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Yagudo Initiate

Yagudo Initiate (CR 1)

XP 400
Yagudo Monk 1
LN Medium Humanoid (Avian)
Init +2; Sense low-light vision; Perception +6


AC 16, touch 15, flat-footed 13 (+2 wis, +2 dex, +1 dodge, +1 natural armor)
HP 5 [10] (1d10)
Fort +2, Reflex +4, Will +2
Defensive Abilities Feathers of Gale; Resist Wind 5


Speed 30 ft.
Melee Unarmed Strike +3 (1d6+2)
Special Attacks Blitz TechniquesFlurry of Blows +3/+3 (1d4+2)
Special Abilities Stunning Fist +2 (1d4+1, DC 11 Fort negates stun) [1/day]


Str 14, Dex 14, Con 10, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Dodge
Skills Acrobatics +6, Escape Artist +6, Knowledge (religion) +2, Linguistics +4, Sense Motive +6, Perception +6; Racial Modifiers Knowledge (religion) +2, Linguistics +4
Languages Common, Yagudo
SQ AC BonusMartial Arts (1d6), Valiant Linguist, Zealot Devotee
Gear cure potion(1)


Biting is the Last Resort (Ex)

Though yagudos don’t use their beaks for biting an opponent, they will use it if desperate enough to end the combat with their enemy. They all possess a bite natural attack that inflicts 1d4 points of damage on a hit. This is a primary attack, or a secondary attack if the yagudo wields a manufactured weapon.

Feathers of Gale (Ex)

Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.

Valiant Linguist (Ex)

Yagudos are very good with talking out their problems, establishing trade and setting up offerings in order to provide a type of peace and learn many different languages in order to keep that peace. They gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.

Zealot Devotee (Ex)

Yagudos being of the religious zealots gain a +2 to all Knowledge (Religion) checks and gain an additional +1 per 5 ranks in the skill.