Locke is of average height with a wiry build. He has light brown hair and wears a bandanna that is rolled into a headband. He wields a shortsword and a dagger in combat.
Locke Cole (CR 1)
Male Hume Thief 1
CG Medium Humanoid
Init +8; Senses Perception +4
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
HP 10 (1d8+2)
Fort +2, Reflex +6, Will +0
Speed 30 ft.
Melee Shortsword +2 (1d6/19-20 x2), Dagger +2 (1d4/19-20 x2) or Shortsword +4 (1d6/19-20 x2)
Ranged Dagger +4 (1d4/19-20 x2)
Special Attacks Sneak Attack (+1d6)
Special Abilities Mark
Limit Breaks Perfect Dodge, Vanish
During Combat Although he jokes around lot and is often less than serious, Locke still understands the value of hiding to get the drop on his foes.
During Combat Locke makes Sneak Attacks on his foes to maximize the damage of his shortsword and daggers.
Str 10, Dex 18, Con 14, Int 12, Wis 11, Cha 15
Base Atk +0; CMB +0; CMD 14
Feats Improved Initiative, Two-Weapon Fighting
Skills Acrobatics +8, Appraise +5, Bluff +6, Disable Device +8, Escape Artist +8, Knowledge (Dungeoneering) +5, Knowledge (Local) +5, Perception +4, Sleight of Hand +8, Stealth +8
Languages Common and 1 more
SQ Trapfinding, Finesse Training
Combat Gear Shortsword, Dagger x5, Hide Shirt, Squid Ink (Will DC 11), Healing Spring; Other Gear Bedroll, Backpack, 1-Pint Flask, Trail Rations x3.
*Locke puts all of his favored class bonus into bonus skill ranks.
** If playing in a campaign that allows traits, Locke gains the “Reactionary” and “Trustworthy” traits.