Zell is short and has uniquely styled spiky blond hair and blue eyes. He wears a black vest with a red decor along the zipper, a black beater, baggy denim shorts, and black and red tennis shoes. He has a black tribal tattoo on the left side of his face.
Zell Dincht (CR 1)
Male Hume Monk 1
LG Medium Humanoid
Init +5; Senses Perception +7
AC 17, touch 17, flat-footed 13 (+3 Wis, +3 Dex, +1 dodge)
HP 11 (1d10+1)
Fort +3, Reflex +5, Will +3
Speed 30 ft.
Melee Unarmed Strike +4 (1d6+3/x2)
Special Attacks Flurry of Blows +4/+4 (1d6+3/x2), Blitz Techniques, Combo Finishers (Bootshine)
Special Abilities Stunning Fist +4 (1d6+3; DC 14 Fort or Stun 1 round) [1/day]
Limit Breaks Absolute Perfection, Ki Blast (1d6, 60-ft.-line; Reflex DC 14 halves)
During Combat Zell lets loose on his foes with different blitz techniques for many different situations. Zell likes to stay close to his enemies, but he is fairly cautious in combat. He will avoid rushing ahead alone, instead preferring to help other allies flank opponents so he can unleash his attacks uninterrupted.
Str 14, Dex 16, Con 13, Int 10, Wis 16, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Dodge, Improved Unarmed Strike, Weapon Finesse
Skills Acrobatics +7, Escape Artist +7, Perception +7, Sense Motive +7, Stealth +7
SQ AC Bonus, Martial Arts (1d6)
Combat Gear Weighted Hand/Footwraps; Other Gear Backpack, Bedroll, 1-pint Flask, Trail Rations x3, 60 gil.
*Zell puts his favored class bonus into bonus Skill Ranks.
**If playing in a game that allows traits, Zell gains the “Reactionary” and “Competitive” traits.