Practitioners of the arcane and martial arts, mage warriors strike a balance between both disciplines to eventually become masters of both.
Hit Die: d10.
To qualify to become a mage warrior, a character must fulfill all the following criteria.
Feats: Proficiency with all martial weapons and armor.
Spells: Able to cast 4th-level spells from any spell list except dark knight, holy knight, or red mage.
The mage warrior’s class skills (and the key ability for each skill) are Climb (Str), Knowledge (any) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int), Swim (Str)
Skill Points Per Level: 4 + Int modifier
Table: Mage Warrior
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+1||+1||+0||+1||Dual-Training, Weapon Magic, Limit Break|
|2nd||+2||+1||+1||+1||Armored Mage, +1 level to existing spell-casting class|
|3rd||+3||+2||+1||+2||Mage Warrior Talent, +1 level to existing spell-casting class|
|4th||+4||+2||+1||+2||Combat Casting, +1 level to existing spell-casting class|
|5th||+5||+3||+2||+3||HP Bonus, +1 level to existing spell-casting class|
|6th||+6||+3||+2||+3<||Mage Warrior Talent, +1 level to existing spell-casting class|
|7th||+7||+4||+2||+4||Shielded Mage, +1 level to existing spell-casting class|
|8th||+8||+4||+3||+4||Spell Power, +1 level to existing spell-casting class|
|9th||+9||+5||+3||+5||Mage Warrior Talent, +1 level to existing spell-casting class|
|10th||+10||+5||+3||+5||Warrior Magic, +1 level to existing spell-casting class|
All of the following are class features of the mage warrior prestige class.
Mage warriors gain no new weapon or armor proficiencies.
At each level except 1st, a mage warrior gains MP per day and spells known as if he had also gained a level in a spell-casting class to which he belonged before adding the prestige class level and an increased effective level of spellcasting. He does not, however, gain any other benefit a character of this class would have gained. If he had more than one spell-casting class before becoming a mage warrior, he must decide which class to add to each level for the purpose of determining MP per day and spells known.
Limit Break (Su)
At 1st level, the mage warrior receives the Limit Break (Mage Attacks).
Mage Attacks (Su): This Limit Break allows the mage warrior to resolve attacks made with his weapons as if they were spell attacks. In effect, this makes the melee weapon attacks into melee touch attacks and ranged weapon attacks into ranged touch attacks. This limit break lasts for a duration of 1 round plus 1 round per two mage warrior levels after 1st. This limit break requires only a swift action.
Dual Training (Ex)
A mage warrior adds his level to any fighter levels he might have for the purpose of meeting the prerequisites for feats or talents (if he has no fighter levels, treat his mage warrior levels as levels of fighter). He also adds his level to any levels in all spellcasting classes he was in before he took a level in this prestige class for the purpose of meeting the prerequisites for feats and talents.
Weapon Magic (Ex)
A mage warrior may, as a swift action, spend MP up to a maximum of half his mage warrior level (minimum one), to add it as an insight bonus to hit with all attacks made with weapons or spells until the end of his turn.
Armored Mage (Ex)
At 2nd level, the mage warrior gains the Armored Mage feat even if he doesn’t meet the prerequisites for it. He must choose what type of armor this applies to. If he already has the feat, he may take any combat feat he qualifies for.
At 3rd level, and every three levels after the Mage Warrior may select a fighter talent or a talent/trick from the class from which he is progressing his spellcasting if applicable. He must meet all the requirements for said talents/tricks.
At 4th level the mage warrior gains the Combat Casting feat even if he doesn’t meet the prerequisites for it. If he already has the feat, he may take any combat feat he qualifies for.
HP Bonus (Ex)
At 5th level, the mage warrior gains bonus to HP equal to his mage warrior level.
Shielded Mage (Ex)
At 7th level, the mage warrior gains the Shielded Mage feat even if he doesn’t meet the prerequisites for it. If he already has the feat, he may take any combat feat he qualifies for.
Spell Power (Ex)
Starting at 8th level, the mage warrior can more easily overcome the spell resistance of any opponent he successfully injures with a melee attack. If the mage warrior has injured an opponent with a melee attack, he gains a +2 bonus on his caster level check to overcome spell resistance for the remainder of the encounter.
Warrior Magic (Ex)
At 10th level, once per day the mage warrior can during a full attack action, mix attacks and spells as he wishes. If he chooses to attack with a weapon, the attack targets touch AC and deals +5 non-elemental magic damage that is not multiplied on a crit. If he chooses to cast spells, they must be spells that use touch or ranged touch attacks, he uses the same BAB as we would with a weapon attack.