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Zalera, the Death SeraphHeretic scion who wrapped the world in dark energies, seeking to take the souls of all living things unto himself. Created in opposition to Emet-Selch, Angel of Truth, and scion of light. Originally tasked with the judging of men upon their deaths, his soul was tainted by the curses of those who raged against the heavens, and seizing one of the gods’ servants, a shamaness, as a hostage, he rebelled against his creators. Even now, in defeat, he clutches the shamaness to him in his right arm, and with the aid of her death-wail he summon the soul of darkness to do his bidding. – KenjiGoombah

Zalera, the Death Seraph (CR 13)

XP 25,600
CE Large Outsider (Boss, Demon, Extraplanar, Shadow, Primal)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +8


AC 27, touch 14, flat-footed 22 (+5 Dex, +13 natural, -1 size)
hp 651 [882] (21d12+189)
mp 93
Fort +21, Ref +16, Will +20
DR 10/-;
Immune Shadow, Trip, Sleep, Charm, Gravity, Confuse, Bleed, Death effects;
Resist Wind 5, Earth 15, Ice 20, Fire 20, Lightning 10;
SR 30;
Weakness Holy


Speed 40 ft.; Fly (perfect) 60 ft.
Melee 2 Slams +31 (2d6+11 plus grab and 1d6 shadow damage)
Space 10 ft.; Reach 10 ft.
Special Attack Lv.3 Disable, Lv.4 Reverse, Lv.5 Death
Burst Mode Gemini
Spells Known (FC CL 14th, Concentration +22) [+1 Spell DC on Dark spells]

3rd (DC 21) – Animate Dead, Blacklight, Bio, Dark III, Darkra, Dispel, Healing Thief, Sleepga, Summon Undead III
4th (DC 22) – Dark Blight, Dark IV, Greater False Life, Shadow Projection, Shadow Step, Silencega, Summon Undead IV, Undead Torch, Unholy Blight, Vampiric Blade
5th (DC 23) – Biora, Black Spot, Bone Explosion, Darkga, Deny Death, Drain, Painga, Repurpose, Shadow Summoning, Suffocation, Summon Undead V
6th (DC 24) – Abyss, Confusion, Greater Dispel, Mass Disable, Siphon Life, Summon Undead VI, Woundga


Str 32, Dex 18, Con 28, Int 24, Wis 26, Cha 24
Base Atk +21; CMB +33 (+37 grapple); CMD 47
Feats Critical Focus, Extend Spell, Improved Initiative, Combat Casting, Piercing Spell, Quicken Spell, Overchannel, Spell Focus (Dark), Augment Summoning, Superior Summoning, Spell Penetration
Skills Appraise +31, Bluff +24, Heal +29, Fly +31, Intimidate +28, Knowledge (arcana) +31, Knowledge (geography) +28, Knowledge (history) +28, Knowledge (planes) +31, Knowledge (religion) +31, Sense Motive +32, Spellcraft +32, Use Magic Device +28
Languages All
SQ Does Not Eat, Does Not Sleep, Does Not Breathe


Gemini (Su)

This Burst Mode lets the shamaness within Zalera’s right wing begin to act independently, casting spells to support him. For a number of rounds equal to 1 + 1 round for every four HD, Zalera gains an additional standard action during each round, which can only be used to cast spells.

Lv.3 Disable (Su)

Once every 1d2+1 rounds as a standard action, Zalera tunes of shattering wills to all enemies within a 30 ft. radius of himself with a total HD that is a multiple of 3 must make a Will save (DC 28) or be inflicted with the Disabled status effect for 3d3 turns. Blue Mages may learn this ability as a 6th level spell (Knowledge: Planes DC 25).

Lv.4 Reverse (Su)

Once every 1d3+1 rounds as a standard action, Zalera uses his dark magic to make healing effects harmful. All enemies within a 30 ft. radius of Zalera with a total HD that is a multiple of 4 must make a Will save (DC 28) or have healing effects damage them for 4d3 turns. Blue Mages may learn this as a 7th level spell (Knowledge: Planes DC 25).

Lv.5 Death (Su)

Once every 1d4+1 rounds as a standard action, Zalera summons its companion to steal the souls of those within a 30 ft. radius of him. All creatures with a total HD that is a multiple of 5 must make a Fortitude save (DC 28) or die. Blue mages may learn this ability as a 6th-level spell (Knowledge: Religion DC 25).