These techniques utilize the fast strikes of a fencer’s weapon. At 2nd level and every two fencer levels thereafter, the fencer may choose to learn one of the following techniques.
Table: Lunge Techniques
|Checkmate (Ex)||Prerequisite(s): Fencer 16, Swarmstrike lunge technique
The fencer’s poison becomes more potent. If the target fails it’s save versus Swarmstrike, it’s also inflicted with the Doom status effect, with a duration of 2d4 rounds. A creature can only be the target of one Doom effect from this ability at a time.
|Featherblow (Ex)||Because the fencer values successful hits over actual damage dealt, she can subtract damage from her weapon’s potential damage and add the same amount to her attack bonus. However, the weapon must do a minimum 1 point of damage. For example, the fencer who wields a rapier can subtract up to 5 points from the damage, since the rapier has a damage potential of 6 points, and add that to her attack bonus. If she were wielding a +3 rapier, she could subtract up to 8 points from damage, since the weapon has a damage potential of 9 points, and add that to her attack bonus. The fencer declares this power before rolling her attack, and the amount subtracted cannot exceed her base attack bonus.|
|Keen Eye (Ex)||Prerequisite(s): Fencer 8, Shadowstick lunge technique
When a fencer uses Shadowstick, it applies to every attack made during her turn.
|Manastrike (Ex)||Prerequisite(s): Fencer 12, Shadowstick lunge technique
The fencer strikes at the miniscule pressure points that block the flow of Mana in spellcasters. If the target fails it’s save versus Shadowstick, the target also takes 1d4 points of MP damage per four Fencer levels.
|Night Talon (Su)||As a standard action, the fencer makes a ranged attack with her melee weapon against a target within 30 feet, dealing her normal weapon damage on a successful hit.|
|Parry (Ex)||A fencer learns to parry the attacks of other creatures, causing them to miss. Whenever the fencer takes a full attack action with a light or one-handed piercing weapon, she can elect not to take one of her attacks. At any time before her next turn, she can attempt to parry an attack against her or an adjacent ally as an immediate action. To parry the attack, the fencer makes an attack roll, using the same bonuses as the attack she chose to forego during her previous action. If her attack roll is greater than the roll of the attacking creature, the attack automatically misses. For each size category that the attacking creature is larger than the fencer, the fencer takes a –4 penalty on her attack roll. The fencer also takes a –4 penalty when attempting to parry an attack made against an adjacent ally. The fencer must declare the use of this ability after the attack is announced, but before the roll is made.|
|Piercing Blow (Ex)||As a swift action, the fencer can declare her next attack to be a Piercing Blow. If the attack hits, the fencer makes another attack at the same base attack bonus against a target adjacent to the first. If the attack is another Lunge Technique, such as Featherblow or Manastrike, the second attack is also a Lunge Technique using the same choices or results as before. The second target does not need to be within the fencer's reach.|
|Piercing Flurry (Ex)||Prerequisite(s): Fencer 8, Piercing Blow lunge technique
When a fencer uses Piercing Blow, it applies to all attacks she makes this turn.
|Riposte (Ex)||Prerequisite(s): Fencer 8, Parry lunge technique
The fencer can make an attack of opportunity against any creature whose attack she successfully parries, so long as the creature she is attacking is within reach.
|Riposte Mastery (Ex)||Prerequisite(s): Fencer 14, Parry and Riposte lunge techniques
As per riposte, except the fencer may make an additional riposte for each attack she has successfully parried. However, all ripostes after the first receive a –5 penalty to her attack roll for each time used after the first one.
|Shadowstick (Ex)||Once per round, as a free action, the fencer can aim carefully. The next strike before the end of her turn deals damage as normal and inflicts the Slow status effect on the target for a number of rounds equal to half the fencer’s level. The target can make a Fortitude save to negate the Slow status (DC 10 + half of the fencer’s level + her Charisma modifier). A creature can only be the target of one Slow status effect from this ability at a time.|
|Stinger (Ex)||As a swift action, the fencer can poison her weapon. The next strike before the end of her turn deals damage as normal and inflicts the Poison status effect on the target for a number of rounds equal to half of the Fencer’s level. The target can make a Fortitude save to negate the poison status (DC 10 + half of the fencer’s level + her Charisma modifier). A creature can only be the target of one Poison status effect from this ability at a time.|
|Swallowtail (Ex)||As a standard action, the fencer can make an attack roll against all adjacent foes using her highest BAB.|
|Swarmstrike (Ex)||Prerequisite(s): Fencer 8, Stinger lunge technique
When a fencer uses Stinger, it applies to every attack made during her turn.