Welcome to Final Fantasy d20!
In this handbook, you will find all the information needed to run a Final Fantasy d20 game, or to add Final Fantasy flavor to your normal Pathfinder campaign. The series is designed for electronic distribution, made to for modular access to the game system in PDF format that is easy to print out and use as you need them for your games.
This particular chapter is only the beginning. It is designed as an introduction to the FFd20 game, to give interested parties the overall design philosophy. This chapter is an introduction to the game itself.
It is important to note that this game is built entirely with the Pathfinder rules in mind, and thus often very closely resembles those rules. Departures from the core system were carefully considered and studied to measure their impact on the game. Those departures that were ultimately embraced were those that added a significant “Final Fantasy Feel” to the tabletop game, which includes emulating some aspects of a computer RPG (CRPG) in Pen-
Even with these diversions, care has been taken to ensure a balance with non-
Final Fantasy d20 puts you in control of the vast worlds of Final Fantasy. Regardless of how you use the material in these documents, it is your world now.
What is Final Fantasy d20?
Final Fantasy d20 (abbreviated as FFd20) is a table-
In doing this, FFd20 takes Pathfinder as its rules base, and supplements it with new races, new classes, feats, skills, spells, prestige classes, characters, monsters, meanings, and iconography of the Final Fantasy games. Rather than focus on emulating the mechanics of the FF games, FFd20 cherry-
In short, the rules and advice in these documents is not just for any night of normal gaming. FFd20 promotes episodic, narrative-
FFd20 explores these stories with imagery drawn from the Final Fantasy series, and through that series, through world myth and legend. At the center of FFd20, like at the center of any FF game, is the concept of envelope-
Content to use with FFD20
While some amount of effort has been placed into combining the use of FFD20 with Pathfinder’s base mechanics and content, not all of the pieces work together or are advised to be used at the same time. Find the advised parts of Pathfinder to use with FFD20 below:
Campaign Setting & 3rd-Party Material: FFD20 is not designed with any campaign settings or 3rd-party content in mind, aside from any that has been altered to fit the system. This applies to any content below as well. Ask your GM for approval for anything regarding campaign settings or 3rd-party.
Weapons & Armor: You can freely use any and all weapons and armor from both Pathfinder and FFD20 together.
Gear: You can freely use any gear in both Pathfinder and FFD20 together.
Feats: FFD20 is made to work with almost all feats from Pathfinder, aside from the few that have seen changes in the FFD20 feats sections. Where they appear, use the FFD20 versions.
Skills: FFD20 makes several changes to base Pathfinder skills as well as adds in several new ones. Use all Pathfinder skills but make changes and additions based on the skills page.
Spells: Do not use any spells from Pathfinder, these are completely replaced with FFD20’s spells and songs. If an equivalent spell in FFD20 doesn’t exist, the spell does not exist.
Spell Schools: FFD20 uses its own set of spell schools, subschools, and descriptors, found on the magic page.
Learning Spells, Scrolls and Wands: FFD20 mostly follows the same rules as found in Pathfinder, with a few alterations, find them at the bottom of the magic page.
Wondrous Items: For the most part you can combine both Pathfinder and FFD20 wondrous items. The items you should not use in FFD20 are ones that require any spells that do not exist in FFD20. For example, the Effortless Lace requires the shrink item spell, since that does not exist in FFD20, the item cannot be created or used.
Weapon/Armor Special Abilities: For the most part you can combine both Pathfinder and FFD20 Magical Weapon special abilities and FFD20 Magical Armor special abilities. The special abilities you should not use in FFD20 are ones that require any spells that do not exist in FFD20. For example, the Impact special ability lists the lead blades, righteous might, and giant form spells, none of which exist in FFD20, so the special ability cannot be used.
Bestiary & Creatures: Where possible, stick to the FFD20 Bestiary. Some blue mage spells reference Pathfinder monsters, so feel free to use those. It is up to the GM to pull from the PF bestiary, though note that many are weaker than their FFD20 counterparts.
Currency: FFD20 operates on the use of Gil, which equates to 1 gold from Pathfinder. Find more information on the Gil & Currencies page.