Templars serve the militant arm of a church, ready to stand guard over the religion’s holy places and to be its swift, avenging arm against those who resist its truth.
The templar is an archetype of the white mage class.
Weapon and Armor Proficiency
Templars are proficient with all simple weapons and 1 martial weapon of her choice. She is also proficient with light armor, medium armor, and shields (except tower shields).
A templar loses access to 7th through 9th level spells and has a lower Base MP as noted below.
Table: 3/4th MP Progression
|Level||Base MP||Spell Level|
A templar’s base attack bonus increases by one step (from 1/2 BAB to 3/4 BAB). Also increases templar’s hit dice from d6 to d8.
A templar gains a bonus feat at 1st level, then again at 5th level and every five levels thereafter (to a maximum of five at 20th level). The templar may treat her white mage level as her base attack bonus and her fighter level when selecting combat feats. These bonus feats must be chosen from the following list: Armor Focus, Heavy Armor Proficiency, Improved Shield Bash, Martial Weapon Proficiency, Saving Shield, Shield Focus, Shield Ward, Tower Shield Proficiency, and Weapon Focus.
At 10th level, a templar may also choose from the following feats: Exotic Weapon Proficiency, Greater Shield Focus, Greater Weapon Focus, Improved Critical, Improved Shield Focus, Shield Slam, Shield Specialization, and Weapon Specialization.
This ability replaces white magery.
Armored Mage (Ex)
At 3rd level, normally, armor heavier than light armor interferes with a spell-
This ability replaces divine caress, divine seal, and divine veil.
Legion’s Blessing (Su)
At 10th level, a templar gains the ability to confer beneficial spells quickly to a large group of allies. As a full-round action, the templar may confer the effects of a single harmless spell with a range of touch to a number of creatures equal to half her white mage level. The spell’s range remains touch, so all intended recipients must be within the templar’s reach when the spell is cast. Using the legion’s blessing expends the MP of the spell, but it also requires the templar to spend 3 additional MP without increasing the spell level. The templar can use this ability a number of times equal to 3 + her Charisma modifier.
This ability replaces doublecast.