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Ultros (Opera)

Uwee hee hee! What have we here? I’m warning you, I’m armed… Eight-armed, that is! Uwee hee hee!

Ultros [Opera] (CR 7)

XP 3,200
CN Large Magical Beast (Aquatic, Boss)
Init: +8; Senses Darkvision 90 ft., low-light vision; Perception +17

DEFENSE

AC 23, touch 13, flat-footed 19 (+4 Dex, +10 natural, -1 size)
hp 250 [340] (10d10+70)
mp 26
Fort +14, Ref +10, Will +9
Absorb Water; Resist Ice 15;
Weakness fire, lightning

OFFENSE

Speed 40 ft., Swim 60 ft., jet 250 ft.
Melee Bite +16 (1d8+7), 6 Tentacles +14 (1d6+3 plus grab)
Space 10 ft.; Reach 10 ft. (20 ft. with tentacles)
Special Attacks Acid Droplet, Constrict (1d6+3), Electrocute, Frog Song, Ink, Lvl. 3 Confuse
Burst Mode Tentacle Frenzy
Spells Known (SC CL 10h; Concentration +14)

1st (DC 15) – Fire
2nd (DC 16) – Fire II
3rd (DC 17) – Fira, Fire III
4th (DC 18) – Fire IV

STATISTICS

Str 24, Dex 18, Con 24, Int 16, Wis 18, Cha 6
Base Atk +10; CMB +18 (+22 grapple); CMD 31 (can’t be tripped)
Feats Combat Reflexes, Improved Initiative, Iron Will, Multiattack, Power Attack
Skills Acrobatics +17, Climb +20, Knowledge (local) +13, Perception +17, Swim +20
Languages Common, + three more

SPECIAL ABILITIES

Tentacle Frenzy (Ex)

This Burst Break allows Ultros to gain an additional tentacle attack plus an additional tentacle attack for every four HD. These additional attacks do not require a full-attack action to use. This limit break lasts for a duration of 1 round + 1 round for every four HD. This limit break requires only a swift action.

Acid Droplet (Su)

Ultros can drench a single enemy with acid water within 30 feet for 4d6 points of water damage and is inflicted with the Poison status effect for 1d4 rounds unless they make a Fortitude save (DC 19) to negate the status effect. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).

Electrocute (Su)

Once every 1d2 rounds, Ultros charges himself up with electricity with varying effects. To determine the effect, roll a 1d10: 1 for Thunder, 2 to 4 for Thunder II, 5 to 6 for Defensive Shock, 7 to 8 for Elemental Touch (Lightning), 9 for Thundara, and 10 for Thunder III. The caster can decide who they want to target once they know the result and if they don’t like their result they can cancel the affect but must spend the MP cost and time spent on it. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).

Frog Song (Su)

Once every 1d4 rounds, Ultros will croak multiple times as if it were making a song towards one single target within 30 feet. That target must make a Fortitude save (DC 19) to negate the effect or be inflicted with the Frog status effect for 1d6 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Ink (Ex)

Once every 1d3 rounds as a standard action, Ultros can shot out a blob of ink towards a target within 60 ft. If he hits (+13), the target must make a Fort save (DC 22) or has the blind status effect for 1d4+4 rounds.

Jet (Ex)

Ultros can jet in a straight line as a full-round action. It does not provoke attacks of opportunity while jetting.

Level 3 Confuse (Su)

1/day, Ultros whistles a tune of confusion towards all his enemies within a 30 ft. radius of him. All creatures with a total HD that is a multiple of 3 must make a Will save (DC 19) or are inflicted with the confuse status effect for 3d3 rounds. Blue mages may learn this ability as a 6th-level spell (Knowledge: Arcana DC 27).