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Feral guardians are trained with animal companions to detect and give warning about physical threats to the people and places they protect.

The feral guardian is an archetype of the warrior class.

Archetype Main Ability Scores:
The feral guardian mainly focuses on STR for martial combat and CON and WIS for their class features.

Archetype Feature Replacements:
1stChosen Weapon. 2ndCombat Offenses, Warrior Talent. 4thWarrior Talent. 6thWarrior Talent. 8thWarrior Talent. 10thWarrior Talent. 12thWarrior Advanced Talent. 14thWarrior Advanced Talent, Critical Aim. 16thWarrior Advanced Talent, Assured Crits. 18thWarrior Advanced Talent. 20thWarrior Advanced Talent.

Limit Breaks (Su)

The feral guardian’s warrior limit breaks no longer need chosen weapon to function.

This ability modifies the warrior’s standard limit breaks.

Animal Companion (Ex)

At 1st level, a feral guardian gains an animal companion, treating his warrior level as his effective beastmaster level for the purpose of this ability.

This ability replaces chosen weapon.

Share Training (Ex)

At 2nd level, when the animal companion can see and hear its master, it can use any combat feat possessed by the feral guardian. The animal companion doesn’t have to meet the feat’s prerequisites, but at the GM’s discretion may be precluded from using certain combat feats due to its physical form. For example, a feral guardian’s wolf companion with access to Exotic Weapon Proficiency (spiked chain) would not gain the ability to use spiked chains, since it doesn’t have any limbs capable of properly handling them.

This ability replaces combat offenses.

Warrior Talents (Ex)

At 2nd level, a feral guardian loses access to any warrior talent that interacts with chosen weapon, but instead gains access to beastmaster tricks, treating his warrior level as his effective beastmaster level for the purpose of this ability.

This ability may replace warrior talents.

Nature Sense (Ex)

At 3rd level, a feral guardian gains a +2 bonus on Knowledge (nature) and Survival checks.

This ability replace chosen knowledge.

Critical Aim (Ex)

A feral guardian’s animal companion gains the bonus to critical hit range with its natural attacks instead.

This ability modifies critical aim.

Assured Crits (Ex)

A feral guardian’s animal companion gains the bonus to critical hit confirmations with its natural attacks instead.

This ability modifies assured crits.

Feral Guardian