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Trait NameBenefits
Adaptable Flatter (Seeq)You gain a +1 trait bonus on Bluff checks and on attack rolls against opponents who are denied their Dexterity bonus to AC against you.
Advantageous Distraction (Goblin)Once per day as a swift action, you can be momentarily distracted in combat—ducking an axe swing to inspect a toadstool, or stooping behind a tree to lick some bark and accidentally avoiding an arrow, and so on. When you activate this ability, you gain a +2 dodge bonus to your AC for 1 round.
Aerial Observer (Aegyl)You gain a +2 trait bonus on Perception checks while you are at least 30 feet above ground level.
Animal Friend (Tarutaru)You gain a +1 trait bonus on Will saving throws as long as an animal (Tiny or larger, must be at least indifferent toward you) is within 30 feet, and Handle Animal is always a class skill for you.
Arcane Dabbler (Nu Mou)Choose a 0-level black or white magic spell. You may cast that spell once per day as a spell-like ability. Your caster level is equal to your highest class level in a spellcasting class; if you have no caster level, it functions at CL 1st. The spell-like ability’s save DC is Intelligence– or Wisdom-based (chosen when you select this trait).
Bauble Fascination (Burmecian)You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
Big Boned (Au Ra)You gain a +1 trait bonus on combat maneuver checks made to overrun opponents, as well as a +1 trait bonus to your CMD against trip attempts.
Bloodlust (Varg)Once per day, when you deal damage to a foe with a natural attack, you may gain 1d6 temporary hit points as an immediate action. These temporary hit points last for 1 minute.
Bouncy (Goblin)Whenever you take falling damage, the first 1d6 points of lethal damage suffered in the fall are automatically converted to nonlethal damage. You also gain a +2 trait bonus on all Reflex saves made to avoid unexpected falls.
Brute (Seeq)You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.
Business Venturer (Burmecian)You gain a +1 trait bonus on Appraise, Knowledge (local), and Profession (merchant) checks, and one of these skills (your choice) is a class skill for you.
Canopy Prowler (Mithra)You gain a +1 trait bonus on Climb checks, and Climb is always a class skill for you. If you possess the climber racial trait, you also gain a +1 trait bonus on Stealth checks while climbing.
Cold Fortitude (Ronso)You gain a +4 trait bonus on Fortitude saving throws against nonlethal ice damage.
Dilettante Artist (Elvaan)You gain a +1 trait bonus to one category of Perform checks and a +1 trait bonus to Diplomacy checks. One of these skills (your choice) is always a class skill for you.
Faith Healer (Guado)You can make a Heal check weekly to earn money as though making a Profession check. In addition, you gain a +1 trait bonus on Heal checks.
Feline Instinct (Mithra)In any combat in which you act during the surprise round, you gain a +3 trait bonus on your initiative check.
Following Breeze (Sylph)As long as you get a running start, you gain a +2 trait bonus on Acrobatics checks made to jump. Your speed increases by 5 feet when you use the run action.
Forest Senses (Viera)When in any unsettled, uncivilized terrain, you gain a +2 trait bonus on Perception checks to act during a surprise round, and take no penalty on Perception checks while sleeping.
Forlorn (Galka)You gain a +1 trait bonus on Fortitude saving throws.
Freed Slave (Moogle)You gain a +1 trait bonus on Diplomacy and Knowledge (nobility) checks and Knowledge (nobility) is a class skill for you.
Industrious (Al Bhed)When you successfully use the aid another action to aid an ally’s Craft or Profession check, that character gains an additional +1 trait bonus on the check (in addition to the +2 bonus normally granted for successfully aiding another). If you have a racial bonus on that skill, your ally gains a +2 trait bonus instead.
Inquisitive Banterer (Mithra)You gain a +1 trait bonus on Diplomacy checks. In addition, you can use Diplomacy to gather information in 1d2 hours instead of 1d4.
Lettered (Tarutaru)Linguistics is a class skill for you, and you gain a +1 trait bonus on Linguistics checks made for the purpose of deciphering writing in an unfamiliar language. You never draw a false conclusion if you fail your Linguistics check; instead, you simply realize you cannot make sense of the writing.
Perfect Servant (Hypello)You gain a +3 trait bonus on Diplomacy checks made to influence anyone with at least one level of Aristocrat.
Providential Passenger (Moogle)Improve the starting attitude that airship captains, caravan leaders, and those with similar sorts of responsibilities have toward you by one step.
Purple Scales (Au Ra)In addition to speaking Draconic, you begin play with the ability to speak one of the following: Aklo, Dwarven, Goblin, or Undercommon.
Rapscallion (Moogle)You gain a +1 trait bonus on Escape Artist checks and a +1 trait bonus on initiative checks.
Scamper (Burmecian)During the first round of combat in which you can act, you ignore difficult terrain and gain an additional 5 feet of movement. This benefit does not apply when you are carrying a medium or heavier load.
Scrounger (Moogle)You can buy objects with the broken condition at half price (instead of the normal three-quarters price). The value of the unbroken version of these objects cannot exceed four times your character level. The price you pay for this object can never exceed more than twice your character level in gil (for example, at 5th level you can spend up to 10 gil on a broken object, meaning you can buy any object that, if not broken, has a value of 20 gil or less).
Seeker of Brightness (Nu Mou)Choose a Knowledge skill; you gain a +1 trait bonus on Knowledge checks of that type and on Perception checks.
Skilled Telepath (Tonkin)The range of your limited telepathy racial ability increases by 5 feet.
Slave Smuggler (Moogle)When hiding a Medium or smaller creature from an opponent actively searching you or your cargo, both you and the creature to be smuggled can attempt Stealth checks and select the higher of the two results for your smuggled ally to use while hiding.
Slippery Step (Sahagin)You are always considered to have firm footing when fighting underwater, and you gain a +2 trait bonus on Acrobatics checks and Climb checks on wet surfaces or in wet terrain, including bogs, standing or running water, or a storm-tossed ship.
Superior Clutch (Roegadyn)You gain a +1 trait bonus on damage rolls when using weapons intended for creatures of a larger size.
Thunderborn (Sylph)Once per day when you cast a spell that deals lightning damage, you can choose to make half of the damage lightning damage and the other half non-elemental damage.
Tiger’s Claw (Mithra or Ronso)Whenever you use the charge action, you gain a +1 trait bonus on your weapon damage roll.
Tough Skin (Au Ra)You gain a +1 trait bonus to AC when opponents attempt to confirm critical hits with either bludgeoning or slashing weapons.
Transitional (Ronso)Once per day when you attempt a Survival check to predict the weather, you can add a trait bonus equal to 3 + 1/2 your character level. In addition, you gain a +1 trait bonus on Fortitude saves against the effects of cold and hot weather.
Tropical Botanist (Mandragora)You gain a +1 trait bonus on Knowledge (nature) checks to locate or identify plants and on saving throws against the extraordinary abilities of plants.
Warrior of Old (Elvaan)You gain a +2 trait bonus on initiative checks.
Well-Informed (Hypello)You gain a +1 trait bonus on Diplomacy checks to gather information and Knowledge (local) checks. One of these skills (your choice) is always a class skill for you.
Wind-Carried Voices (Sylph)You gain a +1 trait bonus on Sense Motive checks to tell when someone is lying to you. Additionally, at will, as long as you are outdoors or in an area where there is noticeable air movement, you can whisper to any creature from up to 30 feet away. You can only designate one person in sight to hear your voice, and nearby creatures can hear these messages with a successful DC 20 Perception check. This is an extraordinary ability that otherwise functions as message.
Woodland Stride (Viera)For 3 rounds per day, you can move through light or heavy undergrowth at full speed. This ability doesn’t work in terrain that has been magically manipulated to impede motion.