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Table: 0-Level Black Mage Spells

Spell NameDescription
Alter FoodAlter the properties of food to be delicious or disgusting.
Alter ObjectMake slight alterations to a single object, or create objects, as a party trick.
BleedCause a stabilized creature to resume dying.
Dark OrbOrb deals 1d3 shadow damage.
DazeA single humanoid creature with 4 HD or less loses its next action.
Detect MagicDetects all spells and magic items within 60 ft.
Elemental OrbOrb deals 1d3 elemental damage of chosen type.
Gather CoinCommand all nearby coins into your possession.
GrabAble to grab an unattended object up to 5 pounds from close range..
IgniteIgnites flammable objects.
Magical CleaningClean a single object of all dirt.
Magical HygieneClean a creature's body of filth, making them fit for a social gathering.
MendingMakes minor repairs on an object.
MessageWhisper conversation at distance.
PenumbraProtects creature or object from bright light.
Read MagicRead magical scrolls.
TorchlightObject shines like a torch.
Touch of FatigueTouch attack fatigues target.

Table: 1st-Level Black Mage Spells

Spell NameDescription
AeroRanged touch that deals 1d6 points of wind damage + casting modifier + 1 per level (max of +5) and inflicts Squalled status effect.
Air BubbleProvides breathable air for one creature.
BlastTarget is knockback 5 feet and has a chance to fall prone.
BlindTarget is inflicted with Blind status.
BlizzardRanged touch that deals 1d6 points of ice damage + casting modifier + 1 per level (max of +5) and inflicts Frozen status effect.
CharmTarget is inflicted with Charm status.
Choco FeatherQuick reaction to slow a creature’s fall.
DarkRanged touch that deals 1d6 points of shadow damage + casting modifier + 1 per level (max of +5) and inflicts Dimmed status effect.
DeafenMakes subject deaf.
DetonateTarget and creatures within a 5-ft.-radius take caster level (max of 5) + Intelligence modifier points of fire damage.
Dragon JumpSubject gains a +10 enhancement bonus on all Acrobatics checks to jump.
Endure ElementsSubject is protected from hot and cold environments.
EngulfTarget takes caster level (max of 5) + Intelligence modifier points of water damage per round until freed.
EntombTarget takes caster level (max of 5) + Intelligence modifier points of earth damage per round until freed.
FireRanged touch that deals 1d6 points of fire damage + casting modifier + 1 per level (max of +5) and inflicts Burning status effect.
Flame BreathCaster breathes a cone of fire in 15-ft.-cone burst, dealing 1d4 points of fire damage per level.
Icicle DaggerCreates a magical dagger out of ice, dealing additional ice damage.
Mage ArmorGives subject +4 armor bonus.
MountSummons a yellow chocobo to serve the caster as a mount.
ObscureTarget radiates darkness out to a 10-ft.-radius.
Ray of EnfeeblementTarget takes a 1d6 Strength penalty + 1 per two levels.
Ruin1d4+1 damage; +1 missile per two levels above 1st (max 5).
SaberFor the duration of the spell, you gain a +1 bonus to attack rolls and +2 to damage rolls with any weapon, unarmed strike, or natural attacks.
ShieldInvisible disc gives +4 to AC, negates an amount of ruin damage.
Shocking GraspCaster gains a touch attack that deals 1d6 points of lightning damage per level.
SleepTarget is inflicted with Sleep status.
SlickA sheet of ice bursts from the target in a 10-ft.-radius, causing creatures to fall prone.
SparkDeals caster level (max of 5) + Intelligence modifier points of lightning damage to primary target and arcs to secondary targets within 10 feet.
StoneRanged touch that deals 1d6 points of earth damage + casting modifier + 1 per level (max of +5) and inflicts Weighted status effect.
Stone FistCaster transforms his hands into living stone and able to deal lethal unarmed strikes.
SwimSubject gains a swim speed of 30 feet.
ThunderRanged touch that deals 1d6 points of lightning damage + casting modifier + 1 per level (max of +5) and inflicts Static status effect.
WaterRanged touch that deals 1d6 points of water damage + casting modifier + 1 per level (max of +5) and inflicts Drenched status effect.
Water BlastA blast of water pushes the target back.
Wind ArmorSubject is surrounded by a field of wind, providing a +2 deflection bonus to AC.
Wind RunnerCaster increases his base land speed by 30 feet.
Wind ShieldCaster creates a field of ever-flowing gust of wind around him to deflect ranged attacks.

Table: 2nd-Level Black Mage Spells

Spell NameDescription
Aero IIRanged touch that deals 3d6 points of wind damage + casting modifier + 1 per level (max of +10) and inflicts Squalled status effect.
Blast IITarget is knockback 10 feet and has a chance to fall prone.
Blizzard IIRanged touch that deals 3d6 points of ice damage + casting modifier + 1 per level (max of +10) and inflicts Frozen status effect.
Burning ArcDeals 1d6 points of fire damage per level to primary target and arcs to secondary targets.
Dark IIRanged touch that deals 3d6 points of shadow damage + casting modifier + 1 per level (max of +10) and inflicts Dimmed status effect.
DarknessCauses an object to radiate darkness out to 20 feet.
DarkvisionSubject gains darkvision up to 60 feet.
Defensive ShockCreatures attacking the caster take 1d6 points of lightning damage per two levels.
Detonate IITarget and creatures within a 10-ft.-radius take caster level (max of 10) + 3x Intelligence modifier points of fire damage.
Elemental ResistanceSubject gains elemental resistance of a chosen type.
Elemental TouchCaster infuses his hands with elemental energy of a chosen type.
Elemental WeaponCreates a magical floating weapon of a chosen element type.
Endure Elements, CommunalAs endure elements, but may divide the duration among creatures touched.
Engulf IITarget takes caster level (max of 10) + 3x Intelligence modifier points of water damage per round until freed.
Entomb IITarget takes caster level (max of 10) + 3x Intelligence modifier points of earth damage per round until freed.
Fiery ShurikenCreates floating shuriken made out of fire to launch as a ranged touch attack.
Fire IIRanged touch that deals 3d6 points of fire damage + casting modifier + 1 per level (max of +10) and inflicts Burning status effect.
Flaming SphereCreates a globe of fire that rolls in the direction the caster desires, dealing 3d6 points of fire damage.
FloatSubject floats a couple of feet off the ground.
Frigid TouchTarget takes ice damage and is staggered.
Frost FallCreates an area of chilling frost, dealing 2d6 points of ice damage to all within a 5-ft.-radius burst.
GlideCaster can fall slowly like choco feather and able to glide.
Icy BreathCaster breathes a cone of ice in 15-ft.-cone burst, dealing 4d6 points of ice damage.
ImperilTarget takes 3 points of damage from 1d6 random elements and is inflicted with Imperil status.
LevitateSubject is able to move up or down up to 20 feet each round.
Mount, CommunalAs mount, but summons up to 6 yellow chocobos and may divide the duration among chocobos summoned.
Obscure IITarget radiates darkness out to a 20-ft.-radius.
Pernicious PoisonTarget takes a -4 penalty against poison.
PoisonTarget is inflicted with Poison status effect that deals 1d6 points of non-elemental damage + casting modifier per round.
See InvisibilityCaster is granted the ability to see invisible beings and objects.
SilenceTarget is inflicted with Silence status.
Slick IIA sheet of ice bursts from the target in a 20-ft.-radius, causing creatures to fall prone.
SlipstreamSubject rides a low-cresting wave of water to travel along the surface of water or ground.
Spark IIDeals caster level (max of 10) + 3x Intelligence modifier points of lightning damage to primary target and arcs to secondary targets within 20 feet.
Stone IIRanged touch that deals 3d6 points of earth damage + casting modifier + 1 per level (max of +10) and inflicts Weighted status effect.
Stone CallCreates a rain of dirt, gravel, and small pebbles to fill the area, dealing 2d6 points of earth damage.
TemperAffected weapon deals an additional +2 damage.
Thunder IIRanged touch that deals 3d6 points of lightning damage + casting modifier + 1 per level (max of +10) and inflicts Static status effect.
Wall ClimbSubject gains a climb speed of 20 feet.
Water IIRanged touch that deals 3d6 points of water damage + casting modifier + 1 per level (max of +10) and inflicts Drenched status effect.
Whispering WindCaster is able to send a message or sound on the wind to a designated spot.
Wind BarrierSubject gains damage reduction 10/- against projectiles.

Table: 3rd-Level Black Mage Spells

Spell NameDescription
Aera1d6 wind damage per level, 20-ft. radius.
Aero IIIRanged touch that deals 5d6 points of wind damage + casting modifier + 1 per level (max of +15) and inflicts Squalled status effect.
Aetherial ManipulationPull yourself towards an adjacent square to an ally within close range.
Ash StormBlocks sight and makes ground become difficult terrain.
Battering BlastTarget takes wind damage and subjects the target to a Bull Rush.
BioTarget is inflicted with Sap status effect that deals 2d4 points of non-elemental damage + casting modifier per round.
BlacklightCreates an area of impenetrable darkness.
Blast IIITarget is knockback 15 feet and has a chance to fall prone.
BlindgaAs blind, but all within 30 feet.
Blizzara1d6 ice damage per level, 20-ft. radius.
Blizzard IIIRanged touch that deals 5d6 points of ice damage + casting modifier + 1 per level (max of +15) and inflicts Frozen status effect.
Choco Feather, MassAs choco feather, but multiple creatures.
Cloak of WindsSurrounds a creature with a shroud of wind to deflect ranged attacks.
Dark IIIRanged touch that deals 5d6 points of shadow damage + casting modifier + 1 per level (max of +15) and inflicts Dimmed status effect.
Darkra1d6 shadow damage per level, 20-ft. radius.
Darkvision, CommunalAs darkvision, but may divide the duration among creatures touched.
DeafgaAs deafen, but all within 30 feet.
Deeper DarknessObject sheds supernatural shadow in 60-ft. radius.
Detonate IIITarget and creatures within a 15-ft.-radius take caster level (max of 15) + 5x Intelligence modifier points of fire damage.
DispelCancels one magical spell or effect.
Dragon Jump IISubject gains a +20 enhancement bonus on all Acrobatics checks to jump.
Elemental AuraCreates an aura of a chosen element around the caster.
Elemental Resistance, CommunalAs elemental resistance, but may divide the duration among creatures touched.
Enfeeblement, MassAs enfeeblement, except all within 30 feet.
Engulf IIITarget takes caster level (max of 15) + 5x Intelligence modifier points of water damage per round until freed.
Entomb IIITarget takes caster level (max of 15) + 5x Intelligence modifier points of earth damage per round until freed.
Fira1d6 fire damage per level, 20-ft. radius.
Fire IIIRanged touch that deals 5d6 points of fire damage + casting modifier + 1 per level (max of +15) and inflicts Burning status effect.
FlySubject gains a flying speed of 20 feet.
ImmobilizeTarget is inflicted with Immobilize status.
InfectTarget is inflicted with Disease status.
Lightning BoltCreates a bolt of lightning that deals 1d6 points of lightning damage per caster level in a 120-ft.-line.
Obscure IIITarget radiates darkness out to a 30-ft.-radius.
SleepgaAs sleep, but all within 30 feet.
Sleet StormCreates a storm of driving sleet to block all sight and makes walking in the area difficult.
Slick IIIA sheet of ice bursts from the target in a 30-ft.-radius, causing creatures to fall prone.
SlowTarget is inflicted with Slow status.
Spark IIIDeals caster level (max of 15) + 5x Intelligence modifier points of lightning damage to primary target and arcs to secondary targets within 30 feet.
Stone IIIRanged touch that deals 5d6 points of earth damage + casting modifier + 1 per level (max of +15) and inflicts Weighted status effect.
Stonera1d6 earth damage per level, 20-ft. radius.
Stone ShapeCaster is able to form an existing piece of stone into any shape.
Thundara1d6 lightning damage per level, 20-ft. radius.
Thunder IIIRanged touch that deals 5d6 points of lightning damage + casting modifier + 1 per level (max of +15) and inflicts Static status effect.
Void AuraCaster is surrounded by an aura of nothingness that causes fatigue and disallows creatures from speaking while adjacent to him.
Wall Climb, CommunalAs wall climb, but may divide the duration among creatures touched.
Water IIIRanged touch that deals 5d6 points of water damage + casting modifier + 1 per level (max of +15) and inflicts Drenched status effect.
Watera1d6 water damage per level, 20-ft. radius.
Water BreathingSubjects gain the ability to breathe underwater.
Water WalkSubjects gain the ability to walk upon water.
Wind Barrier, CommunalAs wind barrier, but may divide the duration among creatures touched.
Wind WallCreates an invisible vertical curtain of wind to deflect projectiles.

Table: 4th-Level Black Mage Spells

Spell NameDescription
Aero IVRanged touch that deals 7d6 points of wind damage + casting modifier + 1 per level (max of +20) and inflicts Squalled status effect.
Ball LightningGlobes of lightning that deal 3d6 points of lightning damage each.
Blaze SpikesCreatures attacking the subject of this spell take 1d6 points of fire damage.
Blizzard IVRanged touch that deals 7d6 points of ice damage + casting modifier + 1 per level (max of +20) and inflicts Frozen status effect.
BreakTarget is inflicted with Petrify status.
Dark IVRanged touch that deals 7d6 points of shadow damage + casting modifier + 1 per level (max of +20) and inflicts Dimmed status effect.
Darkvision, GreaterAs darkvision, but the range extends out to 120 feet.
DazeraAs daze, but all within 30 feet.
DecoyCauses enemies that look at your target to become antagonized if they fail a will save.
DisableTarget is inflicted with Disable status.
Elemental Body ITurns you into a Minor elemental.
Fire IVRanged touch that deals 7d6 points of fire damage + casting modifier + 1 per level (max of +20) and inflicts Burning status effect.
FloatgaAs float, but multiple creatures.
Form RoadCreates a section of road made of rock or brick, decreasing the movement penalty of ill-suited terrain.
FrogTarget is inflicted with Frog status.
Gale SpikesCreatures attacking the subject of this spell take 1d6 points of wind damage.
Hurricane BlastCreates a severe blast of air that batters creatures.
Hydraulic TorrentCreates a powerful stream of water that batters creatures and obstacles in its path.
Ice SpikesCreatures attacking the subject of this spell take 1d6 points of ice damage.
Ice StormCreates hailstones that pound down on creatures, dealing 3d6 bludgeoning and 2d6 ice damage.
ImperilraAs imperil, but affects multiple creatures instead and damage increases to 7 from 1d6 random elements.
MetallasisIncreases a target's metallic equipment's weight by 3x, increases to 4x at CL10, 5x at CL 14, and 6x at CL 19.
PoisongaAs poison, but all within 30 feet.
Protection from ElementsSubject gains temporary immunity to a chosen element.
River of WindCreates a powerful tempest in a 120-ft.-line.
Rock SpikesCreatures attacking the subject of this spell take 1d6 points of earth damage.
RuinraA missile that strikes unerringly for 2d6+5 non-elemental damage and explodes on impact; +1 missile per four levels above 4th.
Shadow StepCaster is able to transport from an area of dim light or darkness to another.
ShieldraAs shield except it affects up to 5 creatures that grants an invisible disc that gives +4 to AC, negates an amount of ruin, ruinra, and ruinga damage.
Shock SpikesCreatures attacking the subject of this spell take 1d6 points of lightning damage.
SilencegaAs silence, but all within 30 feet.
Stone IVRanged touch that deals 7d6 points of earth damage + casting modifier + 1 per level (max of +20) and inflicts Weighted status effect.
StoneskinSubject gains damage reduction 10/adamantine.
Thunder IVRanged touch that deals 7d6 points of lightning damage + casting modifier + 1 per level (max of +20) and inflicts Static status effect.
TonguesSubject gains the ability to speak and understand the language of any intelligent creature.
Torrent SpikesCreatures attacking the subject of this spell take 1d6 points of water damage.
Umbral SpikesCreatures attacking the subject of this spell take 1d6 points of shadow damage.
VanishSubject becomes invisible.
Volcanic StormCreates hot volcanic rocks that pound down on creatures, dealing 3d6 bludgeoning and 2d6 fire damage.
Wall of FireCreates an immobile, blazing curtain of fire.
Wall of IceIce plane creates wall or hemisphere creates dome.
Water IVRanged touch that deals 7d6 points of water damage + casting modifier + 1 per level (max of +20) and inflicts Drenched status effect.
Water Walk, CommunalAs water walk, but may divide the duration among creatures touched.

Table: 5th-Level Black Mage Spells

Spell NameDescription
Aeroga1d8 wind damage per level, 30-ft. radius.
AvoidAllows the caster to avoid any attacks that require attack rolls at the cost of MP.
BioraAs bio, but all within 30 feet.
BlindjaAs blindga, except it affects one creature per two levels (maximum of 10) within 50 feet of each other.
Blizzaga1d8 ice damage per level, 30-ft. radius.
BurnTarget takes 1d6 points of fire damage per level per round.
Cone of Cold60 ft.-cone-shaped burst that deal 1d6/level ice damage.
CrushTarget takes 1d6 points of earth damage per level per round.
Darkga1d8 shadow damage per level, 30-ft. radius.
DeafjaAs deafga, except it affects one creature per two levels (maximum of 10) within 50 feet of each other.
Dragon Jump IIISubject gains a +30 enhancement bonus on all Acrobatics checks to jump.
DrainTouch deals 1d6 / two levels shadow damage; caster gains damage as hit points.
DrownTarget takes 1d6 points of water damage per level per round.
Elemental Body IITurns you into a Medium elemental.
Firaga1d8 fire damage per level, 30-ft. radius.
Fire SnakeCreates a line of flames that the caster can shape as he desires, dealing 1d6 fire damage per level.
FlightCaster gains a flying speed of 40 feet.
FreezeTarget takes 1d6 points of ice damage per level per round.
GeyserCreates a column of boiling water to spring forth, knocking over creatures and dealing water damage.
GloomTarget takes 1d6 points of shadow damage per level per round.
GravityTarget loses half of current hit points.
Gravity BallCreates a black hole that slowly sucks in creatures within a 20 ft. radius, dealing non-elemental damage and inflicting immobilized/stunned.
Icy PrisonTarget becomes trapped in solid ice.
Immobilize, MassAs immobilize, but all within 30 feet.
InfectgaAs infect, but all within 30 feet.
Lightning ArcDeals 1d6 points of lightning damage per level between two targets.
PasswallCaster is able to pass through plaster and stone walls.
PoisonjaAs poisonga, except it affects one creature per two levels (maximum of 10) within 50 feet of each other and damage increases to 2d6 points of non-elemental damage + casting modifier per round.
Protection from Elements, CommunalAs protection from elements, but may divide the duration among creatures touched.
ShockTarget takes 1d6 points of lightning damage per level per round.
SleepjaAs sleepga, except it affects any number of creatures within 50 feet of each other.
SliceTarget takes 1d6 points of wind damage per level per round.
Stonega1d8 earth damage per level, 30-ft. radius.
Stoneskin, CommunalAs stoneskin, but may divide the duration among creatures touched.
TelekinesisMoves object, attacks creature, or hurls object or creature.
Thundaga1d8 lightning damage per level, 30-ft. radius.
Tongues, CommunalAs tongues, but may divide the duration among creatures touched.
Wall of StoneCreates a wall of rocks that merges into adjoining rock surfaces.
Waterga1d8 water damage per level, 30-ft. radius.

Table: 6th-Level Black Mage Spells

Spell NameDescription
AbyssTarget takes 1d6 points of shadow damage per caster level (maximum 15d6) and is inflicted with the Dimmed status effect.
BerserkTarget is inflicted with Berserk status.
Blaze Spikes IICreatures attacking the subject of this spell take 3d6 points of fire damage.
Blazing WindsInflicts 4d6 points of fire damage + 1 per level and knocks them prone.
BurstTarget takes 1d6 lightning damage per level (maximum 15d6) and is inflicted with Static status.
Chain LightningInflicts 1d6 points of lightning damage per level to primary target and arcs to secondary targets.
ConfusionTarget is inflicted with Confuse status.
Contagious FlameScorching rays cause 4d6 fire damage, then move on to new targets.
Control WaterAllows the caster to lower or raise the water.
Disable, MassAs disable, but all within 30 feet.
DisintegrateReduces one creature or object to dust.
Dispel, GreaterAs dispel, but with multiple targets.
Distracting HazeReduce the Evasion, and Evasion-similar features, of a single target.
Elemental AssessorElemental ray does 2d6 earth, fire, ice, and lightning damage, with one type persisting for 1d4 rounds.
Elemental Body IIITurns you into a Large elemental.
FeeblemindTarget’s Intelligence and Charisma scores each drop to 1.
FlareTarget takes 1d6 fire damage per level (maximum 15d6) and is inflicted with Burning status.
FloodTarget takes 1d6 water damage per level (maximum 15d6) and is inflicted with Drenched status.
Freezing SphereCreates a globe of ice that explodes in a 40-ft.-radius burst, dealing 1d6 points of ice damage per level.
Gale Spikes IICreatures attacking the subject of this spell take 3d6 points of wind damage.
GlacierTarget takes 1d6 ice damage per level (maximum 15d6) and is inflicted with Frozen status.
Ice Spikes IICreatures attacking the subject of this spell take 3d6 points of ice damage.
Icy BlastCreates a line of ice slivers in a 30-ft.-line, dealing 1d6 points of ice damage per level.
ImperilgaAs imperil, but affects multiple creatures instead and damage increases to 11 from 1d6 random elements.
MeltdownIf the target fails a fortitude save they lose the benefit of Armor, Deflection, Dodge, Natural Armor, and Shield bonuses to their AC.
Move EarthMoves all kinds of dirt.
Path of the WindsWinds sweep area clear of anything of Small or smaller size, and after act as wind wall.
QuakeTarget takes 1d6 earth damage per level (maximum 15d6) and is inflicted with Weighted status.
RaspTarget lose 1d6 points of MP per two caster levels (maximum of 8d6).
Rock Spikes IICreatures attacking the subject of this spell take 3d6 points of earth damage.
RuingaAs ruinra, except it deals 3d8+10 points of non-elemental damage.
Shadowfire RayRanged touch attack that deals 1d6 points of damage (half fire/shadow).
Shock Spikes IICreatures attacking the subject of this spell take 3d6 points of lightning damage.
SilencejaAs silencega, except it affects one creature per two levels (maximum of 10) within 50 feet of each other.
SlowgaAs slow, but all enemies within 30 feet.
SyphonTouch drains 1d6 / 2 levels of MP (max of 5d6); caster gains the siphoned MP.
TornadoTarget takes 1d6 wind damage per level (maximum 15d6) and is inflicted with Squalled status.
Torrent Spikes IICreatures attacking the subject of this spell take 3d6 points of water damage.
Umbral Spikes IICreatures attacking the subject of this spell take 3d6 points of shadow damage.
Vanish, GreaterAs vanish, except that it doesn’t end if the subject attacks.
Wind WalkSubjects transforms into a cloud-like vapor, able to move through the air.

Table: 7th-Level Black Mage Spells

Spell NameDescription
BiogaAs bio, except it deals 3d4 + casting modifier (Intelligence or Charisma) points of non-elemental damage per round and it affects one creature per two levels (maximum of 5) within 30 feet of each other.
Blade BarrierCreatures a curtain of whirling blades of wind.
Burn IITarget takes 1d8 points of fire damage per level.
CountdownTarget falls to 0 HP in 2d4 rounds.
Crush IITarget takes 1d8 points of earth damage per level.
DrainraDrains health of nearby creatures, up to 15-ft.-radius, dealing 1d6 points of shadow damage per two levels (maximum 9d6) and healing caster for half amount dealt.
Drown IITarget takes 1d8 points of water damage per level.
Elemental Body IVTurns you into a Huge elemental.
EraseRemove reflect from a single creature and stop them from benefitting from the reflect status effect.
Fluid FormCaster’s body transforms into a liquid state.
Fly, MassAs fly, except all creatures within 30 feet.
Freeze IITarget takes 1d8 points of ice damage per level.
Gloom IITarget takes 1d8 points of shadow damage per level.
GravigaAs gravity, but all within 30 feet.
Ice BodyCaster’s body transforms into living ice.
InfectjaAs infect, except it affects one creature per two levels (maximum of 10) within 50 feet of each other.
ReverseAll healing effects are reversed.
Scouring WindsCreates a windstorm of stinging sand, dealing 3d6 points of wind damage each round.
Shadow BlastTarget takes 10 points of shadow damage per level.
Shock IITarget takes 1d8 points of lightning damage per level.
Slice IITarget takes 1d8 points of wind damage per level.
VanishgaAs vanish, but all within 30 feet.
VortexCreates a powerful and immobile whirlpool in any body of liquid large enough.

Table: 8th-Level Black Mage Spells

Spell NameDescription
Abyss IIAs abyss, except it deals 1d8 points of shadow damage per caster level (maximum 20d8) and inflicts the Dimmed status effect for 1d8 rounds.
Black OrbCreates an orb of pure darkness and inflicts negative levels.
Blaze Spikes IIICreatures attacking the subject of this spell take 5d6 points of fire damage.
Burst IITarget takes 1d8 lightning damage per level (maximum 20d8) and is inflicted with Static status.
Confusion, MassAs confusion, but all within 30 feet.
DoomTarget is inflicted with Doom status.
Evaporate1d6 shadow damage per level.
Fire StormCreates a storm that rains fire in multiple 10-ft.-cubes for 1d6 points of fire damage per level.
Flare IITarget takes 1d8 fire damage per level (maximum 20d8) and is inflicted with Burning status.
Flood IITarget takes 1d8 water damage per level (maximum 20d8) and is inflicted with Drenched status.
Gale Spikes IIICreatures attacking the subject of this spell take 5d6 points of wind damage.
Glacier IITarget takes 1d8 ice damage per level (maximum 20d8) and is inflicted with Frozen status.
Ice Spikes IIICreatures attacking the subject of this spell take 5d6 points of ice damage.
Iron BodyYour body becomes living iron.
Polar RayRanged touch attack deals 1d6/level ice damage and 1d4 points of Dexterity drain.
Quake IITarget takes 1d8 earth damage per level (maximum 20d8) and is inflicted with Weighted status.
Rock Spikes IIICreatures attacking the subject of this spell take 5d6 points of earth damage.
Scathe1d6 non-elemental damage per level (maximum 20d6), 30-ft. radius.
SeamantleCaster is sheathed in a churning column of elemental water.
Shadow BodyYou become a living shadow (not the creature).
Shock Spikes IIICreatures attacking the subject of this spell take 5d6 points of lightning damage.
StormboltsLightning spills forth from the caster’s body in all directions in a 30-ft.-radius, dealing 1d6 points of lightning damage per level and stuns creatures for 1 round.
Tornado IITarget takes 1d8 wind damage per level (maximum 20d8) and is inflicted with Squalled status.
Torrent Spikes IIICreatures attacking the subject of this spell take 5d6 points of water damage.
Umbral Spikes IIICreatures attacking the subject of this spell take 5d6 points of shadow damage.
Wall of LavaCreates a vertical wall of lava similar to Wall of Fire.

Table: 9th-Level Black Mage Spells

Spell NameDescription
ArdorRanged touch deals 1d8 points of non-elemental damage per level.
BiojaAs bio, except it deals 4d4 + casting modifier (Intelligence or Charisma) points of non-elemental damage per round and it affects one creature per two levels (maximum of 10) within 50 feet of each other.
Clashing RocksCreates colossal-sized rocks to crush a single creature for 20d6 points of damage (half earth/bludgeoning).
DeathKills one subject.
DraingaAs drainra, except the area of effect is increased to a 30-ft.-radius spread and it deals 1d6 points of shadow damage per two caster levels (maximum of 12d6).
Feeblemind, MassAs feeblemind, but all within 30 feet.
Fiery BodyCaster’s body transforms into living flame.
GravijaAs graviga, but affects one creature per two levels (max of 10) within 50 feet.
Icy Prison, MassAs icy prison, but all within 30 feet.
Impact1d6 points of shadow damage and deals 2 damage to STR, DEX, CON, WIS, INT and CHA.
Lightning FormCaster’s body transforms into lightning.
MagiCreate 1d6 cylinders of elemental energy (fire, ice, wind, earth, lightning, and water), dealing 10d4 damage each.
Polar MidnightPlunges an area into the brutal chill of an arctic night, dropping visibility, dealing 5d6 points of ice damage and 1d6 points of Dexterity damage per round.
ScourgeTargets take 1d6 points of non-elemental damage per level and 2d6 points of non-elemental damage per round, within a 30-ft. radius.
StopTarget is inflicted with Stop status.
TsunamiCreates a massive wave of water to crash over creatures and objects.
Ultima1d12 points of non-elemental damage per level, 60-ft. radius.
Winds of VengeanceCaster is surrounded by a buffeting shroud of supernatural, tornado-force winds, granting him a fly speed of 60 feet with perfect maneuverability.
World WaveCaster is able to cause any sort of natural terrain to surge beneath his feet and safely propel him with devastating force over great distances.

Spell List
Black Mage SpellsSpell Descriptions
Black Mage Spells