A great giant who rends the very earth asunder. The great chasms he creates in the ground can swallow up armies of soldiers.
Titan, Lord of Crags (CR 15)
AC 29, touch 11; flat-footed 26 (-2 size, +3 dex, +18 natural)
hp 566  (21d12+231)
Fort +22, Ref +15, Will +17
DR 10/-; Immune Earth; Resist Dark 15, Fire 20, Ice 10, Holy 10, Lightning 20, Water 15; SR 30; Strong Lightning
Speed 50 ft., Burrow 50 ft.
Melee 2 Slams +30 (2d6+11 plus 1d6 earth)
Space 15 ft.; Reach 15 ft.
Special Attacks Earthen Fury, Geocrush, Granite Gaol, Landslide, Mountain Buster, Rock Throw, Tumult, Weight of the Land
Burst Mode Stone Retaliation
Str 33, Dex 16, Con 30, Int 10, Wis 20, Cha 16
Base Atk +21; CMB +34; CMD 47
Feats Alertness, Awesome Blow, Cleave, Greater Cleave, Greater Vital Strike, Improved Initiative, Improved Natural Attack (slam), Improved Vital Strike, Power Attack, Toughness, Vital Strike
Skills Acrobatics +22, Climb +31, Escape Artist +22, Intimidate +22, Perception +31, Sense Motive +31
SQ Outsider Traits, Does not Breathe, Does not Eat, Does not Sleep
Languages Common, Kobold, and Terran
SPECIAL ABILITIES [Phase i]
Stone Retaliation (Su)
Once below 50% health (482), This Burst Mode lets Titan becomes one with the earth, gaining defenses and a counter guard. For a number of rounds equal to 1 + 1 round for every four HD, Titan gains a +5 to natural armor and an additional 1d6 points of earth damage to his slam attack. He also counters every physical attack taken with one single slam attack. This limit break requires only a swift action to activate.
Geocrush (Ex) [Begins Phase II] [Phase I+]
Once at 70% hp (676), then once every 1d2+2 rounds as a standard action, Titan can jump high into the air and crash down on his foes. Titan deals damage equal to double his slam damage to all foes within 15 feet and are knocked prone. A successful Reflex save (DC 30) halves this damage and are not knocked prone.
Landslide (Ex) [Phase I+]
Once every 1d2+1 rounds as a standard action, Titan slams his powerful fist to the ground, causing a shockwave in a 30-ft.-line. All creatures in the area of effect take damage equal to double the Titan’s slam damage are pushed back 25 feet, and are knocked prone unless they succeed at a Reflex save (DC 30) for half damage and negating the effect.
Tumult (Ex) [Phase I+]
Once every 1d2+1 rounds as a swift action, Titan stomps the ground repeatedly. All creatures within Titan’s reach take damage equal to Titan’s slam damage and must make a Reflex save (DC 30) for half damage or fall prone.
During Phase II, titan can do this twice in a row.
During Phase III, Titan can do this three times in a row.
Weight of the Land (Su) [Phase I+]
Once every 1d3+1 rounds as a standard action, Titan can cause the ground to erupt in 3 10-ft.-diameter eruptions within 60 feet. Creatures within the area of effects take 5d6 points of earth damage and are inflicted with Weighted status. A successful Reflex save (DC 25) reduces the damage by half and negates the status effect. Blue mages may learn this ability as a 7th level spell (Knowledge: Planes DC 29).
SPECIAL ABILITIES [Phase Ii]
Bomb Boulders (Su) [Phase II+]
Once every 1d3+1 rounds as a swift action, Titan drops down three 5-ft. boulders that drop from the sky that inflict 4d6 points of bludgeoning damage unless they make a Reflex save (DC 25) for half damage. On the following round, each boulder explodes outward hitting all those within 40 feet away from them doing 6d6 points of earth damage unless they make a Fortitude save (DC 25) for half damage.
During Phase III, he drops down five 5-ft. boulders instead of three.
Earthern Fury (Su) [Begins Phase III]
Once under 50% hp (482) as a standard action, Titan calls forth the rage of the earth, crushing nearby foes. Enemies within 120 feet take 15d6 points of earth damage. A successful Reflex save (DC 25) halves this damage.
Granite Gaol (Su) [Phase II+]
Once every 1d4 rounds as a standard action, Titan can wrap one creature within 60 feet in an earthen embrace. The target creature must make a successful Fortitude save (DC 25) or be imprisoned in earth, unable to move or act until released. The earth prison has 45 hit points and a Hardness of 8. Once released, the creature is inflicted with Sickened condition for 1 minute. Blue mages may learn this ability as a 7th level spell (Knowledge: Planes DC 29).
Rock Throw (Su) [Phase II+]
Once every 1d3+1 rounds as standard action, Titan throws a huge boulder and hurls it at a foe. Titan makes a ranged touch attack roll against a target within 30 feet. If the attack hits (+22), he deals 3d6+11 points of earth damage and the target must make a Fortitude save (DC 25) or be inflicted with Slow status for 1d4 rounds. Titan can use Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana or Technology DC 19).
During Phase III, Titan throw three rocks at once at different opponents within 30 feet apart or a mixture of the same targets.
SPECIAL ABILITIES [Phase IiI]
Mountain Buster (Ex)
Once every 1d4+2 rounds as a standard action, Titan can slam his hands together to cause a cone of wind against his foe within melee range. This target takes 12d8 points of (half bludgeoning/earth) damage.