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Iron Giant

This enemy wears blue armor while wielding a very large sword. They’re extremely dangerous and heavily armored foes who destroy all in their path.Iron Giant

Iron Giant (CR 13)

XP 25,600
NE Large Construct (Living Construct)
Init +4; Senses Darkvision 60 ft., low-light vision; Perception +22

DEFENSE

AC 30, touch 10, flat-footed 29 (+1 dex, +20 natural, -1 size)
hp 214 (18d10+126)
Fort +13, Ref +7, Will +6
DR 15/adamantine; Immune Living construct traits; Resist All 10 (except Lightning)
Weakness Lightning

TACTICS

During Combat The iron giant will begin the fight with Mighty Guard or already have it on. He will try to Cleave as much as he can. He will usually go after whoever is dealing the greatest amount of damage to him while taking the least amount himself.

OFFENSE

Speed 20 ft.
Melee +2 Greatsword +30/+30 (3d6+24/17-20)
Space 10 ft.; Reach 10 ft.
Special Attacks Mighty Guard, Powerful Swings

STATISTICS

Str 32, Dex 13, Con 24, Int 11, Wis 11, Cha 1
Base Atk +18; CMB +30; CMD 41
Feats Alertness, Cleave, Cleaving Finish, Dazing Assault, Great Cleave, Furious Focus, Improved Initiative, Power Attack, Toughness, Weapon Focus (Greatsword)
Skills Perception +22, Climb +18
Languages Common (cannot speak)
Gear +2 Greatsword

SPECIAL ABILITIES

Powerful Swings (Ex)

An iron giant inflicts two times its Strength modifier and increases the critical hit by 2 with a greatsword.

Mighty Guard (Su)

An iron giant can create a magical barrier around itself and its nearby allies, granting Protect and Shell that lasts 5 rounds. Blue mages may learn this ability as a 5th level spell (Knowledge: Engineering or Technology DC 25).