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Ruby Archer

If the red mage is a balanced blend of swords and sorcery, the ruby archer is its ranged complement. Mixing martial prowess with magic at a distance, these jacks-of-all-trades are rarely outclassed in a shooting match, boosting the strength of their precision strikes with magery.

The ruby archer is an archetype of the red mage class.

Ranged Weapon Bond (Su)

At 1st level, a ruby archer gains a bonded object as per the wizard’s arcane bonded object; it must be a ranged weapon (any kind of bow or xbow), and it can’t be used to cast a spell once per day.

This ability replaces a red magery gained at 1st level.

Ranged Spell Combat (Ex)

Instead of a light or one-handed melee weapon, a ruby archer must use a ranged weapon (any kind of bow or xbow) for spell combat. He doesn’t need a free hand for ranged spell combat. However, the ruby archer cannot accept an attack penalty to gain a bonus on concentration checks to cast a spell defensively.

This ability modifies spell combat.

Ranged Spellstrike (Su)

At 2nd level, whenever a ruby archer casts a spell that calls for a ranged attack, he can deliver the spell through a ranged weapon (any kind of bow or xbow) he wields as part of a ranged attack. Instead of the free ranged attack normally allowed to deliver the spell, a ruby archer can make one free ranged attack with a ranged weapon (at his highest base attack bonus) as part of casting this spell. The attack does not increase the spell’s range.

If the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies each attack; if the spell allows multiple attacks and the ruby archer can make additional ranged attacks as part of a full-round action with spell combat, one additional ray, missile, or effect from the spell accompanies each subsequent ranged attack the ruby archer makes in the same round until all attacks allowed by the spell are made. Unused missiles, rays, or effects remaining at the end of the ruby archer’s turn are wasted.

This ability modifies spellstrike.

Arcane Pool (Su)

A ruby archer’s choices of weapon special abilities to apply with arcane pool at 6th level include distance, nimble shot, and returning but not dancing, keen, or vorpal.

This ability modifies arcane pool.

Archery Talents (Ex)

At 5th level, the ruby archer is able to choose an archery talent from the archer’s list of archery talents, counting his red mage level for its prerequisite levels (if any). He gains an additional archery talent at 9th, 13th, and 17th levels.

This ability replaces convert.

Focusing Spellstrike (Su)

At 16th level, a ruby archer can use ranged spellstrike to deliver a cone- or line-shaped spell as a ray, affecting only the creature or object struck.

This ability replaces counterstrike.