Zell is short and has uniquely styled spiky blond hair and blue eyes. He wears a black vest with a red decor along the zipper, a black beater, baggy denim shorts, and black and red tennis shoes. He has a black tribal tattoo on the left side of his face.
Zell Dincht (CR 10)
Male Hume Monk 10
LG Medium Humanoid
Init +6; Senses Perception +16
AC 23, touch 22, flat-footed 18 (+3 Wis, +2 AC Bonus, +1 armor, +4 Dex, +1 dodge, +2 deflect)
HP 89 (10d10+30)
Fort +13, Reflex +14, Will +9
Speed 60 ft.
Melee Unarmed Strike +17/+12 (1d10+7/20 x2)
Special Attacks Flurry of Blows +17/+17/+12 (1d10+7/20 x2), Blitz Techniques, Combo Finishers (Bootshine, Pummel, Meteor Strike, Beat Rush, Combo Breaker)
Special Abilities Stunning Fist +17 (1d10+7/20 x2; DC 18 Fort negates) [10/day], Ki Pool (8 pts), Boost (6/day)
Limit Breaks Absolute Perfection, Ki Blast (10d6, 60-ft.-line; Reflex DC 18 halves damage)
During Combat Zell lets loose on his foes with different blitz techniques for many different situations. Zell likes to stay close to his enemies, but he is fairly cautious in combat. Given the chance, Zell will unleash his combo finishers on the most dangerous looking enemy. He will avoid rushing ahead alone, instead preferring to help other allies flank opponents so he can unleash his attacks uninterrupted.
Str 16, Dex 18, Con 16, Int 10, Wis 17, Cha 10
Base Atk +10/+5; CMB +13; CMD 27
Feats Combat Reflexes, Dodge, Improved Unarmed Strike, Jabbing Style, Mobility, Power Attack, Weapon Finesse
Skills Acrobatics +17, Escape Artist +17, Perception +16, Sense Motive +16, Stealth +17
SQ AC Bonus, Martial Arts (1d10), Evasion, Fast Movement (+30 ft.), Martial Arts Master, Ki Powers (Ki Metabolism, Sudden Speed, Insightful Wisdom, Ki Hurricane), Purity of Body, Improved Evasion
Combat Gear +3 Weighted Hand/Footwraps, Bracers of Armor +1, Belt of Physical Perfection +2, Cloak of Resistance +3, Ring of Protection +2, X-Potion x3, Hi-Potion, Baccus Wine x3; Other Gear Backpack, Bedroll, 1-pint Flask, Trail Rations x3.