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Pluto Armor is the best quality of magitek armor ever made as far as we know…Pluto Armor

Pluto Armor (CR 14)

XP 38,400
N Huge Construct (Machina)
Init +6; Senses Darkvision 120 ft., low-light vision, superior optics; Perception +26

DEFENSE

AC 28, touch 10, flat-footed 26 (+2 dex, +18 natural, -2 size)
hp 154 (18d10+40), Force Field (90 hp, fast healing 18)
Fort +11, Ref +13, Will +11
Hardness 15, resilient; Immune Construct traits
Weakness Critical hits and Lightning

OFFENSE

Speed 30 ft.
Melee 2 Claws +27 (2d6+11)
Ranged Integrated Laser Rifle +18 touch (2d12 fire)
Space 15 ft.; Reach 15 ft.
Special Attacks Combined Arms, Magitek Barrier, Tek Laser, Rockets

STATISTICS

Str 32, Dex 15, Con -, Int 16, Wis 14, Cha 1
Base Atk +18; CMB +31; CMD 43 (can’t be tripped)
Feats Alertness, Combat Reflexes, Deadly Aim, Great Fortitude, Improved Initiative, Lightning Reflexes, Point-Blank Shot, Power Attack, Precise Shot
Skills Climb +16, Perception +26, Sense Motive +22
Languages Common, + three more

SPECIAL ABILITIES

Combined Arms (Ex)

As part of a full-attack action, a pluto armor can attack with both melee and ranged integrated weapons.

Force Field (Ex)

A pluto armor is sheathed in a thin layer of shimmering energy that grants it 90 bonus hit points. All damage dealt to a pluto armor with an active force field is reduced from these hit points first. As long as the force field is active, the pluto armor is immune to critical hits. A pluto armor’s force field has fast healing 18, but once its hit points are reduced to 0, the force field shuts down and does not reactivate for 24 hours.

Integrated Laser Rifle (Ex)

A pluto armor has a built-in laser rifle. This weapon has a range of 150 feet and deals 2d12 points of fire damage on a hit. The weapon can fire once per round as a ranged touch attack. A laser attack can pass through force fields and force effects, such as a wall of force, to strike a foe beyond without damaging that field. Objects like glass or other transparent barriers don’t provide cover from lasers, but unlike force barriers, a transparent physical barrier still takes damage when a laser passes through it. Invisible creatures and objects are immune to damage from lasers. Fog, smoke, and other clouds provide cover in addition to concealment from laser attacks. Darkness (magical or otherwise) has no effect on lasers other than providing concealment. Integrated ranged weapons do not provoke attacks of opportunity when fired in melee combat.

Magitek Barrier (Su)

A pluto armor can put up a green barrier thereby gaining the effects of Protect and Reflect for 3 rounds. Blue mages may learn this ability as a 5th level spell (Knowledge: Engineering or Technology DC 25).

Rockets (Ex)

Once every 1d3 rounds and as a standard action, a pluto armor can fire a rocket to a range of 800 feet. A rocket explodes on impact in a 30-foot-radius burst, dealing 6d6 points of fire damage and 6d6 points of bludgeoning damage to all creatures in the area (Reflex DC 22 halves). A mega armor carries a maximum of five rockets. Its core can replenish fired rockets at the rate of one per 12 hours, crafting new rockets from scrap metal and other collected components used in the construction process. The save DC is Intelligence-based.

Resilient (Ex)

A pluto armor receive a +3 racial bonus on all saving throws.

Superior Optics (Ex)

A pluto armor see invisible creatures and objects as if they were visible.

Tek Laser (Su)

Once every 1d2 rounds and as a standard action, a pluto armor can fire a blue blast from its chest in a 30-ft.-cone. All creatures caught within the area of effect take 5d8 points of non-elemental damage, a Reflex save (DC 17) for half damage. Those failing the Reflex save must make a Fortitude save (DC 17) or be stunned for 1d3 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Engineering or Technology DC 23).