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Legend tells of a sect of monks who live deep in the mountains. These monks much like their predecessors are skilled practitioners of the martial arts. However, unlike the most traditional of monks, years of meditating, and training have taught them a new way. They have done what so few accomplish and learned a special balance. Martial and magic, akin to yin and yang. The white monk’s life, his very beliefs are deeply rooted in tranquility. He has taken his knowledge of the body, and its pressure points, and woven in a perfect balance of white magic, all in the pursuit of a new way to help his fellow man. Truly the white monk has transcended his more animalistic nature, for a life of peace.

The white monk is an archetype of the monk class.

Archetype Main Ability Scores:
The white monk mainly focuses on STR/DEX for martial combat, WIS for their class features and spellcasting, and DEX for their class features.

Archetype Feature Replacements:
1st – Class Skills, Hit Dice, Bodybuilding, Flying Kick. 3rdBoost. 4thMonk Talent. 5th – Zen. 8thDiamond Body, Monk Talent12thMonk Talent13thReinforced Fortitude. 16thMonk Talent. 19th – Inner Strength. 20th – Monk Talent.

Class Skills

A white monk adds Heal and Spellcraft to her class skill list, but loses Intimidate and Stealth.

Healer Training

A white monk’s base attack bonus decreases by one step (from Full BAB to 3/4 BAB). Also decreases white monk’s hit dice from d12 to d8.

AC Bonus (Ex)

A white monk is highly trained at dodging blows, and she has a sixth sense that lets her avoid even unanticipated attacks.

When unarmored and unencumbered, the white monk adds her Wisdom bonus (if any) (this bonus is halved if she has a level in another non-prestige class and this is not her favored class) to her AC and her CMD. If the white monk gains an attribute bonus to her AC or CMD from some other source, it does not stack.

In addition, a white monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. These bonuses to AC apply even against touch attacks or when the white monk is flat-footed.

She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

This ability replaces bodybuilding.

Spells and Cantrips

Beginning at 1st level, a white monk gains the ability to cast white magic spells, which are drawn from the white mage spell list. A white monk begins play with 3 1st level white mage spells of her choice. The white monk also selects a number of additional 1st-level spells equal to her Wisdom modifier to add to her list of spells. Each time a character attains a new monk level, she gains two spells of her choice to add to her list of spells. The two free spells must be of spell levels she can cast. Like most spellcasters, a white monk can find or purchase scrolls with spells to add to her repertoire.

To learn or cast a spell, the white monk must have a Wisdom score equal to at least 10 + the spell level (Wis 11 for 1st-level spells, Wis 12 for 2nd-level spells, and so forth). The Difficulty Class for a saving throw against a white monk’s spell is 10 + the spell level + the white monk’s Wisdom modifier. In addition, a white monk gains additional MP for having a high attribute (Wisdom).

Table: 3/4th MP Progression

LevelBase MPSpell Level
1st21st
2nd31st
3rd41st
4th52nd
5th62nd
6th82nd
7th103rd
8th133rd
9th163rd
10th204th
11th244th
12th294th
13th345th
14th395th
15th455th
16th516th
17th576th
18th646th
19th716th
20th796th

In addition, a white monk learn a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they do not consume MP and may be used again. White monks begin with 2 0-level spells and gain an additional 0-level spell every three levels after 1st level.

This ability replaces flying kick and monk talents gained at 4th, 8th, 12th, 16th, and 20th levels.

Fast Movement (Ex)

At 3rd level, a white monk gains a +10 foot enhancement bonus to her land speed. This bonus increases by an additional 10 feet at every third level past 3rd. A white monk in armor or carrying a medium or heavy load loses this extra speed.

This ability replaces boost and reinforced fortitude.

Clear Mind (Ex)

At 5th level, a white monk can regain her MP quicker. The white monk must be relaxed and must be free from overt distractions, such as combat raging nearby or other loud noises. For example, she could be riding in the back of a carriage and benefit from this ability. The white monk does not gain this recovery if she is asleep or unconscious. The white monk regains 1 MP per hour. This increases by 1 for every five monk levels after 5th.

This ability replaces zen.

Diamond Mind (Ex)

At 8th level, the white monk hardens her mind’s defense. She is immune to all forms of non-self-inflicted Wisdom damage, drain, and penalties.

This ability replaces diamond body.

Inner Fire (Ex)

At 19th level, the white monk attains the ability to draw out her latent power, bolstering her defenses. As a standard action, the white monk gains a source of DR/-, with this amount being equal to the white monk’s Wisdom bonus. This effect stacks with any existing sources of DR/-, and lasts for 1 minute.

The white monk can use this ability 3 times per day.

This ability replaces inner strength.

White Monk