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Table: Summoner Archetypes

ArchetypePrerequisitesDescription
Allagan ArcanimistAmong those who study the art of summoning, allagan arcanimists delve the deepest into the recesses of history, magical theory, and forgotten places. These practitioners are the very definition of arcane casters, as they draw upon the hidden essence of aetheric forces to power both their magic and their summoned companions—egis.
Bismarckian SubjugatorVanu VanuTaking to the skies, a bismarckian subjugator flies around on the back of the great white sky whale, Bismarck. Soaring up into the clouds and diving back down to the ground, the vanu vanu on its back slings spells at his foes below while commanding the battlefield.
CallerMost summoners forge a bond with a single, powerful avatar, but some summoners seek to control a variety of creatures. The caller sacrifices the power of his avatar in favor of summoning a plethora of otherworldly creatures to aid him.
DominantDominants are warriors born or otherwise merged with a powerful Avatar. Seen by some as gods amongst men, they harness the power of the Avatar to strengthen themselves and bring destruction to all who oppose them.
EvokerSome evokers choose to summon a planar creature rather than an aspect of a primal or deity.
FlamecallerAmalj'aaSome Amalj’aa are born with a powerful connection to the flame, and can channel their primals will from it. These Flamecallers are guarded by a small mote of Ifrit’s Power.
Iconic SummonerThese summoners form a pact with an iconic hero instead of an avatar.
Master CallerThose who can give their life in dedication to their god earns their respect and can call upon multiple gods to summon their avatars. These summoners come from all forms of life, and can summon the will of the gods in all forms as well.
Triad MasterTriple Triad is an extremely popular card game in some worlds, and some enthusiasts are able to turn monsters into cards. A true triad master is able to re-summon these monsters into battle.

Non-FF Archetypes

The following archetypes are based off of pop-culture references outside of Final Fantasy and may not fit within the theming of your campaign. Consult your DM before using them.

Table: Non-FF Summoner Archetypes

ArchetypePrerequisitesDescriptionReference
Persona EvokerGiven the power to control outsiders by the gods themselves, the persona evoker seeks to control, ignore or break fate. Often using the power he is granted to go against those who aim to destroy the balance. After facing his inner demons and desires, a persona evoker gains the ability to control a manifestation of his true self as well as command the true selves of other beings.Persona
Slime RancherSlime ranchers are the willing representatives of ooze-kind. They have learned how to work with non-sentient oozes, slimes, flans, and jellies and use them to further their cause. A slime rancher’s goal is to cultivate a positive relationship between the denizens of ooze and the world of men. Their hope is that the next time an adventurer encounters these creatures, they see an opportunity for positive gain, instead of an adversary that needs to be destroyed. The abilities of a slime rancher allow them to better locate and interact with ooze-kind. At higher levels, they can even summon an ooze to aid them in combat. In addition, closeness to these creatures has given a slime rancher the ability to assume an amorphous form.My Isekai Life: I Gained a Second Class and Became the Strongest Sage in the World! anime
Servant ConjurerThese summoners summon a heroic spirit from the past instead of an avatar.Fate/STAY Night anime