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Wyrm

A green winged dragon-like creature without forearms and its tail tipped with a hooked stinger also called the greater wyvern. These creatures sometimes can be found near other wyverns.

Wyrm (CR 13)

XP 25,600
N Large Dragon
Init +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +27

DEFENSE

AC 26, touch 12, flat-footed 23 (+2 dex, +1 dodge, +14 natural, -1 size)
hp 201 (16d12+96)
Fort +16, Ref +12, Will +11
Immune Paralysis, Sleep Resist Earth 15, Fire 10, Ice 10
Weakness Wind

OFFENSE

Speed 20 ft., Fly 60 ft. (poor)
Melee Sting +22 (1d8+6 plus poison), Bite +22 (2d8+6 plus grab), 2 Wings +17 (1d8+3 plus poison2)
Space 10 ft.; Reach 10 ft.
Special Attacks Breath Weapon (40-ft. Cone, 10d8 fire damage, Reflex DC 24 half, usable every 1d4 rounds), Rake (2 talons +10, 1d8+6 plus poison2), Wind Slash

STATISTICS

Str 23, Dex 14, Con 22, Int 7, Wis 12, Cha 9
Base Atk +16; CMB +23 (+27 grapple); CMD 39
Feats Critical Focus, Dodge, Improved Natural Attack (bite), Improved Natural Attack (sting), Improved Natural Attack (wing), Power Attack, Staggering Critical, Vital Strike
Skills Fly +14, Perception +27, Sense Motive +20, Stealth +16; Racial Modifier +4 Perception
Languages Draconic

SPECIAL ABILITIES

Poison (Ex)

Sting – injury; Fortitude save DC 24; frequency 1/round for 6 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.

Poison2 (Ex)

Wings or Talons – injury; save Fortitude DC 24; frequency 1/round for 6 rounds; effect 1d6 non-elemental damage; cure 1 save. The save DC is Constitution-based.    

Wind Slash (Su)

3/day, a wyrm uses its wings to cause the wind to slice all those in a 60-ft.-cone. Creatures within the area of effect take 15d6 points of wind damage, Reflex save (DC 19) for half damage. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).