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Veil Powers

In addition to being able to use disguise self using his veil points, the illusionist gains veil powers. Starting at 3rd level, an illusionist gains a veil power. He gains another veil power for every three levels of illusionist attained after 3rd level.

Table: Veil Powers

Veil PowerPrerequisitesBenefits
Concentrate (Ex)The illusionist can reroll any concentration check he has just made with a +4 bonus. He must use this ability after the roll is made, but before the roll’s outcome is determined. The illusionist must take the second roll, even if it is worse. The illusionist can use this ability once per day.
Disappearing Trick (Su)As an immediate action, an illusionist can spend 2 points from his veil pool when he takes damage, he can cast vanish. Vanish lasts until the beginning of the illusionist’s next turn.
Disguised Casting (Su)An illusionist can spend 1 point from his veil pool as a free action while casting an illusion spell to disguise his spellcasting. Creatures attempting to identify the spell as it is being cast must succeed at a Will save (DC 10 + half of the illusionist’s level + his Charisma modifier) or misidentify the spell as a spell of the illusionist's choice. The illusory spell must be the same level as the true spell, and must be one the illusionist can cast.
Diversionary Tactic (Su)The illusionist can expend 1 point from his veil pool to add his Charisma bonus to Stealth checks and Bluff checks to create a diversion in order to hide. This bonus lasts for 1 minute.
Double Illusion (Su)As a free action while casting an illusion spell, an illusionist can spend 1 point from his veil pool to coil the illusion upon itself. Any creature that disbelieves the illusion sees a second illusion within the translucent outline of the first, as if the illusionist had cast the spell a second time. Effectively, after a creature disbelieves the first illusion, it sees a second illusion in its place, which it must attempt to disbelieve separately. The illusionist must determine the features of the second illusion as he casts the first. If the second illusion is especially similar to the first one, creatures that study or interact with it receive a +4 bonus on the save to disbelieve the effect.
Empowered Illusion (Su)Illusionist 6The illusonist can cast one illusion spell per day as if it were modified by the Empower Spell feat. This does not increase the MP cost or the level of the spell.
Illusionary Penetration (Su)An illusionist can spend 1 point from his veil pool as an immediate action to reroll a caster level check made to bypass spell resistance. He must use this ability before the results of the first roll are revealed, and must accept the second roll, even if it's worse.
Illusionary Reality (Su)As a free action while casting an illusion spell of 1st level or higher, an illusionist can spend 1 point from his veil pool, at any time on his turn during that spell’s duration, to choose one inanimate, non-magical object that is part of the illusion to become real. He must be able to take actions to do so, and the object remains real until the end of his next turn. The object he chooses can be of any size within the spell’s area of effect (so, he can create an illusion of a bridge over a chasm and then make it real long enough for his allies to cross). The object cannot deal damage or otherwise directly harm another creature in any way.
Illusory Self (Su)Illusionist 6As an immediate action, an illusionist can spend 2 points from his veil pool to create an illusory duplicate of himself as an instant, almost instinctual reaction to danger (similar to mirror image). The image lasts until it is struck or until the start of the illusionist’s next turn.
Maximized Illusion (Su)Illusionist 12The illusionist can cast one illusion spell per day as if it were modified by the Maximize Spell feat. This does not increase the MP cost or the level of the spell.
Piercing the Veil (Su)Illusionist 15An illusionist can spend 2 points from his veil pool as a free action to gain the benefits of the spell true seeing until the beginning of his next turn.
Quickened Illusion (Su)Illusionist 15The illusionist can cast one illusion spell per day as if it were modified by the Quicken Spell feat. This does not increase the MP cost or the level of the spell.
Shadow Clone (Su)An illusionist can spend 1 point from his veil pool as a standard action to create 1d4 shadowy duplicates of himself that conceal his true location. This ability functions as mirror image.
Shadow Split (Su)Shadow Clone veil powerAn illusionist can spend 1 point from his veil pool as a standard action to create an illusory double of himself that moves away from him, allowing the illusionist to create a distraction. When he uses this ability, an illusory double appears and moves away from the illusionist, heading in one direction. The double climbs walls, jumps pits, or simply passes through obstacles, moving at twice the illusionist’s speed in the direction indicated by the illusionist when the ability is used. Its course cannot be changed. The double persists for 1 round per level of the illusionist. Those who interact with the double receive a Will saving throw to recognize that it is fake. The DC of this save is 10 + half of the illusionist’s level + his Charisma modifier.
Shadow Veil (Su)An illusionist can spend 1 point from his veil pool as a standard action to pull a veil of shadows around him, making him more difficult to spot and strike. The illusionist gains concealment (20% miss chance) and a +5 bonus on Stealth checks. This effect lasts a number of rounds equal to 1 + the illusionist's Charisma modifier.
Silent Illusion (Su)The illusionist can cast one illusion spell per day as if it were modified by the Silent Spell feat. This does not increase the MP cost or the level of the spell.
Spell Trickery (Ex)Illusionist 12When the illusionist successfully performs a dirty trick combat maneuver, he can cast an illusion spell with a casting time of 1 standard action or less as a swift action.
Still Illusion (Su)The illusionist can cast one illusion spell per day as if it were modified by the Still Spell feat. This does not increase the MP cost or the level of the spell.
True Veil (Su)Illusionist 6An illusionist can spend 1 point from his veil pool to imbue his disguise with a measure of reality. The illusionist's disguise self spell-like ability is treated as a polymorph effect, though it retains the illusion school. Other creatures no longer get a Will save to recognize the effect as an illusion, though they can still make Perception checks to realize the illusionist is using a disguise. The effect lasts for a number of minutes equal to the illusionist's level.
Unfettered Concentration (Su)An illusionist can spend 1 point from his veil pool to concentrate on an illusion as a swift action, rather than a standard action.