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Chrome Giant

This enemy wears dark purple armor while wielding a very large sword. These rarely seen extremely powerful giants can reflect spells back with their armor and are highly spell resistant making them quite difficult to defeat.

Chrome Giant (CR 20)

XP 307,200
NE Huge Construct (Living Construct)
Init +7; Senses Darkvision 60 ft., low-light vision; Perception +38


AC 37, touch 11, flat-footed 34 (+3 dex, +26 natural, -2 size)
hp 448 (32d10+320)
Fort +19, Ref +13, Will +11
Defensive Abilities Ray Reflection;
DR 15/-;
Immune Living construct traits;
Resist All 15 (except Lightning);
Weakness Lightning


During Combat The chrome giant will begin the fight with Mighty Guard III or already have it on. He will try to Cleave as much as he can. He will usually go after whoever is dealing the greatest amount of damage to him while taking the least amount himself.


Speed 30 ft.
Melee +5 Vicious Keen Greatsword +45/+45/+40 (4d6+33/15-20)
Space 15 ft.; Reach 15 ft.
Special Attacks Mighty Guard III, Powerful Swings


Str 38, Dex 16, Con 28, Int 13, Wis 12, Cha 1
Base Atk +32; CMB +48; CMD 61
Feats Alertness, Cleave, Cleaving Finish, Combat Expertise, Combat Reflexes, Critical Focus, Dazing Assault, Great Cleave, Furious Focus, Improved Initiative, Power Attack, Staggering Critical, Step Up, Stunning Critical, Toughness, Weapon Focus (Greatsword)
Skills Perception +38, Climb +34
Languages Common (cannot speak)
SQ Mirrorskin
Gear +5 Vicious Keen Greatsword


Mirrorskin (Ex)

All hostile spells and spell-like abilities that affect a chrome giant of 3rd-level or lower are automatic reflected back at the caster as though countered by an unbeatable Reflect effect. Any other hostile spells or spell-like abilities must succeed a CL check of 31 or have a 50% chance of reflecting back at the caster; those that are not reflected are simply nullified.

Powerful Swings (Ex)

A chrome giant inflicts two times its Strength modifier and increases the critical hit by 2 with a greatsword.

Ray Reflection (Ex)

A chrome giant’s armor reflects ray spells back upon the ray’s source if the ray fails to succeed a CL check of 31.

Mighty Guard III (Su)

A chrome giant can create a magical barrier around itself and its nearby allies, granting Protect III and Shell III (+6 deflection AC and resistance saves) that lasts 9 rounds. Blue mages may learn this ability as a 9th level spell (Knowledge: Engineering or Technology DC 33).