The blue-plumed chocobo shoots out water projectiles. The blue chocobo can be found near streams or oceans.
Chocobo, Blue (CR 4)
N Large Magical Beast (Avian)
Init +2; Senses Darkvision 60 ft., low-light vision scent; Perception +8
AC 13, touch 11; flat-footed 11 (+2 dex, +2 natural, -1 size)
hp 34  (4d10+12)
Fort +7, Ref +6, Will +2
Speed 60 ft., Swim 40 ft.
Melee Bite +7 (1d8+4), 2 Talons +7 (1d6+2)
Space 10 ft.; Reach 10 ft.
Special Attacks Choco Water
Str 18, Dex 14, Con 16, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +9; CMD 21
Feats Endurance, Run
Skills Acrobatics +9, Perception +8, Survival +2, Swim +16
SQ Choco Cure, swimming, water walking
Choco Cure (Su)
2/day, a blue chocobo can bestow healing on itself or an ally within 30 feet for 3d6+4 points of damage. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Choco Water (Su)
2/day, a blue chocobo can blast an opponent with pressured water within 30 ft. The blue chocobo must make a ranged touch attack (+5), if it hits, the attack deals 3d6+5 water damage and inflicts the Drenched status effect for 1d4 rounds (Fortitude save DC 13 to negate). Blue mage may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Blue chocobos are natural swimmers. It has a swim speed of 40 feet and gains a +8 bonus on Swim checks. It can also take 10 on Swim checks, even if stress or distractions would otherwise prevent it from doing so.
Water Walking (Ex)
Blue chocobos have the ability to walk on water while running. A blue chocobo that is running, can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime.