ninja can attempt this check while being observed as long as she has cover or concealment (or an ability that allows her to attempt Stealth checks without cover or concealment). If she’s successful, the opponent’s attack hits an inanimate object that the attacker mistook for the ninja, and the ninja may move into an adjacent square and is hidden from the attacker.
See the Unseen (Su)A ninja with this ki power learns how to see that which cannot be seen. As a swift action, the ninja can cast See Invisibility, using her level as the caster level. Each use of this ability uses up 1 ki point.
Shadow Clone (Su)The ninja can create 1d4 shadowy duplicates of herself that conceal her true location. This ability functions as Mirror Image, using the ninja’s level as her caster level. Using this ability is a standard action that uses up 1 ki point.
└- Shadow Split (Su)Shadow Clone ki power
This ki power allows the ninja to create an illusory double of herself that moves away from her, allowing the ninja to create a distraction. When she uses this ability, an illusory double appears and moves away from the ninja, heading in one direction. The double climbs walls, jumps pits, or simply passes through obstacles, moving at twice the ninja’s speed in the direction indicated by the ninja when the ability is used. Its course cannot be changed. The double persists for 1 round per level of the ninja. Those who interact with the double receive a Will saving throw to recognize that it is fake. The DC of this save is 10 + half of the ninja’s level + her Wisdom modifier. Each use of this ability uses up 1 ki point.
Sudden Disguise (Su)As a swift action, a ninja can change her appearance for 1 minute per level. This ability functions as Disguise Self. Each use of this ability uses up 1 ki point.
└- Master Disguise (Su)Sudden Disguise ki powerA ninja with this ki power can take on the appearance of other creatures and individuals. Whenever the ninja uses the sudden disguise ki power, the duration increases to 10 minutes per level. Alternatively, the ninja can use the sudden disguise ki power to take on the appearance of a specific individual that the ninja has seen before for 1 minute per level. Creatures that are familiar with the individual receive a Will saving throw to see through the illusion. The DC of this saving throw is 10 + half of the ninja’s level + her Wisdom modifier. This illusion also changes the ninja’s speech, if she has heard the individual talk and can speak his language.
Unbound Steps (Su)This ki power allows a ninja to use her ki to walk through the air. Whenever the ninja uses the light steps class feature, she can walk on air, rising or descending as she desires. She must end her move on a solid surface. Each use of this ability uses up 1 ki point.