In place of raising the dead, there are sometimes attempts made to replicate the living in the form of life-like dolls, be they souls in mourning or simply those fascinated by the humanoid body they devote their work in creating life-like constructs, hoping to one day make living dolls.
The dollmaker is an archetype of the necromancer class.
Dollmakers gain Animated Dolls as a weapon proficiency.
This ability modifies the necromancer’s weapon proficiencies.
At 1st level, the dollmaker receives the limit break (Forbidden Grimoire).
Forbidden Grimoire (Su): The dollmaker targets a friendly Construct within 30 feet under his control and suffuse it with truly heinous dark magicks to “Perfect” his creation. The construct gains 1d8 temporary + 1d8 per four necromancer levels after 1st, as well as a +4 circumstance bonus to Strength and Dexterity for 1 round + 1 round per four necromancer levels after 1st. This limit break replaces requires only a swift action.
This ability replaces the Limit Break (Grasp of The Dead).
Instead of being merely obsessive, the dollmaker’s abilities come from research and understanding, his necromancer class features now use his Intelligence instead of his Charisma modifier, and his spellcasting is based on Intelligence.
- Bonus Spells: The dollmaker gains Mending and Alter Object as cantrips, and these spells at their respective levels: Crafter’s Knowledge – 3rd, Make Whole – 5th, Wind Back the Key – 7th, Make Whole, Greater – 9th, Past’s Facade – 11th, Animate Objects – 13th.
- Limited Necromancy: The dollmaker is not a full necromancer. And as thus his ability to manipulate undead is less substantial to a true necromancer, The dollmaker can only maintain undead up to twice his necromancer level (his animated dolls are exempt from this).
This ability alters the necromancer’s spellcasting, cantrips, and class features.
At 1st level, the dollmaker gains Craft Poppet as a bonus feat and may modify Animated Dolls with augmentations. In addition, the dollmaker gains a +1 competence bonus to Craft (Carpentry) and Craft (Sculpting) checks, plus an additional +1 bonus per two necromancer levels after 1st.
At 6th level, the dollmaker gains Craft Construct as a bonus feat.
This ability replaces spell proficiency and secrets of the dead.
At 1st level, the dollmaker summons the souls of the dead to inhabit animated dolls. These animated dolls function as the bone commander class feature, except for the fact they count as Construct and Undead, and gain the Construct traits in addition to their Undead traits.
The dollmaker begins play with a masterwork animated doll of any kind. These animated dolls use the bone commander advancement table, gaining skills, natural armor bonus, saves, feats, class features, and stat points based on their primary and secondary ability scores. These animated dolls cannot use any weapons or wear any magical items but can be enchanted like a normal animated doll. They also cannot hold anything, push or pull stuff, or interact with anything (such as applying a healing potion to a person). When attacking, they use their Dexterity modifier plus their BAB to attack with, and their Charisma modifier for damage, but otherwise acts as the animated doll’s attack.
At 5th level and every four necromancer levels thereafter, the dollmaker can put another undead spirit into another animated doll. However, the dollmaker must have a masterwork or enhanced animated doll to put a spirit into.
Size: Tiny; Speed: 20 ft.; AC: +2 natural armor; Attack: 1 slam (1d4 + Cha mod of an element); Ability Scores: Str 10, Dex 14, Con –, Int 12, Wis 14, Cha 16; Primary Ability Scores: Charisma, Dexterity; Secondary Ability Score: Wisdom; Special Qualities: darkvision (60’), hardness 5, construct traits, and undead traits.
This ability replaces bone commander.
At 1st level, as a standard action, a dollmaker can infuse a construct creature within 30 feet with shadow energy. It gains a +1 profane bonus on all attack rolls and saving throws, as well as 1 temporary hit point per Hit Die and a +10 bonus to its movement speed. The bonus on attack rolls and saving throws increases by +1 for every five necromancer levels he possesses. These bonuses last for a number of rounds equal to half his necromancer level (minimum 1 round). He can use this ability a number of times per day equal to 3 + his Intelligence modifier.
This ability replaces bolster.
Starting at 4th level, a dollmaker gains a +2 bonus on saving throws made to resist any ability that would control or charm him. This bonus increases to +4 at 11th level and then again to +6 at 18th level.
This ability replaces unholy fortitude.
At 5th level, the dollmaker can switch positions between himself and those he has connected to with his Phantasmal Strings as a move action. He does not provoke attacks of opportunity when he switches spaces with his construct. The dollmaker may use this ability up to 3 times per day + an additional time for every three necromancer levels after 5th.
This ability replaces fear aura.
At 9th level, the dollmaker attains the ability to float upon phantasmal strings as he walks, gaining the effects of Float for as long as the dollmaker wills it. In addition, his constructs that he is connected with Phantasmal Strings can attain the effects of Fly for 1 minute.
This ability replaces miasma.
At 11th level, the dollmaker’s constructs have entered their finalized form, his constructs gain +4 to Charisma and Dexterity and +2 additional HP per hit die.
This ability replaces undead mastery.
At 13th level, the dollmaker summons the likeness of the terrifying dolls in existance, the Calcabrina, for 1 minute. Only 1 Calcabrina can be summoned at a time. The dollmaker can use this ability up to 3 times per day.
This ability replaces death’s kiss.