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Edward – Iconic Bard 15

Edward is a youthful, blonde man in his mid-twenties, wearing red garments, a cloak and a hat with a feather in it.

Edward Chris von Muir (CR 15)

XP 51,200
Male Hume Bard 15
NG Medium Humanoid
Init +8; Senses Perception +20

DEFENSE

AC 25, touch 17, flat-footed 21 (+8 armor, +4 Dex, +3 deflect)
HP 168 (15d8+90); MP 98
Fort +10, Reflex +13, Will +11
Defensive Abilities Well-VersedImmune Silence and Curse

OFFENSE

Speed 30 ft.
Melee +3 Lifesurge Rapier +18/+13/+8 (1d6+3/18-20 x2)
Ranged Dagger +11/+6/+1 (1d4/19-20 x2)
Special Attacks Dissonance (14/day, Base DC 24), Resonance (10/day)
Special Abilities Bardic Performance (45 rounds/day), [Countersong, Distraction, Fascinate (DC 24), Inspire Courage +3, Inspire Competence +5, Inspire Greatness, Tonberry’s Grudge (DC 24), Soothing Performance, Frightening Tune (DC 24), Inspire Heroics], Inspiration (7d6), Troubadour (7/day), Grant Move Action (4/day), Encore (7/day)
Limit Breaks Soul Voice, Destructive Shout (60-ft.-cone, 8d6 Non-elemental, Will DC 24 Negates 1 round stun)
Bard Spells Known (Bard CL 15th, Concentration +22)

TACTICS

During Combat Edward prefers to stay out of melee combat when possible, supporting his allies from a distance with his songs and bardic performances. If engaged in melee, he will fight back with his rapier. Edward will heal the party if needed but prefers to save his songs to buff the party. When performing songs, Edward will Maximize or Empower his lower level songs, to optimize their effectiveness.

STATISTICS

Str 10, Dex 18, Con 20, Int 12, Wis 16, Cha 24
Base Atk +11/+6/+1; CMB +11; CMD 28
Feats Empower Song (+2 MP), Extra MP, Extra Performance, Harmonic Spell, Improved Initiative, Maximize Song (+3 MP), Skill Focus (Perform), Tonberry’s Grudge, Weapon Finesse
Skills Acrobatics +11, Bluff +25, Diplomacy +25, Disguise +25, Escape Artist +12, Intimidate +16, Knowledge (nobility) +19, Perception +20, Perform (Harp) +32, Perform (Sing) +20, Use Magic Device +25
Languages Common, one more
SQ Minor Aura (Accurate Strike, Demand Fortitude, Determined Caster, Force of Will, Master of Tactics, Over the Top, Watchful Eye), Versatile Performance (Dance, Oratory, Strings, Wind), Major Aura +3 (Motivate Ardor, Motivate Urgency, Resilient Troops), Additional Song (+2), Skilled Performer (Sing +10), Clear Mind
Combat Gear +5 Hide Shirt, +3 Lifesurge Rapier, Ring of Protection +3, Nimble Bracer, Personality Ring, Wand of Cure II (50 Charges, CL3), X-Ether x3, Phoenix Down x2; Other Gear Dagger x5, Masterwork Harp, Bedroll, Trail Rations x3, 1-Pint Flask, Hemp Rope (50 ft), 550 gil.