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Steel Bat

This bat is made out of steel with red glowing eyes seeking nourishment from another victim. What it lacks in speed, it makes up with defense.Steel Bat

Bat, Steel (CR 7)

XP 3,200
NE Large Magical Beast (Avian)
Init +7; Senses Blindsense 60 ft., low-light vision; Perception +15

DEFENSE

AC 21, touch 13; flat-footed 17 (+3 Dex, -1 size, +1 dodge, +8 natural)
hp 100 (9d10+54)
Fort +11, Ref +11, Will +6
Immune Blind status effect; Resist Wind 5

OFFENSE

Speed 20 ft., Fly 50 ft. (poor)
Melee Bite +14 (2d6+6), and Tail Lash +9 (1d6+3)
Space 10 ft.; Reach 5 ft. (10 ft. with tail)
Special Attacks Critical Attack, Leech, Shriek

STATISTICS

Str 22, Dex 16, Con 20, Int 2, Wis 16, Cha 6
Base Atk +9; CMB +9; CMD 23
Feats Dodge, Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Toughness
Skills Escape Artist +9, Fly +9, Perception +15, Stealth +10; Racial Modifiers Perception +4

SPECIAL ABILITIES

Critical Attack (Ex)

Once every 1d2 rounds as a standard action, the blood bat can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 2d6+6 x 1.5 for total damage.

Leech (Su)

3/day, a steel bat can leech the blood from a target within 30 feet. The target must make a Fortitude save (DC 17) or take 2d6 points of shadow damage and the steel bat is healed for that much. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).

Screech (Ex)

3/day, as a standard action, a steel bat can produce an ear-splitting screech that stuns non-bats in a 20-foot-radius burst, every 1d4 rounds. All creatures within the area must make a DC 19 Fortitude save or be stunned for 1d4 rounds. Other bats are immune to this effect. This is a sonic mind-affecting effect. The save DC is Constitution-based.

Shriek (Ex)

A steel bat can emit a piercing shriek every 1d4 rounds. All creatures that can hear the steel bat’s shriek (except other bats) within a 100-ft. radius must succeed on a DC 19 Will save or become shaken for 1d4+1 rounds. Successive shrieks do not stack with each other but do extend the duration of the effect. A creature that successfully saves is immune to the same steel bat’s shriek for 24 hours. The save DC is Constitution-based.