Kain is incredible strong, as well as agile. In combat, he deals leaping blows, staying close to foes, but still maintaining some space for his lance.
Kain Highwind (CR 10)
Male Hume Dragoon 10
LN Medium Humanoid
Init +3; Senses Perception +14
AC 24, touch 15, flat-footed 21 (+9 armor, +3 Dex, +2 deflect)
HP 100 (10d10+40)
Fort +10, Reflex +10, Will +4
Speed 30 ft.
Melee +3 Lance +22/+17 (1d8+14/x3, reach)
Special Attacks Deadly Lancer (+4d6), Tail Sweep (DC 21 Reflex negates prone)
Special Abilities Pole Fighting, Hardy Landing (30 ft.), Dragoon Training +2, Sweeping Fend
Limit Breaks Falling Meteor (20-ft.-radius within 60 ft., 6d6 damage, DC 21 Reflex halves), Lancet (+3d6)
During Combat Kain likes to fight in semi-close quarters, usually keeping 5 feet between himself and his target. Kain will make jumping attacks as often as possible, capitalizing on his vital strike feat. Kain will help flank when possible, using his flexible flanker talent.
Str 23, Dex 16, Con 16, Int 12, Wis 12, Cha 10
Base Atk +10/+5; CMB +16; CMD 31
Feats Acrobatic, Combat Reflexes, Power Attack, Skill Focus (Acrobatics), Vital Strike, Weapon Focus (Lance)
Skills Acrobatics +26, Knowledge (Dungeoneering) +14, Perception +14, Survival +14
Languages Common, one more
SQ Jump, Armor Training +2, Steadfast Pike +2, Acrobatic Talent (Flexible Flanker, Step Aside, Predatory Pounce, Tail Sweep, Crater), Fighter Training
Combat Gear +3 Lance, +3 Breastplate, Belt of Physical Perfection +2, X-Potion x3, Phoenix Down x2, Baccus Wine; Other Gear Backpack, Bedroll, 1-Pint Flask, Trail Rations x3, Hemp Rope (50 ft.), Ring of Protection +2, 700 gil.