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Dragon Aevis

A crystal winged dragon-like creature without forearms and its tail tipped with a hooked stinger. A rare breed of wyvern with an aggressive attitude for intruders.Dragon Aevis

Dragon Aevis (CR 15)

XP 51,200
N Huge Dragon
Init +3; Senses Darkvision 60 ft., low-light vision, scent; Perception +31


AC 28, touch 12, flat-footed 24 (+3 dex, +1 dodge, +16 natural, -2 size)
hp 252 (20d12+120)
Fort +18, Ref +15, Will +13
Defensive Abilities Ray reflection; Immune Paralysis, Sleep; Resist Earth 15, Fire 10, Ice 10; SR 26
Weakness Wind


Speed 30 ft., Fly 60 ft. (poor)
Melee Sting +26 (2d6+8 plus poison), Bite +26 (4d6+6 plus grab), 2 Wings +21 (2d6+3 plus poison2)
Space 15 ft.; Reach 15 ft.
Special Attacks Breath Weapon (40-ft. Cone, 12d8 fire damage, Reflex DC 26 half, usable every 1d4 rounds), Rake (2 wings +21, 2d6+3 plus poison2), Wind Slash


Str 27, Dex 16, Con 22, Int 7, Wis 12, Cha 9
Base Atk +20; CMB +30 (+34 grapple); CMD 44
Feats Critical Focus, Dodge, Improved Critical (bite), Improved Natural Attack (bite), Improved Natural Attack (sting), Improved Natural Attack (wing), Improved Vital Strike, Power Attack, Staggering Critical, Vital Strike
Skills Fly +16, Perception +31, Sense Motive +24 Stealth +16; Racial Modifier +4 Perception
Languages Draconic


Poison (Ex)

Sting – injury; Fortitude save DC 26; frequency 1/round for 6 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.

Poison2 (Ex)

Wings or Talons – injury; save Fortitude DC 26; frequency 1/round for 6 rounds; effect 1d6 non-elemental damage; cure 1 save. The save DC is Constitution-based.    

Ray Reflection (Ex)

A dragon aevis’ scales reflect ray spells back upon the ray’s source if the ray fails to overcome the dragon aevis’s spell resistance.

Wind Slash (Su)

Once every 1d4+1 rounds as a full round action, a dragon aevis can choose to do this effect twice since it reacts really quickly. A dragon aevis uses its wings to cause the wind to slice all those in a 60-ft.-cone. Creatures within the area of effect take 15d6 points of wind damage, Reflex save (DC 19) for half damage. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).